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  3. A Roblox farming game made by a teenager [...] had 8.9 million players online [Roblox claims they are not bots] at the same time—Steam peaked at 11.5 million across all games on the same day

A Roblox farming game made by a teenager [...] had 8.9 million players online [Roblox claims they are not bots] at the same time—Steam peaked at 11.5 million across all games on the same day

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  • alessandro@lemmy.caA alessandro@lemmy.ca
    This post did not contain any content.
    NotNotMikeN This user is from outside of this forum
    NotNotMikeN This user is from outside of this forum
    NotNotMike
    wrote on last edited by
    #3

    I guess on some level there’s something wholesome about it being a gardening game. I wonder how much of the success is owed to the natural human inclination towards farming

    steve@communick.newsS 1 Reply Last reply
    10
    • celesteC celeste

      I wonder how much money the kid developer is making off this game.

      F This user is from outside of this forum
      F This user is from outside of this forum
      fandangalo@lemmy.world
      wrote on last edited by fandangalo@lemmy.world
      #4

      I’ve worked at a professional studio (+100 employees) that specializes in Roblox.

      It’s very strange how that side of the industry works. Some people can make a killing just on the marketplace side, like providing assets for others (e.g. someone told me they made $200k/yr independently creating assets).

      However, the vast majority of games & creators make nothing, or they make Roblox but now enough to withdraw funds into real money (something like 95% of creators fall into this category). It’s also hard to design for Roblox, because it’s like TikTok for games. What works there is somewhat unique to Roblox itself.

      It could have changed since I worked in that field, but it’s a very topsy-turvy side of the industry.

      B celesteC K S 4 Replies Last reply
      34
      • F fandangalo@lemmy.world

        I’ve worked at a professional studio (+100 employees) that specializes in Roblox.

        It’s very strange how that side of the industry works. Some people can make a killing just on the marketplace side, like providing assets for others (e.g. someone told me they made $200k/yr independently creating assets).

        However, the vast majority of games & creators make nothing, or they make Roblox but now enough to withdraw funds into real money (something like 95% of creators fall into this category). It’s also hard to design for Roblox, because it’s like TikTok for games. What works there is somewhat unique to Roblox itself.

        It could have changed since I worked in that field, but it’s a very topsy-turvy side of the industry.

        B This user is from outside of this forum
        B This user is from outside of this forum
        bottleofchips@lemmy.blahaj.zone
        wrote on last edited by
        #5

        Damn asset creators and their three figure salaries

        1 Reply Last reply
        8
        • F fandangalo@lemmy.world

          I’ve worked at a professional studio (+100 employees) that specializes in Roblox.

          It’s very strange how that side of the industry works. Some people can make a killing just on the marketplace side, like providing assets for others (e.g. someone told me they made $200k/yr independently creating assets).

          However, the vast majority of games & creators make nothing, or they make Roblox but now enough to withdraw funds into real money (something like 95% of creators fall into this category). It’s also hard to design for Roblox, because it’s like TikTok for games. What works there is somewhat unique to Roblox itself.

          It could have changed since I worked in that field, but it’s a very topsy-turvy side of the industry.

          celesteC This user is from outside of this forum
          celesteC This user is from outside of this forum
          celeste
          wrote on last edited by
          #6

          I remember really vaguely reading an article about how it had kind of an exploitative model, especially considering the amount of labor done by kids, but it’s like an entirely different world i just tried to understand when my nephew played.

          F 1 Reply Last reply
          20
          • F fandangalo@lemmy.world

            I’ve worked at a professional studio (+100 employees) that specializes in Roblox.

            It’s very strange how that side of the industry works. Some people can make a killing just on the marketplace side, like providing assets for others (e.g. someone told me they made $200k/yr independently creating assets).

            However, the vast majority of games & creators make nothing, or they make Roblox but now enough to withdraw funds into real money (something like 95% of creators fall into this category). It’s also hard to design for Roblox, because it’s like TikTok for games. What works there is somewhat unique to Roblox itself.

            It could have changed since I worked in that field, but it’s a very topsy-turvy side of the industry.

            K This user is from outside of this forum
            K This user is from outside of this forum
            karjalan@lemmy.world
            wrote on last edited by
            #7

            I assume that’s $200k a year and not straight $200?

            F 1 Reply Last reply
            6
            • celesteC celeste

              I remember really vaguely reading an article about how it had kind of an exploitative model, especially considering the amount of labor done by kids, but it’s like an entirely different world i just tried to understand when my nephew played.

              F This user is from outside of this forum
              F This user is from outside of this forum
              fandangalo@lemmy.world
              wrote on last edited by
              #8

              Yup. For most kids, it can be exploitative because of the restrictions around withdrawing funds, the super vast majority of the audience is under age, many games have gacha models (gambling). I did get to make & work on games relevant to my kids, so that was very cool.

              On the whole, I’m glad I’ve left that area of the industry for now. I’d prefer not to go back (only did about a year / 12 in my career). There are great companies in that space trying, but it’s not easy.

              1 Reply Last reply
              3
              • K karjalan@lemmy.world

                I assume that’s $200k a year and not straight $200?

                F This user is from outside of this forum
                F This user is from outside of this forum
                fandangalo@lemmy.world
                wrote on last edited by
                #9

                Yes, edited now. Thank you.

                1 Reply Last reply
                2
                • alessandro@lemmy.caA alessandro@lemmy.ca
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                  overload@sopuli.xyz
                  wrote on last edited by
                  #10

                  Made in 3 days too… doesn’t that just sum up the industry. Well fucking done.

                  1 Reply Last reply
                  3
                  • NotNotMikeN NotNotMike

                    I guess on some level there’s something wholesome about it being a gardening game. I wonder how much of the success is owed to the natural human inclination towards farming

                    steve@communick.newsS This user is from outside of this forum
                    steve@communick.newsS This user is from outside of this forum
                    steve@communick.news
                    wrote on last edited by
                    #11

                    What? Is there a natural human inclination to farming?

                    I ask because I’ve always had a natural disinclination to anything out in the sun.

                    K 1 Reply Last reply
                    3
                    • steve@communick.newsS steve@communick.news

                      What? Is there a natural human inclination to farming?

                      I ask because I’ve always had a natural disinclination to anything out in the sun.

                      K This user is from outside of this forum
                      K This user is from outside of this forum
                      krackalot@discuss.tchncs.de
                      wrote on last edited by
                      #12

                      I’ve always been an indoors gamer type myself. Then when I was in my mid thirties I decided to grow a couple tomato plants in pots. Now I’m apparently a gardner. As much as I complain about it, I really like it. Seeing the seeds sprout, eating to veggies. I think I spend more growing than if I bought it, but I’ve still come to like it a lot.

                      steve@communick.newsS 1 Reply Last reply
                      4
                      • K krackalot@discuss.tchncs.de

                        I’ve always been an indoors gamer type myself. Then when I was in my mid thirties I decided to grow a couple tomato plants in pots. Now I’m apparently a gardner. As much as I complain about it, I really like it. Seeing the seeds sprout, eating to veggies. I think I spend more growing than if I bought it, but I’ve still come to like it a lot.

                        steve@communick.newsS This user is from outside of this forum
                        steve@communick.newsS This user is from outside of this forum
                        steve@communick.news
                        wrote on last edited by steve@communick.news
                        #13

                        That’s just growing things.

                        I have a few little house plants, that were foisted on me by my sister. But by no stretch of the imagination is that at all related to farming.

                        Even gardening at its most extreme, only might be a hobby farm.

                        Actual farming, is a whole other kind of annoying. Its just way different when your lively hood depends on it.

                        1 Reply Last reply
                        2
                        • alessandro@lemmy.caA alessandro@lemmy.ca
                          This post did not contain any content.
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                          bossdj@lemm.ee
                          wrote on last edited by
                          #14

                          My son and all of his friends played it for a day or two. He made a point of showing it to me, which he rarely does with Roblox. While he was showing me how to play, another player came and asked if he wanted to see his garden. It was huge. After, he gave my son a bunch of materials and cash (or something, I don’t remember), so that was pretty wholesome.

                          It was basic plant, water, pick, sell. Something I’d never seen in one of their games was it had a gacha system where you complete requested missions and get a random reward, like new or bigger seeds.

                          I have no idea what the monetization was, mine didn’t spend any.

                          1 Reply Last reply
                          5
                          • E This user is from outside of this forum
                            E This user is from outside of this forum
                            Ech
                            wrote on last edited by
                            #15

                            Most likely nothing. The whole system is designed to lure kids into making content and not pay out.

                            PMG has a pair of videos looking into it -

                            Part 1: https://www.youtube.com/watch?v=_gXlauRB1EQ

                            Part 2: https://www.youtube.com/watch?v=vTMF6xEiAaY

                            1 Reply Last reply
                            15
                            • E This user is from outside of this forum
                              E This user is from outside of this forum
                              Ech
                              wrote on last edited by
                              #16

                              “Kind of”. Exploitation is the whole game. I linked to some videos in another comment that dug into it (https://lemm.ee/comment/20719563).

                              W 1 Reply Last reply
                              7
                              • F fandangalo@lemmy.world

                                I’ve worked at a professional studio (+100 employees) that specializes in Roblox.

                                It’s very strange how that side of the industry works. Some people can make a killing just on the marketplace side, like providing assets for others (e.g. someone told me they made $200k/yr independently creating assets).

                                However, the vast majority of games & creators make nothing, or they make Roblox but now enough to withdraw funds into real money (something like 95% of creators fall into this category). It’s also hard to design for Roblox, because it’s like TikTok for games. What works there is somewhat unique to Roblox itself.

                                It could have changed since I worked in that field, but it’s a very topsy-turvy side of the industry.

                                S This user is from outside of this forum
                                S This user is from outside of this forum
                                sp3ctr4l@lemmy.dbzer0.com
                                wrote on last edited by
                                #17

                                It isn’t ‘strange’, it is, as you say, very obviously and intentionally monetized the same way TikTok is.

                                The 1% huge payoff vs 99% no payoff divide being essentially random is the point.

                                The draw of potentially going viral and potentially becoming a multi millionaire is what draws in people, particularly young people whose brain’s haven’t matured yet and thus aren’t capable of realistically assessing risk vs reward.

                                Its gambling, but essentially as an independent contractor career or hobby.

                                The cost is opportunity cost, your time and attention and work.

                                Probably many of the people pouring tons of work into Roblox for years now could have just made their own indie games at this point, probably made a lot more money.

                                Link Preview Image
                                Reminder about IP

                                Hi Developers, We have been getting some questions about Intellectual Property (“IP”) and what it means to you, so we would like to take this opportunity to share a few reminders. You own the IP of the games and other …

                                favicon

                                Developer Forum | Roblox (devforum.roblox.com)

                                Here the official Roblox account on their own forums clarifies that anyone making a Roblox game is inherently giving Roblox a liscense to use all of their IP.

                                So… if you proof of concept something in Roblox, it gets decently popular, and then you decide eh, im gonna pull the gamemode out of Roblox after I develop something similar in Unity or Godot or something… does… Roblox retain some amount of rights and is now able to sue you?

                                Does Roblox even honor the request to withdraw your Roblox game?

                                I am genuinely asking these questions, I am not able to find examples or guidelines for these scenarios/hypotheticals.

                                Tons and tons of the software industry revolves around who technically owns the right to exactly what ideas, what code, what formats… and the entertainment industry is similar with character likenesses, plot lines, etc.

                                1 Reply Last reply
                                7
                                • alessandro@lemmy.caA alessandro@lemmy.ca
                                  This post did not contain any content.
                                  K This user is from outside of this forum
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                                  kux@lemm.ee
                                  wrote on last edited by
                                  #18

                                  comment on the article says

                                  Actually the teenager would basically DMCA takedown peoples games and then remake the game nearly exactly and upload it himself to steal the playerbase, now he sold it to another pay2win studio

                                  trying to find actual evidence for this has sapped my will to live but there’s some interesting drama

                                  https://x.com/joshuaistweeter/status/1919491878505923040
                                  or
                                  https://nitter.net/joshuaistweeter/status/1919491878505923040

                                  ruthless little shit’s gonna go far

                                  1 Reply Last reply
                                  20
                                  • alessandro@lemmy.caA alessandro@lemmy.ca
                                    This post did not contain any content.
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                                    Y This user is from outside of this forum
                                    yeller_king@reddthat.com
                                    wrote on last edited by
                                    #19

                                    Is it fun? Or is it one of those things where they should be playing one of the existing farm sims and just don’t know better?

                                    1 Reply Last reply
                                    7
                                    • E Ech

                                      “Kind of”. Exploitation is the whole game. I linked to some videos in another comment that dug into it (https://lemm.ee/comment/20719563).

                                      W This user is from outside of this forum
                                      W This user is from outside of this forum
                                      wetbeardhairs@lemmy.dbzer0.com
                                      wrote on last edited by
                                      #20

                                      A few years ago I posted in a reddit advice thread about how I banned my kid from roblox because of that exploitation-by-design and everyone freaked the fuck out at me and told me I was a terrible person.

                                      1 Reply Last reply
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