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  3. Why Megadungons? A Campaign Structure for Modern Lives

Why Megadungons? A Campaign Structure for Modern Lives

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  • C This user is from outside of this forum
    C This user is from outside of this forum
    copacetic@discuss.tchncs.de
    wrote on last edited by
    #1
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    Link Preview Image
    WHY MEGADUNGEONS? A Campaign Structure for Modern Lives

      Original image from the Diablo   pitch document , which now feels like an OSR doc from yesteryear Why Megadungeons? Over on the Prismatic ...

    favicon

    (icastlight.blogspot.com)

    S MaestroM 2 Replies Last reply
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    • C copacetic@discuss.tchncs.de
      This post did not contain any content.
      Link Preview Image
      WHY MEGADUNGEONS? A Campaign Structure for Modern Lives

        Original image from the Diablo   pitch document , which now feels like an OSR doc from yesteryear Why Megadungeons? Over on the Prismatic ...

      favicon

      (icastlight.blogspot.com)

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      sbv@sh.itjust.works
      wrote on last edited by
      #2

      I feel like that’s more how megadungeons. Yeah, megadungeons have a history in our hobby, and they’re great, but why should I prefer a megadungeon over a sandbox or linear campaign?

      I get a kick out of people who express non-dungeon campaigns as a megadungeon. That kind of meta is helpful for game design.

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      • S sbv@sh.itjust.works

        I feel like that’s more how megadungeons. Yeah, megadungeons have a history in our hobby, and they’re great, but why should I prefer a megadungeon over a sandbox or linear campaign?

        I get a kick out of people who express non-dungeon campaigns as a megadungeon. That kind of meta is helpful for game design.

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        p1k1e@lemmy.world
        wrote on last edited by
        #3

        Agreed, and isn’t a country or kingdom a dungeon in itself? Generally mega dungeons have towns, wilderness, ruins, forts, named monsters, sub factions and leadership…ya know, like anywhere the hell else. Who cares if your dungeon has a rock roof or an air one

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        • P p1k1e@lemmy.world

          Agreed, and isn’t a country or kingdom a dungeon in itself? Generally mega dungeons have towns, wilderness, ruins, forts, named monsters, sub factions and leadership…ya know, like anywhere the hell else. Who cares if your dungeon has a rock roof or an air one

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          sbv@sh.itjust.works
          wrote on last edited by
          #4

          Yeah. That’s how I would look at it. I can see how a dungeon simplifies description: I wouldn’t expect to see as much stuff in a dungeon hall, as I would in a Shadowrun street. That in turn can constrain challenges: getting over a spike pit has fewer options than convincing a bouncer to let you into the club.

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          • S sbv@sh.itjust.works

            Yeah. That’s how I would look at it. I can see how a dungeon simplifies description: I wouldn’t expect to see as much stuff in a dungeon hall, as I would in a Shadowrun street. That in turn can constrain challenges: getting over a spike pit has fewer options than convincing a bouncer to let you into the club.

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            p1k1e@lemmy.world
            wrote on last edited by
            #5

            I remember hearing or reading somewhere that Gygax basically insisted on only running dungeons, and that PCs were supposed to lose all their cash in between adventures cuz they lived lavishly or the local economy scrubbed their pockets super fast.

            I always wondered why have a roll playing game with LESS roll play or even world building for that matter

            Like isn’t the crappy town sucking them dry more monstrous than Halaster? Is not the tyranny of the legitimate king or local lords or merchant guild more devious than some cult summoning demons on level 8? Probably not but its nice to have the option

            S Tim_EagonT S 3 Replies Last reply
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            • C copacetic@discuss.tchncs.de
              This post did not contain any content.
              Link Preview Image
              WHY MEGADUNGEONS? A Campaign Structure for Modern Lives

                Original image from the Diablo   pitch document , which now feels like an OSR doc from yesteryear Why Megadungeons? Over on the Prismatic ...

              favicon

              (icastlight.blogspot.com)

              MaestroM This user is from outside of this forum
              MaestroM This user is from outside of this forum
              Maestro
              wrote on last edited by
              #6

              I love a well designed megadungeon. I think it’s really sad that The Angry GM never finished his megadungeon project. I really loved seeing how he designed that: https://theangrygm.com/category/megadungeon/

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              • P p1k1e@lemmy.world

                I remember hearing or reading somewhere that Gygax basically insisted on only running dungeons, and that PCs were supposed to lose all their cash in between adventures cuz they lived lavishly or the local economy scrubbed their pockets super fast.

                I always wondered why have a roll playing game with LESS roll play or even world building for that matter

                Like isn’t the crappy town sucking them dry more monstrous than Halaster? Is not the tyranny of the legitimate king or local lords or merchant guild more devious than some cult summoning demons on level 8? Probably not but its nice to have the option

                S This user is from outside of this forum
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                sbv@sh.itjust.works
                wrote on last edited by
                #7

                Wasn’t the original D&D more of a war game than role playing?

                I dunno, I’m all for weird limits and mechanics in games so long as everyone is having fun. I’m sure I’ll run dungeons again, and hopefully it’ll be in a system that is designed for it.

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                • P p1k1e@lemmy.world

                  I remember hearing or reading somewhere that Gygax basically insisted on only running dungeons, and that PCs were supposed to lose all their cash in between adventures cuz they lived lavishly or the local economy scrubbed their pockets super fast.

                  I always wondered why have a roll playing game with LESS roll play or even world building for that matter

                  Like isn’t the crappy town sucking them dry more monstrous than Halaster? Is not the tyranny of the legitimate king or local lords or merchant guild more devious than some cult summoning demons on level 8? Probably not but its nice to have the option

                  Tim_EagonT This user is from outside of this forum
                  Tim_EagonT This user is from outside of this forum
                  Tim_Eagon
                  wrote on last edited by
                  #8

                  @P1k1e @sbv That basically comes from Fritz Leiber's Lankhmar stories. Fafhrd and the Gray Mouser were always going broke between adventures.

                  1 Reply Last reply
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                  • P p1k1e@lemmy.world

                    I remember hearing or reading somewhere that Gygax basically insisted on only running dungeons, and that PCs were supposed to lose all their cash in between adventures cuz they lived lavishly or the local economy scrubbed their pockets super fast.

                    I always wondered why have a roll playing game with LESS roll play or even world building for that matter

                    Like isn’t the crappy town sucking them dry more monstrous than Halaster? Is not the tyranny of the legitimate king or local lords or merchant guild more devious than some cult summoning demons on level 8? Probably not but its nice to have the option

                    S This user is from outside of this forum
                    S This user is from outside of this forum
                    sirblastalot@ttrpg.network
                    wrote on last edited by
                    #9

                    IIRC you spent gold on XP by carousing; basically, blowing all your cash on ale and brothels was how you leveled up.

                    1 Reply Last reply
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