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Wandering Adventure Party

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  3. I never played that much GURPS.

I never played that much GURPS.

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  • Neil HopkinsS Neil Hopkins

    @AndreasDavour @Taskerland maybe we just had more tolerance for complicated calculations and better eyesight- I really struggle with A4 paper character sheets that have a lot of information in small fonts.

    AndreasDavourA This user is from outside of this forum
    AndreasDavourA This user is from outside of this forum
    AndreasDavour
    wrote on last edited by
    #14

    @satsuma @Taskerland you might be onto something. Eyesight issues are definitely a thing as you age...

    Neil HopkinsS 1 Reply Last reply
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    • S. John RossS S. John Ross

      This post is deleted!

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      S. John Ross
      wrote on last edited by
      #15
      This post is deleted!
      Moreau VazhT 1 Reply Last reply
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      • AndreasDavourA AndreasDavour

        @Taskerland I've started to connect the dots a bit, related to this insight about myself and what I like.

        I have never managed to have fun with Ars Magica, and the building and managing a covenant never seemed to click for me.

        Considering your feelings about "builds", what's your relationship with Ars Magica?

        Moreau VazhT This user is from outside of this forum
        Moreau VazhT This user is from outside of this forum
        Moreau Vazh
        wrote on last edited by
        #16
        This post is deleted!
        AndreasDavourA 1 Reply Last reply
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        • Moreau VazhT Moreau Vazh

          This post is deleted!

          Neil HopkinsS This user is from outside of this forum
          Neil HopkinsS This user is from outside of this forum
          Neil Hopkins
          wrote on last edited by
          #17

          @Taskerland @AndreasDavour we were playing a post apocalyptic mega game set on Tenerife with lots of different guns and modifiers - just being able to click a button to make the shooting roll was a big help.

          Link Preview Image
          White Hounds Holocaust: Aftermath style roleplaying in Tenerife

          This page pulls together background posts and session write ups (including music numbers, poems & radio news reports) for my 2021-22 roleplaying project. A GURPS powered series of campaigns set in Tenerife in 2051 thirty one years after solar flares, meteor strikes, limited nuclear strikes and Covid have destroyed civilisation. i have to say iโ€ฆ

          favicon

          Kehaar's Blog (clarkythecruel.wordpress.com)

          AndreasDavourA 1 Reply Last reply
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          • S. John RossS S. John Ross

            This post is deleted!

            Moreau VazhT This user is from outside of this forum
            Moreau VazhT This user is from outside of this forum
            Moreau Vazh
            wrote on last edited by
            #18
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            S. John RossS 1 Reply Last reply
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            • AndreasDavourA AndreasDavour

              @satsuma @Taskerland you might be onto something. Eyesight issues are definitely a thing as you age...

              Neil HopkinsS This user is from outside of this forum
              Neil HopkinsS This user is from outside of this forum
              Neil Hopkins
              wrote on last edited by
              #19

              @AndreasDavour @Taskerland the last time I played Dragonbane at a con the GM had printed the character sheets on an A3 colour printer which made a huge difference!

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              • Moreau VazhT Moreau Vazh

                This post is deleted!

                AndreasDavourA This user is from outside of this forum
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                AndreasDavour
                wrote on last edited by
                #20

                @Taskerland huh, an all grog group sounds intriguing!

                It sounds like our tolerances for the complexities of the game are quite similar. I kind of wish I could play in a game where the GM takes care of everything.

                I did recently buy the 2nd ed, which was the one I first encountered. I skimmed it, and it did look more tolerable. Is it the TFT to my Ars Magica? Maybe one day.

                Moreau VazhT 1 Reply Last reply
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                • Neil HopkinsS Neil Hopkins

                  @Taskerland @AndreasDavour we were playing a post apocalyptic mega game set on Tenerife with lots of different guns and modifiers - just being able to click a button to make the shooting roll was a big help.

                  Link Preview Image
                  White Hounds Holocaust: Aftermath style roleplaying in Tenerife

                  This page pulls together background posts and session write ups (including music numbers, poems & radio news reports) for my 2021-22 roleplaying project. A GURPS powered series of campaigns set in Tenerife in 2051 thirty one years after solar flares, meteor strikes, limited nuclear strikes and Covid have destroyed civilisation. i have to say iโ€ฆ

                  favicon

                  Kehaar's Blog (clarkythecruel.wordpress.com)

                  AndreasDavourA This user is from outside of this forum
                  AndreasDavourA This user is from outside of this forum
                  AndreasDavour
                  wrote on last edited by
                  #21

                  @satsuma @Taskerland in that kind of setting I can see a VTT as quite useful, indeed.

                  Neil HopkinsS 1 Reply Last reply
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                  • Moreau VazhT Moreau Vazh

                    This post is deleted!

                    S. John RossS This user is from outside of this forum
                    S. John RossS This user is from outside of this forum
                    S. John Ross
                    wrote on last edited by
                    #22
                    This post is deleted!
                    UnlikelyLassU 1 Reply Last reply
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                    • AndreasDavourA AndreasDavour

                      @Taskerland huh, an all grog group sounds intriguing!

                      It sounds like our tolerances for the complexities of the game are quite similar. I kind of wish I could play in a game where the GM takes care of everything.

                      I did recently buy the 2nd ed, which was the one I first encountered. I skimmed it, and it did look more tolerable. Is it the TFT to my Ars Magica? Maybe one day.

                      Moreau VazhT This user is from outside of this forum
                      Moreau VazhT This user is from outside of this forum
                      Moreau Vazh
                      wrote on last edited by
                      #23
                      This post is deleted!
                      AndreasDavourA 1 Reply Last reply
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                      • Moreau VazhT Moreau Vazh

                        This post is deleted!

                        AndreasDavourA This user is from outside of this forum
                        AndreasDavourA This user is from outside of this forum
                        AndreasDavour
                        wrote on last edited by
                        #24

                        @Taskerland I didn't mention it, but I have the same love/hate relationship with Traveller as I have with Ars Magica. ๐Ÿ™‚

                        Accountants in space... Bluergh!

                        AndreasDavourA Roger BW ๐Ÿ˜ทR 2 Replies Last reply
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                        • AndreasDavourA AndreasDavour

                          @Taskerland I didn't mention it, but I have the same love/hate relationship with Traveller as I have with Ars Magica. ๐Ÿ™‚

                          Accountants in space... Bluergh!

                          AndreasDavourA This user is from outside of this forum
                          AndreasDavourA This user is from outside of this forum
                          AndreasDavour
                          wrote on last edited by
                          #25

                          @Taskerland... and I own *so* many Traveller books!!

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                          • Moreau VazhT Moreau Vazh

                            I never played that much GURPS. I used to buy the books for the way that they would look at their subject matter through a variety of lenses.

                            It's very much RPG-as-toolkit which I like but I always felt that GURPS was geared towards trope-wrangling like 'What if it's a western but with mechs?' or 'What if the British empire has super heroes?' and my mind doesn't really work that way.

                            I also played it at a club and we played in 5 game blocks and the entire first session was characters.

                            ๐Ÿ‡จ๐Ÿ‡ฆ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ณๅผ ๆฎฟๆŽ๐Ÿ‡จ๐Ÿ‡ณ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ฆZ This user is from outside of this forum
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                            ๐Ÿ‡จ๐Ÿ‡ฆ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ณๅผ ๆฎฟๆŽ๐Ÿ‡จ๐Ÿ‡ณ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ฆ
                            wrote on last edited by
                            #26

                            @Taskerland My problem with GURPS was that it very much rewarded number crunchers over people who just wanted to make a character and move on. I played in an SF game of GURPS3 where I made a navigator, someone made a captain, someone made an engineer, someone made a marine, and the final person, an old GURPS hand to our neophyte status, made the helmsman.

                            Who was better at literally every job on the ship than anybody else who'd made specialists.

                            ๐Ÿงต โ–ถ๏ธ

                            ๐Ÿ‡จ๐Ÿ‡ฆ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ณๅผ ๆฎฟๆŽ๐Ÿ‡จ๐Ÿ‡ณ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ฆZ 1 Reply Last reply
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                              @Taskerland My problem with GURPS was that it very much rewarded number crunchers over people who just wanted to make a character and move on. I played in an SF game of GURPS3 where I made a navigator, someone made a captain, someone made an engineer, someone made a marine, and the final person, an old GURPS hand to our neophyte status, made the helmsman.

                              Who was better at literally every job on the ship than anybody else who'd made specialists.

                              ๐Ÿงต โ–ถ๏ธ

                              ๐Ÿ‡จ๐Ÿ‡ฆ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ณๅผ ๆฎฟๆŽ๐Ÿ‡จ๐Ÿ‡ณ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡จ๐Ÿ‡ฆZ This user is from outside of this forum
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                              wrote on last edited by
                              #27

                              @Taskerland That's when I realized that GURPS character points attempt to model nothing except how much your character costs in GURPS character points.

                              ๐Ÿงต โน๏ธ

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                              • Moreau VazhT Moreau Vazh

                                I never played that much GURPS. I used to buy the books for the way that they would look at their subject matter through a variety of lenses.

                                It's very much RPG-as-toolkit which I like but I always felt that GURPS was geared towards trope-wrangling like 'What if it's a western but with mechs?' or 'What if the British empire has super heroes?' and my mind doesn't really work that way.

                                I also played it at a club and we played in 5 game blocks and the entire first session was characters.

                                Roger BW ๐Ÿ˜ทR This user is from outside of this forum
                                Roger BW ๐Ÿ˜ทR This user is from outside of this forum
                                Roger BW ๐Ÿ˜ท
                                wrote on last edited by
                                #28

                                @Taskerland OK so big GURPS fan hereโ€ฆ but yes, character generation is not only too long, it's generally the most complex thing you'll have to do in the game, and it's the thing you have to do first. GURPS is a product of mid 80s gaming in which campaigns tended to be long so it didn't matter as much if you took a while to get a character ready for play.
                                In play? Dead simple, 3d6 roll low and tell me the margin, job done.
                                And I do genuinely like the _result_ of character generation, in which my occult detective doesn't just have an Occult Detective Trait but rather stuff they're better at and stuff they're worse at, so they're not just like every other occult detective. (And all that stuff is right there on the character sheet, I don't have to keep it all in my head from session to session.)

                                Shimmin Beg (he/him)S 1 Reply Last reply
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                                • AndreasDavourA AndreasDavour

                                  @Taskerland I didn't mention it, but I have the same love/hate relationship with Traveller as I have with Ars Magica. ๐Ÿ™‚

                                  Accountants in space... Bluergh!

                                  Roger BW ๐Ÿ˜ทR This user is from outside of this forum
                                  Roger BW ๐Ÿ˜ทR This user is from outside of this forum
                                  Roger BW ๐Ÿ˜ท
                                  wrote on last edited by
                                  #29

                                  @AndreasDavour @Taskerland If you have one player who enjoys space accountancy, you can hand it all off to them and just ask them "which planet should we go to next".
                                  Often that player is me.

                                  AndreasDavourA 1 Reply Last reply
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                                  • AndreasDavourA AndreasDavour

                                    @satsuma @Taskerland in that kind of setting I can see a VTT as quite useful, indeed.

                                    Neil HopkinsS This user is from outside of this forum
                                    Neil HopkinsS This user is from outside of this forum
                                    Neil Hopkins
                                    wrote on last edited by
                                    #30

                                    @AndreasDavour @Taskerland the gm also made use of Google Streetview so we could see the real world locations that we were travelling through which added to the immersion

                                    AndreasDavourA 1 Reply Last reply
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                                    • CharnockP Charnock

                                      @Taskerland I played lots of GURPS and it never saved me from years of RPG Kit Bashes. I just learnt from it and Hero how much I despise points based systems and their "fairness"

                                      sbszineS This user is from outside of this forum
                                      sbszineS This user is from outside of this forum
                                      sbszine
                                      wrote on last edited by
                                      #31

                                      @Printdevil @Taskerland The joy of character creation is rolling up some mechanically terrible dude and figuring out how to play that.

                                      CharnockP Shimmin Beg (he/him)S 2 Replies Last reply
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                                      • sbszineS sbszine

                                        @Printdevil @Taskerland The joy of character creation is rolling up some mechanically terrible dude and figuring out how to play that.

                                        CharnockP This user is from outside of this forum
                                        CharnockP This user is from outside of this forum
                                        Charnock
                                        wrote on last edited by
                                        #32

                                        I don't particularly like the mechanically terrible, as much as I enjoy the weirdness..

                                        "You've rolled a fallen angel with cybernetics, who lives on human blood"

                                        I played that character for about thirty years after rolling it up.

                                        @sbszine @Taskerland

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                                        • S. John RossS S. John Ross

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                                          UnlikelyLassU This user is from outside of this forum
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                                          UnlikelyLass
                                          wrote on last edited by
                                          #33

                                          @SJohnRoss @Taskerland I think one of the big challenges with point buy systems is that making characters is a skill the player has to exercise before they can play. Not everybody is going to be interested in that kind of investment up front.

                                          GURPS and HERO can turn into an exercise in quantifying everything in a very genre-breaking way, IME.

                                          One of the things I like about Unknown Armies is it's kind of free-form BRP -- a mash up of BRP and Over the Edge.

                                          S. John RossS 1 Reply Last reply
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