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  • D dahgangalang@infosec.pub

    I was curious about this some years back.

    Are there any published materials on how to run a game in a GURPS system?

    S This user is from outside of this forum
    S This user is from outside of this forum
    sturlabragason@lemmy.world
    wrote last edited by
    #21

    So much

    Link Preview Image
    GURPS Worldbook Index

    favicon

    (www.sjgames.com)

    1 Reply Last reply
    5
    • underpantsweevil@lemmy.worldU underpantsweevil@lemmy.world

      2e did the 5e thing of filing down a table top game to a video game.

      Doesn’t help that we’ve got metric tons of content in the old system. Why retrofit what didn’t really need fixing? Just give me more APs.

      N This user is from outside of this forum
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      nimble@lemmy.blahaj.zone
      wrote last edited by nimble@lemmy.blahaj.zone
      #22

      Hey everyone has their preferences but these posts gatekeeping what’s called an ttrpg always confuse me. And I’m even more confused by choosing to call it a video game. But you do you. Pf1 wasn’t a fun system to me 🤷‍♂️

      underpantsweevil@lemmy.worldU 1 Reply Last reply
      9
      • D dahgangalang@infosec.pub

        I don’t know if I agree that all classes are good.

        Oracle and Gunslinger have always (at least in my mind) seemed to be overly weak. Like, Gunslinger seems like if should be a high damage output class, but lack of Dex to Damage really seems to hinder him from being a hard hitter. Lol, not to mention, guns just feel really weak.

        For Oracle, her curse seems a major downside without a compensating upside (at least until late levels; haven’t built one above lv 5).

        I’d love to hear counterpoints of anyone has any.

        To be clear, 95% agree with your takes though.

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        ilinamorato@lemmy.world
        wrote last edited by
        #23

        I’m a gunslinger in one of the games I play in, and yeah, I don’t do barbarian numbers, but I hold my own, and it is a FUN class to play. I built a dual-wielder with the hopes that it would play like Han Solo running down the hallway shooting back at stormtroopers, and it delivers.

        Plus, being 60 feet away means that I can help everyone do damage at once. It makes the party happy, too.

        D 1 Reply Last reply
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        • E This user is from outside of this forum
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          ensignwashout@startrek.website
          wrote last edited by
          #24

          Is it still compatible with all the money I wasted on 3.x Hasbro D&D?

          While technically the answer is “no”, people who emphasize the difference don’t apply the “Rule of Cool” as liberally as I did.

          I re-used all kinds of D&D 3rd Edition resources while switching to Pathfinder.

          Sure, we absolutely shouldn’t just dogmatically use the numbers given in a 3E book with Pathfinder.

          But I didn’t find it terribly hard to whip up Pathfinder monster and NPC number adjustments based on my 3E source books, more or less on the fly.

          Many numbers given are close enough. Most abilities are easy enough to convert in a way that is fun. The Challenge Rating isn’t tuned as carefully, but i find the usual GM toolkit can address that. For example, throwing in a few extras baddies from over the hilldside can scale an encounter up, and awarding the players various story advantages “for good role playing” can scale an encounter’s challenge down.

          If my napkin translation went too badly, I threw “Rule of Cool” at it, and just made sure the players were still having fun.

          I will say, I relegated 3E stuff to filler encounters, just as I do with anything else I homebrew.

          I don’t mind being on my GM toes for a quick encounter, or a short story arc. But I don’t like having something poorly balanced have a recurring role in my campaigns.

          All to say I have used 3E source books liberally in my Pathfinder campaigns, and I’m not sure any of my players have ever noticed.

          1 Reply Last reply
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          • I This user is from outside of this forum
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            ilinamorato@lemmy.world
            wrote last edited by
            #25

            3.x was not some perfect, untouchable version of the game rules. PF2e isn’t either, but acting like 3.x is this finely-tuned specimen of the game is ludicrous. That game was janky.

            If you like the game (and I did!), that’s fine! If you like the jank (and I did not), that’s also fine. But don’t act like 2e isn’t worth your consideration just because it’s a different game. It sounds just as ridiculous as refusing to consider a SNES because you poured “all this money” into an NES. Just say “eh, I like what I’ve got, it’s enough for me” and move on.

            Endymion_MallornE 1 Reply Last reply
            8
            • D dahgangalang@infosec.pub

              I don’t know if I agree that all classes are good.

              Oracle and Gunslinger have always (at least in my mind) seemed to be overly weak. Like, Gunslinger seems like if should be a high damage output class, but lack of Dex to Damage really seems to hinder him from being a hard hitter. Lol, not to mention, guns just feel really weak.

              For Oracle, her curse seems a major downside without a compensating upside (at least until late levels; haven’t built one above lv 5).

              I’d love to hear counterpoints of anyone has any.

              To be clear, 95% agree with your takes though.

              orenj@lemmy.sdf.orgO This user is from outside of this forum
              orenj@lemmy.sdf.orgO This user is from outside of this forum
              orenj@lemmy.sdf.org
              wrote last edited by
              #26

              Re: oracle

              Being a divine spontaneous caster fucks; your entire spell list is Heal if you need it, and literally anything else if you don’t. And trading a spell/day and slightly smaller repertoire for some extra durability is generally worth it in my experience.

              Also Divine Access means you can pretty much pick whatever spells you want, and more as more gods come out or you and your GM make some more.

              I liked the focus spells more back when battle oracles weren’t hit with the nerf bat and could literally just be the juggernaut whenever they got cursed

              D 1 Reply Last reply
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              • N nimble@lemmy.blahaj.zone

                As a GM i love the balance. Martial-caster balance is overall pretty good. Player options across the board seem fairly well balanced. And as a GM i love that the creatures/hazards are all balanced as well. They have this whole set of easy to use guidelines on how to build an encounter based on the party level and how challenging you want it to be. I don’t have to keep throwing monsters at the party to see what sticks, i can instead craft an encounter in a minute and know pretty darn well how tough it will be for the party. I cannot express to you how amazing that feels to take the guess work out of things. It makes my party going off the rails easier to manage because i can create fun and challenging encounters on the fly

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                paradachshund@lemmy.today
                wrote last edited by
                #27

                That does seem like a big upside!

                1 Reply Last reply
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                • D dahgangalang@infosec.pub

                  I was curious about this some years back.

                  Are there any published materials on how to run a game in a GURPS system?

                  5 This user is from outside of this forum
                  5 This user is from outside of this forum
                  5too@lemmy.world
                  wrote last edited by 5too@lemmy.world
                  #28

                  GURPS Lite is available for free, and includes the basic rules on how to do things, combat, etc. It doesn’t include the introductory “What is a GM?” stuff to save space; though that does show up in the Basic Set. You can extrapolate quite a lot from just what’s in Lite - a lot of the stuff in even the Basic Set that’s not in Lite is corner cases (how far can I jump? What can I shift or drag, instead of lifting?), clarifications (how long does it take me to dig a hole?)… and lots more skills and abilities!

                  Mook has some very basic combat examples worked through here

                  In a little different vein, Feral Sword Wielding Wizard has some fight scenes from movies he’s gone through and labeled with GURPS combat maneuvers, so you can see how they work! (Just keep in mind this is with a bunch of optional rules!)

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                  • N nimble@lemmy.blahaj.zone

                    Pf2e is a different system mechanically and setting wise than dnd 3.x, and this unfortunately got even worse with hasbro tried to flip the table on the OGL. That caused paizo to create their own irrevocable license and strip all ogl content from their future books now called pf2e remastered. I’m not sure your 3.x stuff would be of much use there without needing to convert things yourself.

                    But 3.x as i understand it was more closely aligned with pf1e. There might be some compatibility there but i never played 3.x or pf1 so I’m not sure

                    But… BUT… hear me out… all of the pf2e game rules, character options, and monster statblocks are available for free on archives of nethys, an official site so no high seas sailing.

                    Game setting info beyond some basic blurbs in those rulebooks are not published online for free, but those aren’t needed if you want to homebrew your own setting. Prewritten adventures also aren’t typically available for free, but a few are released from free rpgday . And they also have their version of adventuerers league (called pathfinder society) which you can get those adventures to run for free if you go through a participating game store (or convince a game store to participate).

                    All that is to say its pretty low risk to try it out.

                    And if you’re open to spending some money the beginner box is exceptional-- uses real rules and introduces rules to the GM and player when necessary. Available physical box, digital download, or in virtual tabletops

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                    mnemonicmonkeys@sh.itjust.works
                    wrote last edited by
                    #29

                    Game setting info beyond some basic blurbs in those rulebooks are not published online for free, but those aren’t needed if you want to homebrew your own setting.

                    There’s a caveat: there’s some extra character options in the APs, and not all of them are covered in Archives of Nethys. I had a new player join in on the Gatewalkers campaign I’m running and spent feats to pick up Verdant Core deviant abilities, which aren’t on the site.

                    Granted, the root cause was Pathbuilder not having any filter for which deviant feats a player can take, but not having it on Archives of Nethys or my physical copies of Dark Archive and Gatewalkers made it so much harder to unfuck

                    1 Reply Last reply
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                    • D dahgangalang@infosec.pub

                      I was curious about this some years back.

                      Are there any published materials on how to run a game in a GURPS system?

                      zombiepirate@lemmy.worldZ This user is from outside of this forum
                      zombiepirate@lemmy.worldZ This user is from outside of this forum
                      zombiepirate@lemmy.world
                      wrote last edited by
                      #30

                      If you like Actual Play shows, the Film Reroll podcast plays exclusively in GURPS. They play a fairly light version of the rules, but still make custom mechanics for various settings that show how modular of a system it is.

                      The show takes the premise of a movie and plays it out as a roleplay campaign. My favorite is Friday the 13th: The Final Chapter, in which the GM tells the players they’re playing an obscure teen romance from the 80s so that they wouldn’t know they were in a horror movie. I probably wouldn’t recommend that for a table, but the actors know to expect tricks and it works very well as entertainment.

                      1 Reply Last reply
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                      • N nimble@lemmy.blahaj.zone

                        Hey everyone has their preferences but these posts gatekeeping what’s called an ttrpg always confuse me. And I’m even more confused by choosing to call it a video game. But you do you. Pf1 wasn’t a fun system to me 🤷‍♂️

                        underpantsweevil@lemmy.worldU This user is from outside of this forum
                        underpantsweevil@lemmy.worldU This user is from outside of this forum
                        underpantsweevil@lemmy.world
                        wrote last edited by
                        #31

                        these posts gatekeeping what’s called an ttrpg always confuse me

                        This isn’t gatekeeping. This is authorial intent. The companies that produce these games have increasingly co-mingled their staff with video game studios, with a very intentional and explicit eye towards making the conversion to CRPGs easier.

                        Mechanics in the system that are fuzzy to implement in a video game environment get cut or edited into a numerical effect. Characters and monsters that exist or behave in ways that are difficult to conceptualize as a computer game get re-engineered. Non-combat features and more artistic roleplaying elements get beveled down. And the end result is a game that ports much more easily to a digital medium.

                        I don’t begrudge the studios for the transition, particularly given how much more money there is digital gaming. But when I’ve already got a stack of older edition books and mods and half-written home brews, there’s no rush to jump ship. Not when I’ve got my eye on an even older stack of Unknown Armies and 2e Mage: The Ascension books and I’m hoping to wrangle some players into a game that’s even more abstract and esoteric.

                        I C 2 Replies Last reply
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                        • B bartydecanter@lemmy.sdf.org
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                          atlas48@ttrpg.network
                          wrote last edited by
                          #32

                          Me as a changeling the dreaming main washing my hands of the dirty pathfinder main.

                          1 Reply Last reply
                          5
                          • N nimble@lemmy.blahaj.zone

                            I like pathfinder(2e) more in every way except less people play it

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                            jjjalljs@ttrpg.network
                            wrote last edited by
                            #33

                            I haven’t really played PF2e, but from reading it I don’t really love that it does the “numbers go way up” thing. I did 3e and I didn’t like the “I rolled a 4, but I have a +47 on my check” thing. I’m told PF2e has a “without level bonus” mode, but I don’t know if anyone plays it.

                            I S 2 Replies Last reply
                            6
                            • I ilinamorato@lemmy.world

                              3.x was not some perfect, untouchable version of the game rules. PF2e isn’t either, but acting like 3.x is this finely-tuned specimen of the game is ludicrous. That game was janky.

                              If you like the game (and I did!), that’s fine! If you like the jank (and I did not), that’s also fine. But don’t act like 2e isn’t worth your consideration just because it’s a different game. It sounds just as ridiculous as refusing to consider a SNES because you poured “all this money” into an NES. Just say “eh, I like what I’ve got, it’s enough for me” and move on.

                              Endymion_MallornE This user is from outside of this forum
                              Endymion_MallornE This user is from outside of this forum
                              Endymion_Mallorn
                              wrote last edited by
                              #34

                              I mean, that’s part of why I preferred the Sega & NEC ecosystems in the 16-bit era, and why I preferred the 3DO later, but never bought the full console (I did have the 3DO Blaster). With a Genesis (not a Nomad), you could use the Power Base Converter to play SMS games, plus if you wanted, there were the CD & 32x setups as well. If Sega had looked at the CD & 32x the way they did the Mark 2 & Mark 3/SMS, and hadn’t been so damn beholden to Yuji Naka, it would have been much better. Then again, if they had done the SG-1000 / SC-3000 thing with the Genesis, we could have had another PowerPC based OS in the world.

                              Plus, the SNES was initially planned with backwards compatibility, but they ripped it out late in development. So, why should I give them money? It’s not like Ninja Gaiden Trilogy plays so much better than the NES carts.

                              1 Reply Last reply
                              0
                              • D dahgangalang@infosec.pub

                                No, but it is much improved and streamlined

                                Endymion_MallornE This user is from outside of this forum
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                                Endymion_Mallorn
                                wrote last edited by
                                #35

                                That’s the 4e & 5e sales pitch. No interest then.

                                1 Reply Last reply
                                0
                                • N nimble@lemmy.blahaj.zone

                                  Pf2e is a different system mechanically and setting wise than dnd 3.x, and this unfortunately got even worse with hasbro tried to flip the table on the OGL. That caused paizo to create their own irrevocable license and strip all ogl content from their future books now called pf2e remastered. I’m not sure your 3.x stuff would be of much use there without needing to convert things yourself.

                                  But 3.x as i understand it was more closely aligned with pf1e. There might be some compatibility there but i never played 3.x or pf1 so I’m not sure

                                  But… BUT… hear me out… all of the pf2e game rules, character options, and monster statblocks are available for free on archives of nethys, an official site so no high seas sailing.

                                  Game setting info beyond some basic blurbs in those rulebooks are not published online for free, but those aren’t needed if you want to homebrew your own setting. Prewritten adventures also aren’t typically available for free, but a few are released from free rpgday . And they also have their version of adventuerers league (called pathfinder society) which you can get those adventures to run for free if you go through a participating game store (or convince a game store to participate).

                                  All that is to say its pretty low risk to try it out.

                                  And if you’re open to spending some money the beginner box is exceptional-- uses real rules and introduces rules to the GM and player when necessary. Available physical box, digital download, or in virtual tabletops

                                  Endymion_MallornE This user is from outside of this forum
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                                  Endymion_Mallorn
                                  wrote last edited by
                                  #36

                                  Oh, also, I don’t care about the setting. I don’t use Golarion anyway, because Forgotten Realms, Mystara, and Sigil exist.

                                  1 Reply Last reply
                                  1
                                  • underpantsweevil@lemmy.worldU underpantsweevil@lemmy.world

                                    2e did the 5e thing of filing down a table top game to a video game.

                                    Doesn’t help that we’ve got metric tons of content in the old system. Why retrofit what didn’t really need fixing? Just give me more APs.

                                    I This user is from outside of this forum
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                                    ilinamorato@lemmy.world
                                    wrote last edited by
                                    #37

                                    Eh? It absolutely did not do that thing.

                                    So first of all, if you like D&D 3.x or Pathfinder 1e, I’m glad! It’s a fun system. I have many great memories of amazing campaigns in that system, and I think it’s most important that you play the game you like. But I’ve been hearing this “video game” thing for half a decade now, which means I’ve got a whole big rant prepared. I’m…I’m sorry.

                                    Ok. So. Yes, 5e filed off all of the stuff that was interesting, the big numbers that make people feel powerful, the stuff that made characters unique, etc. in its pursuit of making D&D like a video game. But Pathfinder went the opposite direction.

                                    • You can make 238,140 mechanically distinct level two characters based on ancestry, class, and archetype alone (that’s not a random guess, I did the math); and while they won’t all have the same power level, they will all likely be able to contribute meaningfully. And that’s not even counting all the class-specific choices and options, or the other feats you could take. Paizo is six years into PF2e right now, and even though they had to waste a bunch of time dealing with WotC’s OGL nonsense, they’re up to nearly a quarter million different combinations; but 3.x didn’t get anywhere near that level of meaningful customization until Pathfinder debuted archetypes in the APG in 2010—a full decade after 3.0 came out.

                                    • The 3-action economy is so much easier to play and explain than “wait, what’s a ‘swift’ action again?” (I’ve taught a seven-year-old how to play successfully), but it doesn’t feel like a video game like 5e does because there are actual, meaningful choices you can make with each of your three actions. While 5e (and 3.x before it) often devolves into “conga line of death” (surround the bad guy for flanking, whomp him with your biggest weapon twice per turn, don’t move because he’ll AOO you into powder), you can do essentially whatever you want with each of your three actions and make a difference.

                                    • Plus, where 5e aimed at making things even more same-y with “bounded accuracy,” PF2e leaned into crits so hard that they had to lean into crit fails, too, in order to balance them. You can crit succeed and fail at skill checks, and the APs have rules for what happens when you do. Some weapons are built around crits, and they’re not a 1-in-20 chance anymore. You can do them quite often with the right build.

                                    • As far as setting, the Forgotten Realms were probably interesting back when Greenwood came up with them, but putting a billion authors into the world has made it into the same bland, boring, Wal-Mart-Brand-Middle-Earth that Greyhawk was; but Golarion has something like three different continents for every possible type of fantasy setting you might want (that is a random guess, and probably an exaggeration).

                                    And with the addition of Starfinder to the system a few weeks ago, all of that gets doubled or more.

                                    Plus, it’s so much easier to run as a GM than the 3.x games were. I remember the first time I put a “hard” encounter together for PF2e. I looked at it and was like, “whoa, that can’t be right, I’m gonna have a TPK!” So I nerfed the encounter, and the players stomped it in two rounds. When I built an encounter the next week using the rules as written, it was a fun and dynamic encounter that lasted the entire session. One character went down. Everyone used their consumables and resources. It worked perfectly. Ever since, I trust that the encounter math knows what it’s talking about. When was the last time you were able to say that in 3.x?

                                    Doesn’t help that we’ve got metric tons of content in the old system.

                                    A lot of the really good stuff has been updated for the new system, either officially or by the community.

                                    Why retrofit what didn’t really need fixing?

                                    I mean…3.x was kind of janky. Yeah, it was better than AD&D, and yeah, it was awesome in its time, but it’s based on a 25-year-old system. People know a lot more about game design now, and it shows. Pathfinder 1e did noble work trying to make everything fit together, but they deployed a lot of duct tape over the nine years they were essentially “in charge of” the d20 system. When the “Pathfinder Unchained” classes came out, and you could see the difference between a modern approach and an original approach at the same table, it was like night and day. Some tables even banned Unchained classes because they would outshine the PHB/CRB classes, even though their damage output was still balanced.

                                    I don’t think Pathfinder 2e is a perfect system. But it’s definitely better than the 3.x rules. That thing did, in fact, need fixing.

                                    Just give me more APs.

                                    They have! And they’re great! You just have to play PF2e, or convert them to your system, in order to play them. Or you can play third-party adventures, which are still coming out for PF1e/3.x as recently as yesterday.

                                    Like I said, if you still like 3.x, I’m glad! Enjoy what you enjoy. I think it’s most important that people play the game they like at their tables. But 2e didn’t make it “video game-y.”

                                    1 Reply Last reply
                                    3
                                    • J jjjalljs@ttrpg.network

                                      I haven’t really played PF2e, but from reading it I don’t really love that it does the “numbers go way up” thing. I did 3e and I didn’t like the “I rolled a 4, but I have a +47 on my check” thing. I’m told PF2e has a “without level bonus” mode, but I don’t know if anyone plays it.

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                                      ilinamorato@lemmy.world
                                      wrote last edited by ilinamorato@lemmy.world
                                      #38

                                      To me it feels meaningful in a way that the ludicrous numbers never did in previous versions. The expanded crit system makes degrees of success matter, and they do a great job of making you feel heroic; especially when you go back and fight underleveled enemies and crit on every attack. (Or, alternatively, when you roll a natural 20 and it just upgrades your crit fail to a regular fail. That’s when you know it’s time to run.)

                                      J 1 Reply Last reply
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                                      • B bartydecanter@lemmy.sdf.org

                                        Here’s my list:

                                        • It scales very well from level 1-20. The math just works at all levels of play.
                                        • 3 action rounds
                                        • Encounter design and balancing is easy for the busy GM
                                        • All of the classes are good, flavorful, and have interesting options
                                        • Teamwork is highly encouraged through class and ability design
                                        • Martial/Caster/Support balance
                                        • Degrees of success/failure
                                        • Easy, free access to the rules
                                        • The ORC license
                                        • https://pathbuilder2e.com/
                                        • Pathfinder Society Organized play is well done and well supported by Paizo
                                        • The rune system for magic weapons/armor
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                                        ilinamorato@lemmy.world
                                        wrote last edited by
                                        #39

                                        Great list. Totally agreed across the board, and I’d add that they just folded Starfinder into the PF2e engine, which means that it now has a ton more content for it (including some stuff that isn’t sci-fi exclusive).

                                        1 Reply Last reply
                                        2
                                        • underpantsweevil@lemmy.worldU underpantsweevil@lemmy.world

                                          these posts gatekeeping what’s called an ttrpg always confuse me

                                          This isn’t gatekeeping. This is authorial intent. The companies that produce these games have increasingly co-mingled their staff with video game studios, with a very intentional and explicit eye towards making the conversion to CRPGs easier.

                                          Mechanics in the system that are fuzzy to implement in a video game environment get cut or edited into a numerical effect. Characters and monsters that exist or behave in ways that are difficult to conceptualize as a computer game get re-engineered. Non-combat features and more artistic roleplaying elements get beveled down. And the end result is a game that ports much more easily to a digital medium.

                                          I don’t begrudge the studios for the transition, particularly given how much more money there is digital gaming. But when I’ve already got a stack of older edition books and mods and half-written home brews, there’s no rush to jump ship. Not when I’ve got my eye on an even older stack of Unknown Armies and 2e Mage: The Ascension books and I’m hoping to wrangle some players into a game that’s even more abstract and esoteric.

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                                          ilinamorato@lemmy.world
                                          wrote last edited by
                                          #40

                                          The companies that produce these games have increasingly co-mingled their staff with video game studios

                                          Like who?

                                          I mean, in the case of D&D, maybe. But PF2e was written by Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter; they have a combined zero years of video game studio experience between them. In fact, most of them have been making tabletop RPGs for literally their entire professional careers, including stints at Wizards of the Coast.

                                          For fun, I went to the Pathfinder wiki, which has brief profiles of all of the authors and contributors to Pathfinder; and I can’t find a single person on any of the game’s recent sourcebooks that has worked for a video game company before working for Paizo. In fact, most of them have worked for Paizo in some capacity for 5+ years, or are freelancers who have worked for big tabletop RPG publishers for ages.

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