No, really, I just care about hygiene
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Here’s my list:
- It scales very well from level 1-20. The math just works at all levels of play.
- 3 action rounds
- Encounter design and balancing is easy for the busy GM
- All of the classes are good, flavorful, and have interesting options
- Teamwork is highly encouraged through class and ability design
- Martial/Caster/Support balance
- Degrees of success/failure
- Easy, free access to the rules
- The ORC license
- https://pathbuilder2e.com/
- Pathfinder Society Organized play is well done and well supported by Paizo
- The rune system for magic weapons/armor
You forgot counteracting. So effin elegant!
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Hmmm, okay. So I have a personal affinity for Swashbucklers. Compared to a proper fighter, they don’t lay down much damage, but they can move, and then when you get where you need to be, you can lay down pain in other ways (love a good tumble through + trip).
I remember immediately seeing the value in all that when it was first released, even though my party said that it felt way to convoluted. I think I’m just in the other side of that kind of conversation here.
That’s awesome. I haven’t gotten my head around a swashbuckler myself, but the ones I’ve seen play definitely feel like they’re “of a kind” with gunslingers.
It’s worth noting, too, that the gunslinger “way” that you choose will define a lot of how the class plays. My pistolero’s quick, seemingly careless gunplay will feel very different from someone who builds a sniper and is much more methodical and sneaky.