Uploaded a new build for #Windows with a lot of fixes, new engrams, new crafting recipes, new weapons and armor
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Uploaded a new build for #Windows with a lot of fixes, new engrams, new crafting recipes, new weapons and armor
Also AI NPC spawn is handled differently for better accuracy
There is also now also one-time looted loot around the map, some items will only appear once during the game! If the player dies and does not get the items from the body within 30 min it's gone
Download from our git (2.2GB):
https://gamelab.dev/gamelab/rpg/-/tree/main/Alpha -
S stux⚡ shared this topic
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Uploaded a new build for #Windows with a lot of fixes, new engrams, new crafting recipes, new weapons and armor
Also AI NPC spawn is handled differently for better accuracy
There is also now also one-time looted loot around the map, some items will only appear once during the game! If the player dies and does not get the items from the body within 30 min it's gone
Download from our git (2.2GB):
https://gamelab.dev/gamelab/rpg/-/tree/main/Alpha@stux I can't seem to find where my stuff went to when I died but it was in E4. Without any way of fighting or getting resources because you no longer have your tools, you might as well delete your save and start over
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@stux I can't seem to find where my stuff went to when I died but it was in E4. Without any way of fighting or getting resources because you no longer have your tools, you might as well delete your save and start over
@trebach Hmm that's a good one! I shall make some item spawns where you can always get at leat the axe and pickaxe
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@trebach Hmm that's a good one! I shall make some item spawns where you can always get at leat the axe and pickaxe
@trebach Or..
Should i add an hatchet and pickaxe to inventory on respawn?
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@stux I would have the player always have the starting axe, pickaxe, and sword on respawn so they can craft the other materials. Also, it would make more sense for the map to be accessible from a dedicated map screen and button (generally M) rather than having to go through the inventory.
If the concept of a death bag is created, I would add that to the map until it times out or the player collects it
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@stux I would have the player always have the starting axe, pickaxe, and sword on respawn so they can craft the other materials. Also, it would make more sense for the map to be accessible from a dedicated map screen and button (generally M) rather than having to go through the inventory.
If the concept of a death bag is created, I would add that to the map until it times out or the player collects it
@trebach On it!