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Splitting the party from session 1

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  • snooggumsS snooggums

    The DM came up with the plot hook and the players agreed to play, so the players need to put some effort into finding a reason to go along with the plot hook.

    Suggestions on making the hook more engaging is an option too!

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    kickforce@lemmy.wtf
    wrote on last edited by
    #121

    It goes for the players among each other too. It’s not just the one character in OP that dislikes or distrusts the party. It’s up to the rest of the party to also accomodate them. If you have a moral character in the group you might refrain from murdering, raping and pillaging for shits and giggles.

    As they say “the only way to have a friend is to be one”.

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    • The Picard ManeuverT The Picard Maneuver
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      Lovable Sidekick
      wrote on last edited by lovablesidekick@lemmy.world
      #122

      Everybody plays RPGs differently, but it’s funny how some people don’t get the term “roleplaying” and are constantly, relentlessly playing their real selves in the game. So you get barbarians with the sensibilities of software developers.

      C S J C 4 Replies Last reply
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      • L Lovable Sidekick

        Everybody plays RPGs differently, but it’s funny how some people don’t get the term “roleplaying” and are constantly, relentlessly playing their real selves in the game. So you get barbarians with the sensibilities of software developers.

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        chatokun@lemmy.dbzer0.com
        wrote on last edited by
        #123

        I’m new to my party and roleplaying in general (though I’ve consumed it as entertainment) and I’m having a slightly different issue. My character was intentionally designed to be a bit naive to match me as a player, and doesn’t have high skills in any int based stuff (at least for now) and instead has medical, nature, survival, etc.

        A lot of puzzles or traps etc I can as a player try to reason through, but my character shouldn’t be able to sus out, and I feel torn between playing the character as it should be or adding ideas to solve stuff so we aren’t just sitting there twiddling our thumbs for ideas.

        L A 2 Replies Last reply
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        • The Picard ManeuverT The Picard Maneuver
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          chiliedogg@lemmy.world
          wrote on last edited by
          #124

          Fun fact:

          The Expanse books (and eventual TV show) were started as a unique role-playing campaign where the person running it (Ty Franks) would write a prompt, the players would explain their character’s reactions. He’d then write a story section incorporating that and the players would say how they reacted and so on.

          There was a core group of characters who were the “survivors” early on, but one of the players had to drop out early-ish, so in the next bit of story that character died.

          That was carried into the books and TV show, which is why after the core group of characters is established, there’s a sudden, shocking death.

          grrgyle@slrpnk.netG C 2 Replies Last reply
          23
          • C chiliedogg@lemmy.world

            Fun fact:

            The Expanse books (and eventual TV show) were started as a unique role-playing campaign where the person running it (Ty Franks) would write a prompt, the players would explain their character’s reactions. He’d then write a story section incorporating that and the players would say how they reacted and so on.

            There was a core group of characters who were the “survivors” early on, but one of the players had to drop out early-ish, so in the next bit of story that character died.

            That was carried into the books and TV show, which is why after the core group of characters is established, there’s a sudden, shocking death.

            grrgyle@slrpnk.netG This user is from outside of this forum
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            grrgyle@slrpnk.net
            wrote on last edited by
            #125

            Wow that really is a fun fact!

            1 Reply Last reply
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            • C chatokun@lemmy.dbzer0.com

              I’m new to my party and roleplaying in general (though I’ve consumed it as entertainment) and I’m having a slightly different issue. My character was intentionally designed to be a bit naive to match me as a player, and doesn’t have high skills in any int based stuff (at least for now) and instead has medical, nature, survival, etc.

              A lot of puzzles or traps etc I can as a player try to reason through, but my character shouldn’t be able to sus out, and I feel torn between playing the character as it should be or adding ideas to solve stuff so we aren’t just sitting there twiddling our thumbs for ideas.

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              Lovable Sidekick
              wrote on last edited by lovablesidekick@lemmy.world
              #126

              Sometimes it’s hard to distinguish between factual knowledge and just cleverness. There’s no reason a bumpkin fresh off the farm can’t be curious about what makes something tick, so they look under it or break it open - and whaddya know, they find a hidden thing. It’s really up to the DM to say no, your character wouldn’t know to do that. The intelligence you show when you figure out a puzzle or a trap could make total sense as the same spark that made the naive character want to leave the farm and explore the big wide world.

              1 Reply Last reply
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              • L Lovable Sidekick

                Everybody plays RPGs differently, but it’s funny how some people don’t get the term “roleplaying” and are constantly, relentlessly playing their real selves in the game. So you get barbarians with the sensibilities of software developers.

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                shard@lemmy.world
                wrote on last edited by
                #127

                It’s natural that we gravitate towards familiarity.

                Case in point, how some actors always seem to play the same character, no matter which movie they’re in.

                L 1 Reply Last reply
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                • S shard@lemmy.world

                  It’s natural that we gravitate towards familiarity.

                  Case in point, how some actors always seem to play the same character, no matter which movie they’re in.

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                  Lovable Sidekick
                  wrote on last edited by lovablesidekick@lemmy.world
                  #128

                  Yeah that’s a good parallel. Lately I’ve been watching Kaitlin Olson’s show High Potential. Even though she’s playing a super-smart crime solver, to me it’s the same character she played in It’s Always Sunny and The Mick. Not that there’s anything wrong with that lol.

                  1 Reply Last reply
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                  • C chatokun@lemmy.dbzer0.com

                    I’m new to my party and roleplaying in general (though I’ve consumed it as entertainment) and I’m having a slightly different issue. My character was intentionally designed to be a bit naive to match me as a player, and doesn’t have high skills in any int based stuff (at least for now) and instead has medical, nature, survival, etc.

                    A lot of puzzles or traps etc I can as a player try to reason through, but my character shouldn’t be able to sus out, and I feel torn between playing the character as it should be or adding ideas to solve stuff so we aren’t just sitting there twiddling our thumbs for ideas.

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                    auth@lemmy.world
                    wrote on last edited by
                    #129

                    Maybe your char bumbles around the room doing goofy things instead of working hard and logically to crack the puzzle and the dm can make your bumbling uncover extra clues that advance the plot.

                    C 1 Reply Last reply
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                    • The Picard ManeuverT The Picard Maneuver
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                      bradorsomething@ttrpg.network
                      wrote on last edited by
                      #130

                      If you don’t have a reason to work with the group, accept that this is a one-shot for you, which may be retcon’d as needed.

                      D 1 Reply Last reply
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                      • B bradorsomething@ttrpg.network

                        If you don’t have a reason to work with the group, accept that this is a one-shot for you, which may be retcon’d as needed.

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                        dragontypewyvern@midwest.social
                        wrote on last edited by dragontypewyvern@midwest.social
                        #131

                        Also accept that you suck at making characters

                        D 1 Reply Last reply
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                        • L Lovable Sidekick

                          Everybody plays RPGs differently, but it’s funny how some people don’t get the term “roleplaying” and are constantly, relentlessly playing their real selves in the game. So you get barbarians with the sensibilities of software developers.

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                          jargonwagon@lemmy.world
                          wrote on last edited by
                          #132

                          I mean, I think they get the term, but just have a hard time doing it.

                          1 Reply Last reply
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                          • S Steve Dice

                            “Oh, you encounter a desert. There’s nothing around for miles”

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                            jargonwagon@lemmy.world
                            wrote on last edited by
                            #133

                            “I perform a history check to see if there’s any historical significance about this desert.”

                            C 1 Reply Last reply
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                              treedazzle@lemmynsfw.com
                              wrote on last edited by
                              #134

                              DM: As you walk away, you feel a slight tingle in the air before a flash as bright as a thousand suns blinds you for an instant before… nothing. A bolt of lightning has vaporized your body. Miraculously, nobody else in the vicinity seems to have been harmed in any way nor even do they seem to have noticed what just happened, including the fact that you just disappeared. It’s as if the Gods themselves, for no particular reason, have arbitrarily decided to smite you out of existence entirely.

                              Ready to roll a new character?

                              C 1 Reply Last reply
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                                kerrigan778@lemmy.blahaj.zone
                                wrote on last edited by
                                #135

                                This shouldn’t be the GMs job btw, players, roleplaying and backstory are YOUR department, write a reason why your character would end up with the others. Work together.

                                saltsong@startrek.websiteS 1 Reply Last reply
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                                • C crankenstein@lemmy.world

                                  “Strangers meet in a tavern and awkwardly introduce themselves” is just an example of “random group forced to team up”. Whether they start in a tavern and are all hired by the same benefactor or were all captives being held on an Ithillid nautilus that crashed landed and discovered they all had brain worms, it’s the same thing, effectively.

                                  I’ve tried the whole “use McGuffin to literally force the party to work together” and still get roadblocked by that one inevitable player who insists on being the “edgy loner who has to be dragged into everything”. Yes, even with the threat of death, they usually just waste time trying to argue how “that’s what [their] character would do! [I’m] just punishing [them] for playing [their] character! Reee!”

                                  Still, on another point, players will still have to do the whole rigamarole of character introductions that always feels like the first day at school unless the characters were made together during session 0 anyway. I just nip all of that in the bud by just eliminating that from my table through the previously stated method: starting in media res with a party that has been pre-established, together with each other to ensure party cohesion, during session 0.

                                  BG3 works because the cast of characters are all pre-written, specifically designed to work with that story, being that it is a video game. Real players, unfortunately unless you find a unicorn, do not roleplay on the level of professionally hand-crafted characters.

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                                  Zagorath
                                  wrote on last edited by
                                  #136

                                  it’s the same thing, effectively

                                  I strongly disagree. The first two are substantively the same, I agree. But the third is a wholly separate category. I see 3 basic categories we’re talking about here: you choose to work together at the start; you know each other already; you’re forced into working together by circumstances. The key difference between the 1st and the 3rd is that choice. “We have the same patron” is still a choice to work for that patron, and gives room for someone to say “nah, I’m not working with these people”. When the circumstances themselves directly force you to work together, there’s no ability to turn around and say “I’m going my own way”. Being kidnapped and having brain slugs put in your head is one way. Everyone arriving in the same town at the time the town is unexpectedly invaded is another one I’ve been in as a player.

                                  The other key thing about in media res is that you don’t have that “inevitable round of introductions that feels like that time at the start of school when everyone had to stand up to say their name and one interesting fact about them”. You’re thrown into doing things before there’s any chance for that. You get to know each other not beforehand, as in case 2, but as the adventure is going.

                                  To be clear, I’m pointing to BG3 as an example that I’ve only very recently (the last two–four weeks) started, and which serves as a good well-known example of something that demonstrates a good example of something I already know works well. It’s not a game that made me realise I completely new way of doing things. In media res will require players be cooperative enough to care to act, but it doesn’t require they trust each other or know each other immediately. It definitely doesn’t require pre-written specifically-designed characters.

                                  C 1 Reply Last reply
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                                  • V voroxpete@sh.itjust.works

                                    Yeah, I’m gonna back you up on that one. Sometimes assembling the group in session 0 is what’s right for the story, and sometimes it really, really isn’t. Think about how many movies literally have “Assembling the team” as almost their entire plot. The Avengers hangs two hours of non-stop action on “We need to put a party together.” Every heist movie is basically required to have an “I’m putting a team together…” sequence.

                                    Session 0 is where you lay out the expectations of the game, and your players think about either how their characters have already interacted, or how they will interact when they eventually meet. You give people an idea of what they’re getting into, you pitch the tone and the style of the game, and you help people shape characters around that.

                                    As an example a friend of mine always pitches his games by describing who they would be directed by. I remember vividly his “Lock, Stock and Two Smoking Halflings” game, a Warhammer Fantasy Roleplay If It Was Directed By Guy Ritchie experience. Just setting that sense of tone up front meant that we all knew to make characters who would fit the vibe. I played “Blackhand Seth, The Scummiest Elf You’ve Ever Met,” one part Brad Pitt Pikey, one part Jack Sparrow, and I had a blast.

                                    In my most recent campaign I’m running a Shadowrun game where the group would be assembled in session 1 by a down on his luck fixer. My pitch to the players was simple; make fuck-ups. I wanted characters who were at the end of their rope, lacking in options, either so green no one would trust them or so tainted by past failures that no one wanted them. The kind of people who would take a job from a fixer who had burned every other bridge. They rose to the assignment beautifully, and by four sessions in the group has already formed some absolutely fascinating relationship dynamics. A lot of that has been shaped by their first experiences together, figuring out how to work as a team, sometimes distrusting each other, and slowly discovering reasons to care about each other.

                                    ZagorathZ This user is from outside of this forum
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                                    Zagorath
                                    wrote on last edited by
                                    #137

                                    Sometimes assembling the group in session 0 is what’s right for the story, and sometimes it really, really isn’t. Think about how many movies literally have “Assembling the team” as almost their entire plot. The Avengers hangs two hours of non-stop action on “We need to put a party together.”

                                    Oh, that reminds me of a 4th way campaigns can start (in addition to the 3 I said in a different reply) that I’ve been in before and quite enjoyed—though wouldn’t want to be overused. The MCU method. Where each player individually gets a 1 session (maybe 2 at most) solo session introducing them and getting them to the right place to start the campaign.

                                    V 1 Reply Last reply
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                                    • ZagorathZ Zagorath

                                      it’s the same thing, effectively

                                      I strongly disagree. The first two are substantively the same, I agree. But the third is a wholly separate category. I see 3 basic categories we’re talking about here: you choose to work together at the start; you know each other already; you’re forced into working together by circumstances. The key difference between the 1st and the 3rd is that choice. “We have the same patron” is still a choice to work for that patron, and gives room for someone to say “nah, I’m not working with these people”. When the circumstances themselves directly force you to work together, there’s no ability to turn around and say “I’m going my own way”. Being kidnapped and having brain slugs put in your head is one way. Everyone arriving in the same town at the time the town is unexpectedly invaded is another one I’ve been in as a player.

                                      The other key thing about in media res is that you don’t have that “inevitable round of introductions that feels like that time at the start of school when everyone had to stand up to say their name and one interesting fact about them”. You’re thrown into doing things before there’s any chance for that. You get to know each other not beforehand, as in case 2, but as the adventure is going.

                                      To be clear, I’m pointing to BG3 as an example that I’ve only very recently (the last two–four weeks) started, and which serves as a good well-known example of something that demonstrates a good example of something I already know works well. It’s not a game that made me realise I completely new way of doing things. In media res will require players be cooperative enough to care to act, but it doesn’t require they trust each other or know each other immediately. It definitely doesn’t require pre-written specifically-designed characters.

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                                      crankenstein@lemmy.world
                                      wrote on last edited by crankenstein@lemmy.world
                                      #138

                                      You’re missing the entire point by what I mean by “effectively the same” and the point of my argument.

                                      There are only ever two choices: your characters know each other beforehand, or the don’t. Being forced to work together or working together by choice is irrelevant to what I’m talking about.

                                      if the party is not planned together to be a cohesive group that are all guaranteed to have a motivation to play the written campaign AND have at least a reason to trust the party members, regardless of if they have personal history or not, is my method for avoiding the inevitable player who wants to bitch about not belong allowed to play their “edgy loner”.

                                      As I said before, even with literally using the threat of death forcing the character to work with the party, there is ALWAYS that one dipshit who wants to bitch and moan about how I’m “railroading them/preventing them from roleplaying their character” by doing so. Or, they waste time trying to argue for some loophole to go off and do their own thing, separate from the party yet somehow still “technically” doing the job. I am speaking from personal experience of over 10 years as a DM.

                                      The other key thing about in media res is that you don’t have that “inevitable round of introductions that feels like that time at the start of school when everyone had to stand up to say their name and one interesting fact about them”. You’re thrown into doing things before there’s any chance for that. You get to know each other not beforehand, as in case 2, but as the adventure is going.

                                      Yes, the characters are. The players, on the other hand, are all just sitting around a table rolling dice with no sense of urgency. They roll their dice, the encounter is over, and then the customary introductions start cause everyone is wondering what the other players have created for their character. Like, either you have been incredibly lucky with groups or have let Critical Roll give you rosey glasses about the role-play capabilities of the average player if you think doing things in media res makes a difference here.

                                      I avoid all of this by just doing it in Session 0 with the afformentioned rules about character creation. It works. Ever since, I’ve never had to deal with it or any of the annoyances I have talked about.

                                      Also, no, BG3 is not a good example. It is a video game that doesn’t have to deal with fumbling IRL people who all have differing expectations and preferences. See, the biggest thing about the BG3 cast, is that the characters were all built in such a way so that they work together. Which is exactly what I have done with my method of character creation.

                                      In media res will require players be cooperative enough to care to act, but it doesn’t require they trust each other or know each other immediately. It definitely doesn’t require pre-written specifically-designed characters.

                                      See, the problem I have been talking about is that my method guarantees that players are cooperative enough to care to act that’s the entire point of why I do it how I do it. Again, I am speaking from direct personal experience across 10+ years as a DM. Problem players will find a way to be a problem. So I nip it in the bud with a method that doesn’t have to rely on the good-faith of the player, cause I’ve been burned by it more times than I can count.

                                      ZagorathZ 1 Reply Last reply
                                      0
                                      • T treedazzle@lemmynsfw.com

                                        DM: As you walk away, you feel a slight tingle in the air before a flash as bright as a thousand suns blinds you for an instant before… nothing. A bolt of lightning has vaporized your body. Miraculously, nobody else in the vicinity seems to have been harmed in any way nor even do they seem to have noticed what just happened, including the fact that you just disappeared. It’s as if the Gods themselves, for no particular reason, have arbitrarily decided to smite you out of existence entirely.

                                        Ready to roll a new character?

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                                        crankenstein@lemmy.world
                                        wrote on last edited by
                                        #139

                                        DM: “Alright, so your character walks off after refusing to go along with the group. Okay. Well, guess you can pack up and we will see you next session. I don’t have anything planned other than what the group is doing, so, guess you won’t be playing today. Bye.”

                                        Make it sting. Refuse to let them roll a new character and have them do the walk of shame. They made their choice So they can deal with the consequences of them.

                                        1 Reply Last reply
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                                        • C chiliedogg@lemmy.world

                                          Fun fact:

                                          The Expanse books (and eventual TV show) were started as a unique role-playing campaign where the person running it (Ty Franks) would write a prompt, the players would explain their character’s reactions. He’d then write a story section incorporating that and the players would say how they reacted and so on.

                                          There was a core group of characters who were the “survivors” early on, but one of the players had to drop out early-ish, so in the next bit of story that character died.

                                          That was carried into the books and TV show, which is why after the core group of characters is established, there’s a sudden, shocking death.

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                                          crankenstein@lemmy.world
                                          wrote on last edited by
                                          #140

                                          Dice-less, narrative games are so much fun. Sadly finding a good group for it is like pulling teeth, at least in my area.

                                          *Sad theater kid noises*

                                          1 Reply Last reply
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