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  3. Borderlands 4 launches to 'mostly negative' reviews on Steam thanks to widespread performance problems and crashes

Borderlands 4 launches to 'mostly negative' reviews on Steam thanks to widespread performance problems and crashes

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  • M morbidcactus@lemmy.ca

    What proton version are you running? I tried with the latest proton he.

    I didn’t find the auto detect super helpful, kept trying to run at very high with full res, was not stellar. Was able to get decent frames with dlss + frame gen, balanced on high, dropping from 3440x1440 to 2560x1080 went into the 100s, dlss looks really bad with it though, like the edge artifacts are rough looking. Settled on tsr, find fsr really blurry, and no frame gen.

    Didn’t do matchmaking, but co-op with my partner worked just fine.

    I tried on the steamdeck, didn’t tweak much, didn’t expect it to be great but don’t think I expected PowerPoint level frames.

    Edit, specs 4070ti 11900k 32 GB ram On arch with most recent drivers

    F This user is from outside of this forum
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    fauxliving@lemmy.world
    wrote on last edited by
    #21

    Using GE-Proton10-15, HDR works great too.

    I did notice the edge flickering artifacts with upscaling. XeSS is a bit higher quality than TSR but it also has the flickering. FSR framegen causes the flickering to happen on some particle effect that they use for atmosphere effects (like pieces of dust floating in the air) so it isn’t very usable currerntly.

    The game isn’t perfect, but it’s very playable for me after some settings adjustments. I didn’t have any crashes in 5.5 hours of playtime, but I did notice the shader compiling stutter and there were some spots where you could tell that it was loading a zone if you walked over a specific point and I was in combat at the time so I ran across that point a few times and that caused some framerate issues.

    A HUGE amount of the stuttering was eliminated by setting the Textures Streaming Speed to Very High, it looks like this is throttling disk IO for performance reasons. If you have an NVME SSD then I can’t think of a reason not to set it to reason not to set it to very high.

    That’s good to know that Steam co-op works. I’ll try it later today, my friends are all running Linux too and didn’t want to buy a copy if it wasn’t going to work. I happened to be home yesterday so I was the guinea pig.

    I tried updating the DLSS version (using PROTON_ENABLE_NGX_UPDATER=1), the flickering still occurs. Same with using RENDER_PRESET_K. It almost looks like they’re applying too much sharpening when you’re using DLSS, but I don’t see a way to adjust that specifically.

    M malix@sopuli.xyzM 2 Replies Last reply
    2
    • F fauxliving@lemmy.world

      Using GE-Proton10-15, HDR works great too.

      I did notice the edge flickering artifacts with upscaling. XeSS is a bit higher quality than TSR but it also has the flickering. FSR framegen causes the flickering to happen on some particle effect that they use for atmosphere effects (like pieces of dust floating in the air) so it isn’t very usable currerntly.

      The game isn’t perfect, but it’s very playable for me after some settings adjustments. I didn’t have any crashes in 5.5 hours of playtime, but I did notice the shader compiling stutter and there were some spots where you could tell that it was loading a zone if you walked over a specific point and I was in combat at the time so I ran across that point a few times and that caused some framerate issues.

      A HUGE amount of the stuttering was eliminated by setting the Textures Streaming Speed to Very High, it looks like this is throttling disk IO for performance reasons. If you have an NVME SSD then I can’t think of a reason not to set it to reason not to set it to very high.

      That’s good to know that Steam co-op works. I’ll try it later today, my friends are all running Linux too and didn’t want to buy a copy if it wasn’t going to work. I happened to be home yesterday so I was the guinea pig.

      I tried updating the DLSS version (using PROTON_ENABLE_NGX_UPDATER=1), the flickering still occurs. Same with using RENDER_PRESET_K. It almost looks like they’re applying too much sharpening when you’re using DLSS, but I don’t see a way to adjust that specifically.

      M This user is from outside of this forum
      M This user is from outside of this forum
      morbidcactus@lemmy.ca
      wrote on last edited by
      #22

      Good to know that hdr works, and that other people are seeing the same edge flicker artifacts, it’s there on others (edges can get a bit shimmery with tsr) but really bad with dlss, I was wondering if it was lighting related but that point about atmospheric effects makes sense. Also tried messing about with the dlss version and settings, no dice unfortunately.

      What launch options are you using if you don’t mind? I’ve had some adventures with hdr over the past year (GoW Ragnarok, CP2077 and ER run great, Horizon Zero Dawn absolutely hates it and will black screen with it on with or without gamescope) would love to have that going. I’ll definitely try the texture streaming setting too , some of the stuttering was super noticeable when I first booted it, definitely got better after some time.

      My partner gifted me the copy, they’re on windows so (unsurprisingly) windows/linux coop works too. For what it’s worth, I was running it through sunshine to my steamdeck later yesterday and was a pretty solid experience.

      F 1 Reply Last reply
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      • F fauxliving@lemmy.world

        Using GE-Proton10-15, HDR works great too.

        I did notice the edge flickering artifacts with upscaling. XeSS is a bit higher quality than TSR but it also has the flickering. FSR framegen causes the flickering to happen on some particle effect that they use for atmosphere effects (like pieces of dust floating in the air) so it isn’t very usable currerntly.

        The game isn’t perfect, but it’s very playable for me after some settings adjustments. I didn’t have any crashes in 5.5 hours of playtime, but I did notice the shader compiling stutter and there were some spots where you could tell that it was loading a zone if you walked over a specific point and I was in combat at the time so I ran across that point a few times and that caused some framerate issues.

        A HUGE amount of the stuttering was eliminated by setting the Textures Streaming Speed to Very High, it looks like this is throttling disk IO for performance reasons. If you have an NVME SSD then I can’t think of a reason not to set it to reason not to set it to very high.

        That’s good to know that Steam co-op works. I’ll try it later today, my friends are all running Linux too and didn’t want to buy a copy if it wasn’t going to work. I happened to be home yesterday so I was the guinea pig.

        I tried updating the DLSS version (using PROTON_ENABLE_NGX_UPDATER=1), the flickering still occurs. Same with using RENDER_PRESET_K. It almost looks like they’re applying too much sharpening when you’re using DLSS, but I don’t see a way to adjust that specifically.

        malix@sopuli.xyzM This user is from outside of this forum
        malix@sopuli.xyzM This user is from outside of this forum
        malix@sopuli.xyz
        wrote on last edited by malix@sopuli.xyz
        #23

        AFAIK: PROTON_ENABLE_NGX_UPDATER=1 doesn’t update the dlss version/dll files, just some game-specific profile settings. You’d still need to replace the .dll files if you want newer/different dlss files.

        https://github.com/jp7677/dxvk-nvapi/wiki/Passing-driver-settings#ngx-snippet-updates-and-preset-overrides - at least the documentation here only talks about some snippets that envvar allows updating

        F 1 Reply Last reply
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        • M morbidcactus@lemmy.ca

          Good to know that hdr works, and that other people are seeing the same edge flicker artifacts, it’s there on others (edges can get a bit shimmery with tsr) but really bad with dlss, I was wondering if it was lighting related but that point about atmospheric effects makes sense. Also tried messing about with the dlss version and settings, no dice unfortunately.

          What launch options are you using if you don’t mind? I’ve had some adventures with hdr over the past year (GoW Ragnarok, CP2077 and ER run great, Horizon Zero Dawn absolutely hates it and will black screen with it on with or without gamescope) would love to have that going. I’ll definitely try the texture streaming setting too , some of the stuttering was super noticeable when I first booted it, definitely got better after some time.

          My partner gifted me the copy, they’re on windows so (unsurprisingly) windows/linux coop works too. For what it’s worth, I was running it through sunshine to my steamdeck later yesterday and was a pretty solid experience.

          F This user is from outside of this forum
          F This user is from outside of this forum
          fauxliving@lemmy.world
          wrote on last edited by
          #24

          it’s there on others (edges can get a bit shimmery with tsr) but really bad with dlss

          Yeah that’s my experience as well. TSR seems to be doing the same thing but it isn’t applying the oversharpening which makes them stand out.

          What launch options are you using if you don’t mind?

          ENABLE_HDR_WSI=1 PROTON_ENABLE_HDR=1 PROTON_ENABLE_WAYLAND=1 gamemoderun %command%
          

          You have to be using GE-Proton10 or above in order to use Wayland’s HDR. I don’t think you need ENABLE_HDR_WSI (I believe PROTON_ENABLE_HDR makes Proton set a bunch of environmental variables on startup.) but I’m not sure.

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          • malix@sopuli.xyzM malix@sopuli.xyz

            AFAIK: PROTON_ENABLE_NGX_UPDATER=1 doesn’t update the dlss version/dll files, just some game-specific profile settings. You’d still need to replace the .dll files if you want newer/different dlss files.

            https://github.com/jp7677/dxvk-nvapi/wiki/Passing-driver-settings#ngx-snippet-updates-and-preset-overrides - at least the documentation here only talks about some snippets that envvar allows updating

            F This user is from outside of this forum
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            fauxliving@lemmy.world
            wrote on last edited by
            #25

            Ah, I didn’t RTFM completely. I just read a snippet that mentioned the NGX updater and misunderstood the context.

            I’ll give it a shot, thanks.

            malix@sopuli.xyzM 1 Reply Last reply
            1
            • localhorst86@feddit.orgL localhorst86@feddit.org

              I am not surprised. I am thoroughly enjoying playing Silksong which I bought for less than 20 EUR, and I am looking forward to playing Borderlands for a few hours when it’ll be on sale for $5 in about a year.

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              cloudpersona@lemmy.zip
              wrote on last edited by
              #26

              It really shouldn’t surprise anyone, borderlands 3 had terrible performance and even with patches it still has many issues to this day.

              1 Reply Last reply
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              • F fauxliving@lemmy.world

                Ah, I didn’t RTFM completely. I just read a snippet that mentioned the NGX updater and misunderstood the context.

                I’ll give it a shot, thanks.

                malix@sopuli.xyzM This user is from outside of this forum
                malix@sopuli.xyzM This user is from outside of this forum
                malix@sopuli.xyz
                wrote on last edited by
                #27

                tbh, I did the exact same thing, but came across that documentation today and realized my error… 😛

                hope it works!

                F 1 Reply Last reply
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                • C cm0002
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                  maxwells_daemon@lemmy.world
                  wrote on last edited by
                  #28

                  “If you’re a real fan, you’ll find a way” to play it through the crashes 🤷‍♂️

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                  • C cm0002
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                    mysticpickle@lemmy.ca
                    wrote on last edited by
                    #29

                    And the hits just keep on coming for borderlands

                    M 1 Reply Last reply
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                    • T theobvioussolution@lemmy.ca

                      As a fan of Borderlands, f- Borderlands 4. I’ve learned my lesson with things like Tiny Tina’s Wonderlands DLC. Even if it wasn’t the same studio, they do not have a commitment to a standard of quality to their name. I’ll let the “real fans” buy it up for over 100 euros so that I can go back and buy the complete with everything edition for 20 bucks several years from now, there are plenty of alternatives and even though I see the Gearbox witchhunts for what they are it still doesn’t make Randy less of an ass (I’m not looking to be a “real fan”, Randy). Also, the low fps is unacceptable for such an ordinary Borderlands looking game.

                      As an aside, I bought the Silksong game, and I’m not even playing it or am a particular fan of the genre atm.

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                      pieisawesome@lemmy.dbzer0.com
                      wrote on last edited by
                      #30

                      You can say fuck on the internet

                      T 1 Reply Last reply
                      3
                      • P pieisawesome@lemmy.dbzer0.com

                        You can say fuck on the internet

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                        theobvioussolution@lemmy.ca
                        wrote on last edited by
                        #31

                        I was paying my respects.

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                        • H hexagon527@lemmy.blahaj.zone

                          seems like this is how most AAA game launches go nowadays

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                          ilikeboobies@lemmy.ca
                          wrote on last edited by
                          #32

                          QA is just wasted money, you aren’t going to get more sales by having a functional game at launch. It’s best to release it as soon as possible then fix it if it’s successful.

                          1 Reply Last reply
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                          • F fauxliving@lemmy.world

                            Playing, on Linux (Arch, btw) with no issues. The defaults were a bit harsh (45fps@4k) but once I ran the graphics setting autodetection and it went to medium with balanced upscaling I was getting 60+ FPS.

                            I couldn’t connect to the matchmaking servers (my system doesn’t meet the requirements, apparently) but it otherwise ran just fine.

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                            ilikeboobies@lemmy.ca
                            wrote on last edited by ilikeboobies@lemmy.ca
                            #33

                            Elden Ring also ran terrible at launch so this is likely a Vulkan vs Directx thing.

                            I wonder if people on Windows (don’t be that guy) will use DXVK for this title as well.

                            F 1 Reply Last reply
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                            • malix@sopuli.xyzM malix@sopuli.xyz

                              tbh, I did the exact same thing, but came across that documentation today and realized my error… 😛

                              hope it works!

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                              fauxliving@lemmy.world
                              wrote on last edited by
                              #34

                              So many envs and no central documentation makes it hard to handle for everyone.

                              malix@sopuli.xyzM 1 Reply Last reply
                              2
                              • I ilikeboobies@lemmy.ca

                                Elden Ring also ran terrible at launch so this is likely a Vulkan vs Directx thing.

                                I wonder if people on Windows (don’t be that guy) will use DXVK for this title as well.

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                                fauxliving@lemmy.world
                                wrote on last edited by
                                #35

                                Honestly, I’d bet money that the problem is at least partly Denuvo‘s fault.

                                1 Reply Last reply
                                2
                                • M mysticpickle@lemmy.ca

                                  And the hits just keep on coming for borderlands

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                                  mystikincarnate@lemmy.ca
                                  wrote on last edited by
                                  #36

                                  I mean. Even putting all the borderlands expectations aside, it was a pretty low quality movie.

                                  Like, a lot of films that are adapted from games or other media, if you set aside expectations from the original media, you at least end up with a halfway decent movie.

                                  This one was just a train wreck all the way through.

                                  🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 1 Reply Last reply
                                  4
                                  • T theobvioussolution@lemmy.ca

                                    As a fan of Borderlands, f- Borderlands 4. I’ve learned my lesson with things like Tiny Tina’s Wonderlands DLC. Even if it wasn’t the same studio, they do not have a commitment to a standard of quality to their name. I’ll let the “real fans” buy it up for over 100 euros so that I can go back and buy the complete with everything edition for 20 bucks several years from now, there are plenty of alternatives and even though I see the Gearbox witchhunts for what they are it still doesn’t make Randy less of an ass (I’m not looking to be a “real fan”, Randy). Also, the low fps is unacceptable for such an ordinary Borderlands looking game.

                                    As an aside, I bought the Silksong game, and I’m not even playing it or am a particular fan of the genre atm.

                                    M This user is from outside of this forum
                                    M This user is from outside of this forum
                                    mystikincarnate@lemmy.ca
                                    wrote on last edited by
                                    #37

                                    I’m in this boat. I didn’t hate BL3. The story was meh, the antagonists were unlikeable, but they were supposed to be, so good job there. Overall, I enjoyed my time with it.

                                    I tried to go back to BL1/2 and was hit in the face by all the usability issues, since it seems like they added mouse and keyboard support as an afterthought. BL3 is one of few borderlands games I can stand the UI enough to actually play.

                                    My expectations from BL4 were/are small. Better mouse/kB support (or at least on par with BL3), and more story. I could give a fuck about the graphics, and most of the “loot” is randomly generated vendor trash. Unless it has a name and a gold title, most people couldn’t give any fewer shits about it. So all they literally had to do was mix up the gold tier weapons, and work on the plot line.

                                    I see they fucked with the engine, otherwise it wouldn’t be so bloody unstable.

                                    Oh well. I’ll wait for the goty/master collection/turbo Max ultra digital edition or whatever, that has the game and includes all the nickel and dime bullshit they’re going to try to get people to buy… Then wait for it to go on sale.

                                    They’re not special. They’re going to end up enshittifying the game. It’s happening. I’m just going to stand on the side lines and watch.

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                                    • C cm0002
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                                      dejected_warp_core@lemmy.world
                                      wrote on last edited by
                                      #38

                                      I know I’m probably asking too much of a looter-shooter, but can we just get a new rendition of this game with the writers from BL2? Anthony Burch, where are you?

                                      I’d happily jump on the “spiritual sequel” bandwagon if there is one.

                                      BL3 was good enough as a technical achievement, with solid game-play and mechanics, but the story and writing just wasn’t at the same bar.

                                      1 Reply Last reply
                                      1
                                      • F fauxliving@lemmy.world

                                        So many envs and no central documentation makes it hard to handle for everyone.

                                        malix@sopuli.xyzM This user is from outside of this forum
                                        malix@sopuli.xyzM This user is from outside of this forum
                                        malix@sopuli.xyz
                                        wrote on last edited by
                                        #39

                                        it gets weird when there’s multiple software layers. each one has their own env’s, dxvk, proton, nvidia, and then there’s the few random 3rd party ones (eg. libmimalloc if you want to tinker with memory allocation options)

                                        it gets messy.

                                        F 1 Reply Last reply
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                                        • C cm0002
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                                          Sidyctism II.S This user is from outside of this forum
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                                          Sidyctism II.
                                          wrote on last edited by
                                          #40

                                          Hogwash. Its because there isnt enough skibidi toilet in the game

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