There goes the party
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Thieves Cant is Jive.

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That movie is such a hoot.
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That movie is such a hoot.
Itβs the perfect mix of a decently written story, but being so self-aware. You just donβt give a fuck. All the purposeful bad takes and weird cuts. As Easter Egg homages to 70s, blacksploitation films. The scene where heβs fighting Dr. Wuβs thugs and a spear comes out of nowhere. Where he shouts, βI threw that shit from the other roomβ. The movie just doesnβt take itself seriously in the best way. The whole Kung Fu fight at the end with Nixon and the ghost of Abraham Lincoln, fucking hilarious and awesome.
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What movie?
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What movie?
2009βs βBlack Dynamiteβ (I had to look it up)
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Anaconda Malt Liquor gives you a little dick!!!
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Define βdrugsβ, Pally. Alcohol? Caffeine? Sugar? No? Hunh. Guess weβve got a stooge here. π€

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Thieves Cant is Jive.

Yeah, just try whippinβ that out at the table. π«£
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The rest of the party, high as a kite on the alchemistβs drugs.

Art by Happyroadkill, Source
::: spoiler Original
:::The drugs in question.
Quicksilver Mutagen - Equipment - Archives of Nethys: Pathfinder 2nd Edition Database
You become swifter and nimbler but also fragile. Benefit You gain an item bonus to Acrobatics checks, Stealth checks, Thievery checks, Reflex saves, and Dexterity-based attack rolls, and you gain the listed status bonus to your Speed. Drawback You take damage equal to twice your level; you can't recover Hit Points lost in this way by any means while the mutagen lasts. You take a β2 penalty to Fortitude saves.
(2e.aonprd.com)
War Blood Mutagen - Equipment - Archives of Nethys: Pathfinder 2nd Edition Database
Upon drinking this mutagen, you can feel your blood surge through your body and hear a low-pitched humming in your ears. These sensations subside as the flesh and muscles of your arm loosen and stretch, the fibers of your very being reaching out to combine with the base of one melee weapon you're holding. Benefit Choose one melee weapon you're holding in one or both hands. You gain the listed item bonus to your attack rolls with this weapon and to Will saves against fear effects. Any attempt to Disarm or otherwise remove the weapon from your hands must exceed the listed DC based on the type of war blood mutagen or the attempt fails. Drawback You can't voluntarily remove the weapon unless you succeed at an Athletics check at the listed DC, which ends the war blood mutagen's effects; this check takes a single action. If you perform an action with the concentrate trait, you must succeed at a DC 5 flat check or the action is lost.
(2e.aonprd.com)