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  3. For many of us who started gaming in the tail end of the 1970s, The Handbook for Space Pioneers: Exoplanet Colonies (1978) by Wolfe and Wysack was basically the first space game supplement that wasn't intended for RPGs at all... and yet...

For many of us who started gaming in the tail end of the 1970s, The Handbook for Space Pioneers: Exoplanet Colonies (1978) by Wolfe and Wysack was basically the first space game supplement that wasn't intended for RPGs at all... and yet...

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  • CharnockP Charnock

    For many of us who started gaming in the tail end of the 1970s, The Handbook for Space Pioneers: Exoplanet Colonies (1978) by Wolfe and Wysack was basically the first space game supplement that wasn't intended for RPGs at all... and yet...

    It provided fully realised worlds, maps, races, threats, economies, deckplans, personality tests, and recruitment ideas for characters.. er.. cough the readers.

    Perfect for traveller or Star Trek and packed with colonial issues too.

    #ttrpg

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    CharnockP This user is from outside of this forum
    CharnockP This user is from outside of this forum
    Charnock
    wrote last edited by
    #2

    @Taskerland and I were discussing Mythic Iceland being a great supplement because of how much it provides the GM, and while the Handbook for Space Pioneers is very dated now, I think it's one of the unsung heroes of "a book that was simply waiting for RPGs"

    Why is this important now?

    I just found it was on the internet archive

    Link Preview Image
    Handbook for space pioneers : a guide for pioneers from Earth to the eight planets now available for colonization : Wolfe, L. Stephen : Free Download, Borrow, and Streaming : Internet Archive

    [9],197p. : 28cm

    favicon

    Internet Archive (archive.org)

    Enjoy!

    CharnockP 1 Reply Last reply
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    • CharnockP Charnock

      For many of us who started gaming in the tail end of the 1970s, The Handbook for Space Pioneers: Exoplanet Colonies (1978) by Wolfe and Wysack was basically the first space game supplement that wasn't intended for RPGs at all... and yet...

      It provided fully realised worlds, maps, races, threats, economies, deckplans, personality tests, and recruitment ideas for characters.. er.. cough the readers.

      Perfect for traveller or Star Trek and packed with colonial issues too.

      #ttrpg

      Link Preview ImageLink Preview ImageLink Preview ImageLink Preview Image
      Moreau VazhT This user is from outside of this forum
      Moreau VazhT This user is from outside of this forum
      Moreau Vazh
      wrote last edited by
      #3

      @Printdevil Are there any actual towns built as concentric circles? Maybe Soviet industrial cities

      CharnockP Roger BW 😷R 3 Replies Last reply
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      • Moreau VazhT Moreau Vazh

        @Printdevil Are there any actual towns built as concentric circles? Maybe Soviet industrial cities

        CharnockP This user is from outside of this forum
        CharnockP This user is from outside of this forum
        Charnock
        wrote last edited by
        #4

        @Taskerland Each of the worlds has different approaches to colonisation. So there's plenty of different things. The agency is called GAIL and they use a modular approach. Really just opening it there's a game, but even if you ignored the background there's enough flesh for say a "one off CoC set on.." and stuff like that.

        The whole thing is deeply 1960/1970s sci-fi beige computer CRT tech, and I love it. 2001, Logan's Run, Dark Star. Long slow space travel, and one colour jumpsuits.

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        • Moreau VazhT Moreau Vazh

          @Printdevil Are there any actual towns built as concentric circles? Maybe Soviet industrial cities

          Roger BW 😷R This user is from outside of this forum
          Roger BW 😷R This user is from outside of this forum
          Roger BW 😷
          wrote last edited by
          #5

          @Taskerland @Printdevil Napoleonic Paris?

          CharnockP Moreau VazhT 2 Replies Last reply
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          • Roger BW 😷R Roger BW 😷

            @Taskerland @Printdevil Napoleonic Paris?

            CharnockP This user is from outside of this forum
            CharnockP This user is from outside of this forum
            Charnock
            wrote last edited by
            #6

            This has a bit of a Georges-Eugène Haussmann feel?

            @RogerBW @Taskerland

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            CharnockP Roger BW 😷R 2 Replies Last reply
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            • CharnockP Charnock

              This has a bit of a Georges-Eugène Haussmann feel?

              @RogerBW @Taskerland

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              CharnockP This user is from outside of this forum
              CharnockP This user is from outside of this forum
              Charnock
              wrote last edited by
              #7

              I assume everyone knows this book anyway, it is very old and a bit of a classic, I was just flagging it up for the younger generation and noting it was on the internet archive.

              @RogerBW @Taskerland

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              • CharnockP Charnock

                This has a bit of a Georges-Eugène Haussmann feel?

                @RogerBW @Taskerland

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                Roger BW 😷R This user is from outside of this forum
                Roger BW 😷R This user is from outside of this forum
                Roger BW 😷
                wrote last edited by
                #8

                @Printdevil @Taskerland I can't help picturing my players laying out a buggy racing course.

                CharnockP 1 Reply Last reply
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                • Moreau VazhT Moreau Vazh

                  @Printdevil Are there any actual towns built as concentric circles? Maybe Soviet industrial cities

                  CharnockP This user is from outside of this forum
                  CharnockP This user is from outside of this forum
                  Charnock
                  wrote last edited by
                  #9

                  Doesn't this "staked claim" map just reek of assumptions, exceptionalism and adventure

                  @Taskerland

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                  • Roger BW 😷R Roger BW 😷

                    @Printdevil @Taskerland I can't help picturing my players laying out a buggy racing course.

                    CharnockP This user is from outside of this forum
                    CharnockP This user is from outside of this forum
                    Charnock
                    wrote last edited by
                    #10

                    Rubbish buggies are pretty much a staple of low budget 60s-80s Sci-Fi. With guns that are a pipe and a grip that does "zoot zoot" and makes a smoke effect.

                    Smoke Effect disintegrations are of course the pinnacle of FX and have never been bettered.

                    @RogerBW @Taskerland

                    Roger BW 😷R 1 Reply Last reply
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                    • CharnockP Charnock

                      Rubbish buggies are pretty much a staple of low budget 60s-80s Sci-Fi. With guns that are a pipe and a grip that does "zoot zoot" and makes a smoke effect.

                      Smoke Effect disintegrations are of course the pinnacle of FX and have never been bettered.

                      @RogerBW @Taskerland

                      Roger BW 😷R This user is from outside of this forum
                      Roger BW 😷R This user is from outside of this forum
                      Roger BW 😷
                      wrote last edited by
                      #11

                      @Printdevil @Taskerland And monorails! Especially if the monorail is slower than walking.

                      CharnockP 1 Reply Last reply
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                      • CharnockP Charnock

                        @Taskerland and I were discussing Mythic Iceland being a great supplement because of how much it provides the GM, and while the Handbook for Space Pioneers is very dated now, I think it's one of the unsung heroes of "a book that was simply waiting for RPGs"

                        Why is this important now?

                        I just found it was on the internet archive

                        Link Preview Image
                        Handbook for space pioneers : a guide for pioneers from Earth to the eight planets now available for colonization : Wolfe, L. Stephen : Free Download, Borrow, and Streaming : Internet Archive

                        [9],197p. : 28cm

                        favicon

                        Internet Archive (archive.org)

                        Enjoy!

                        CharnockP This user is from outside of this forum
                        CharnockP This user is from outside of this forum
                        Charnock
                        wrote last edited by
                        #12

                        @Taskerland As a quick addendum the whole book is written with a straight face, and as the manual for new pioneers, so the material is all ready to be handed to players, with no "gm only" redactions to be made. You could actually just buy old copies of the paperback of the book for Β£10. The handsome hardback is a lot pricier. But I think you'd just print a chapter out for a game because the players are hopefully all going to the same place*

                        *knows this is never true in practice

                        Roger BW 😷R CharnockP Moreau VazhT 3 Replies Last reply
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                        • Roger BW 😷R Roger BW 😷

                          @Printdevil @Taskerland And monorails! Especially if the monorail is slower than walking.

                          CharnockP This user is from outside of this forum
                          CharnockP This user is from outside of this forum
                          Charnock
                          wrote last edited by
                          #13

                          "ambient monorail zoooo-p noises intensify*

                          *refuels a buggy with a pipe full of christmas tree lights*

                          *dances with Gil Gerard*

                          @RogerBW @Taskerland

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                          • CharnockP Charnock

                            @Taskerland As a quick addendum the whole book is written with a straight face, and as the manual for new pioneers, so the material is all ready to be handed to players, with no "gm only" redactions to be made. You could actually just buy old copies of the paperback of the book for Β£10. The handsome hardback is a lot pricier. But I think you'd just print a chapter out for a game because the players are hopefully all going to the same place*

                            *knows this is never true in practice

                            Roger BW 😷R This user is from outside of this forum
                            Roger BW 😷R This user is from outside of this forum
                            Roger BW 😷
                            wrote last edited by
                            #14

                            @Printdevil @Taskerland Now I'm reminiscing about explaining realistic space travel to players. "So you thought Horror on the Orient Express was on rails? Ain't got nothing on this, your options are 'arrive where and when you planned' or 'die'"

                            CharnockP 1 Reply Last reply
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                            • CharnockP Charnock

                              @Taskerland As a quick addendum the whole book is written with a straight face, and as the manual for new pioneers, so the material is all ready to be handed to players, with no "gm only" redactions to be made. You could actually just buy old copies of the paperback of the book for Β£10. The handsome hardback is a lot pricier. But I think you'd just print a chapter out for a game because the players are hopefully all going to the same place*

                              *knows this is never true in practice

                              CharnockP This user is from outside of this forum
                              CharnockP This user is from outside of this forum
                              Charnock
                              wrote last edited by
                              #15

                              @Taskerland Even this paragraph is full of foreboding for me. If this was what the GM gave me as my introduction I'd already assume horror was about to break out everywhere.

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                              • Roger BW 😷R Roger BW 😷

                                @Printdevil @Taskerland Now I'm reminiscing about explaining realistic space travel to players. "So you thought Horror on the Orient Express was on rails? Ain't got nothing on this, your options are 'arrive where and when you planned' or 'die'"

                                CharnockP This user is from outside of this forum
                                CharnockP This user is from outside of this forum
                                Charnock
                                wrote last edited by
                                #16

                                There's an entire chapter about that in the book. Not so much the dying, but explanations of time/time dilation, the weeks to arrive (all calculated for you)

                                Also preparation for the atmospheric and gravitation changes.

                                There's a few game weeks alone in that actually shipboard, which would make for a good Session Zero/skill system learning period, followed by "oh dear the planet you've arrived on is overrun with bald feet Dereks"

                                @RogerBW @Taskerland

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                                • Roger BW 😷R Roger BW 😷

                                  @Taskerland @Printdevil Napoleonic Paris?

                                  Moreau VazhT This user is from outside of this forum
                                  Moreau VazhT This user is from outside of this forum
                                  Moreau Vazh
                                  wrote last edited by
                                  #17

                                  @RogerBW Yeah... Fair point. I think that is literally the canonical example of concentric city planning. @Printdevil

                                  CharnockP 1 Reply Last reply
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                                  • CharnockP Charnock

                                    @Taskerland As a quick addendum the whole book is written with a straight face, and as the manual for new pioneers, so the material is all ready to be handed to players, with no "gm only" redactions to be made. You could actually just buy old copies of the paperback of the book for Β£10. The handsome hardback is a lot pricier. But I think you'd just print a chapter out for a game because the players are hopefully all going to the same place*

                                    *knows this is never true in practice

                                    Moreau VazhT This user is from outside of this forum
                                    Moreau VazhT This user is from outside of this forum
                                    Moreau Vazh
                                    wrote last edited by
                                    #18

                                    @Printdevil I feel that SJG's Transhuman Space books are the spiritual descendants of those non-fiction science fiction books. Terrain Trade Authority and all that.

                                    CharnockP Jon HancockB 2 Replies Last reply
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                                    • Moreau VazhT Moreau Vazh

                                      @RogerBW Yeah... Fair point. I think that is literally the canonical example of concentric city planning. @Printdevil

                                      CharnockP This user is from outside of this forum
                                      CharnockP This user is from outside of this forum
                                      Charnock
                                      wrote last edited by
                                      #19

                                      I think if you projected forwards you could imagine cities built that way, because there's basically nine different types of world, one already distinctly capitalist, but the social-frame of the game.. cough cough.. book is very pioneer era supported via occasional drops. It's very "you make it here yourself, for a new life on Weirdo XII"

                                      Which is of course totally stressfree

                                      In a game

                                      Which of course this isn't

                                      <_<

                                      >_>

                                      totally is..

                                      @Taskerland @RogerBW

                                      Moreau VazhT 1 Reply Last reply
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                                      • Moreau VazhT Moreau Vazh

                                        @Printdevil I feel that SJG's Transhuman Space books are the spiritual descendants of those non-fiction science fiction books. Terrain Trade Authority and all that.

                                        CharnockP This user is from outside of this forum
                                        CharnockP This user is from outside of this forum
                                        Charnock
                                        wrote last edited by
                                        #20

                                        @Taskerland Certainly had a lot of influence on a lot of Sci-Fi peeps. This book was very very popular in the 70s, and then.. vanished. I've never heard it referred to in the RPG circles, which I just assumed was that I didn't really move in them, but with @strangequark and I discussing Space1999 a bit recently it popped up on my suggested reading lists and I got a bit nostalgic and was surprised just how good a supplement.. er.. book it still is. It smokes Barrier Peaks for example.

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                                        • CharnockP Charnock

                                          I think if you projected forwards you could imagine cities built that way, because there's basically nine different types of world, one already distinctly capitalist, but the social-frame of the game.. cough cough.. book is very pioneer era supported via occasional drops. It's very "you make it here yourself, for a new life on Weirdo XII"

                                          Which is of course totally stressfree

                                          In a game

                                          Which of course this isn't

                                          <_<

                                          >_>

                                          totally is..

                                          @Taskerland @RogerBW

                                          Moreau VazhT This user is from outside of this forum
                                          Moreau VazhT This user is from outside of this forum
                                          Moreau Vazh
                                          wrote last edited by
                                          #21

                                          @Printdevil I feel that this is what good Traveller campaigns are made of despite being completely unsupported by the actual game. @RogerBW

                                          CharnockP 1 Reply Last reply
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