ARC Raiders Second Expedition Window Confirmed by Countdown
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ARC Raiders players on PC can use a trick to manipulate the game. They do this by changing their system date while in the game, forcing the state forward and tricking the game’s internal calendar. By doing this, some users have revealed future map conditions, trials, and other additions.
ARC Raiders Second Expedition Window Confirmed by Countdown
If you're preparing to hit your Expedition in ARC Raiders, you might be interested to know when the NEXT Expedition will hit.
Insider Gaming (insider-gaming.com)
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ARC Raiders players on PC can use a trick to manipulate the game. They do this by changing their system date while in the game, forcing the state forward and tricking the game’s internal calendar. By doing this, some users have revealed future map conditions, trials, and other additions.
ARC Raiders Second Expedition Window Confirmed by Countdown
If you're preparing to hit your Expedition in ARC Raiders, you might be interested to know when the NEXT Expedition will hit.
Insider Gaming (insider-gaming.com)
Honestly by what I’ve seen and heard it’s minimum reward for a whole lot of effort. I guess it’s great for no lifers, kids, and streamers but idk, just no real draw. Especially with how crazy low drop rates are for blueprints. I have a ton of hours and still don’t have everything.
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Honestly by what I’ve seen and heard it’s minimum reward for a whole lot of effort. I guess it’s great for no lifers, kids, and streamers but idk, just no real draw. Especially with how crazy low drop rates are for blueprints. I have a ton of hours and still don’t have everything.
I feel the same … I don’t have the same amount of hours to put into a game like this.
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I feel the same … I don’t have the same amount of hours to put into a game like this.
I like how it is implemented, other extraction games force the reset. Making it optional means I’m not going to give up at the first wipe and never come back and I don’t play enough to notice another player having 4 more skill points than me.
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ARC Raiders players on PC can use a trick to manipulate the game. They do this by changing their system date while in the game, forcing the state forward and tricking the game’s internal calendar. By doing this, some users have revealed future map conditions, trials, and other additions.
ARC Raiders Second Expedition Window Confirmed by Countdown
If you're preparing to hit your Expedition in ARC Raiders, you might be interested to know when the NEXT Expedition will hit.
Insider Gaming (insider-gaming.com)
I’m enjoying the game so far but I feel like no matter how many hours I’m able to put into it I’m just going to keep being so far behind everyone else. I’m glad they’ve implemented ABMM because getting shot in the back all the time was getting old.
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I like how it is implemented, other extraction games force the reset. Making it optional means I’m not going to give up at the first wipe and never come back and I don’t play enough to notice another player having 4 more skill points than me.
This I HARD agree on. Non-optional resets / wipes in Tarkov got tedious as fuck, especially redoing the quest lines over and over. It’s super nice they make it optional.
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aggression based matchmaking. the game puts you with people who pvp as much as you do.
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I like how it is implemented, other extraction games force the reset. Making it optional means I’m not going to give up at the first wipe and never come back and I don’t play enough to notice another player having 4 more skill points than me.
I like what they’ve done with making it optional. I will say though I think it missed the mark of giving me the feeling of a real seasonal wipe. I didn’t get that magical feeling of playing with all my best gear, losing it, and then having that early game poor life style with everyone.
This is probably because:
- the 5 million goal had me selling everything and playing free kits for the last like two weeks, essentially soft resetting me before the hard reset. This sucked and I hope they never do this again.
- the season change came with zero new content or patches.Because nothing got added or changed or balanced it didn’t feel like a new season it felt like New Game+. Easily the worst season to season transition of a live service game simply because there was nothing new about this season. They dropped everything before the transition and so they became separated mentally. Even the mini event they had start before the expedition and that was a mistake.
- the flip side of the tight gun and gear balance, with very narrow banding, and a relatively quick jump from common to uncommon (and then rare where applicable) meant games didn’t feel drastically different between average end game kit and dirt poor. There wasn’t a bunch of people running around with ferros and kettles, anymore than there always is because free kits are so prevalent. And I barely feel advantaged with im walking around with a link augment, blue shield, and blue guns compared to someone with a stitcher and a green shield. Especially with how tightly packed some of the maps can feel.
All that to say, I think they should consider some changes on the economy and gun balance to make gear feel more deep and impactful. I think they absolutely need to improve their expedition system and season change over.
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I like what they’ve done with making it optional. I will say though I think it missed the mark of giving me the feeling of a real seasonal wipe. I didn’t get that magical feeling of playing with all my best gear, losing it, and then having that early game poor life style with everyone.
This is probably because:
- the 5 million goal had me selling everything and playing free kits for the last like two weeks, essentially soft resetting me before the hard reset. This sucked and I hope they never do this again.
- the season change came with zero new content or patches.Because nothing got added or changed or balanced it didn’t feel like a new season it felt like New Game+. Easily the worst season to season transition of a live service game simply because there was nothing new about this season. They dropped everything before the transition and so they became separated mentally. Even the mini event they had start before the expedition and that was a mistake.
- the flip side of the tight gun and gear balance, with very narrow banding, and a relatively quick jump from common to uncommon (and then rare where applicable) meant games didn’t feel drastically different between average end game kit and dirt poor. There wasn’t a bunch of people running around with ferros and kettles, anymore than there always is because free kits are so prevalent. And I barely feel advantaged with im walking around with a link augment, blue shield, and blue guns compared to someone with a stitcher and a green shield. Especially with how tightly packed some of the maps can feel.
All that to say, I think they should consider some changes on the economy and gun balance to make gear feel more deep and impactful. I think they absolutely need to improve their expedition system and season change over.
I agree with all of that. The 5 million goal was a bad design, in other extraction shooters the week/days leading up to the wipe is always full of people doing crazy things with gear that’s getting deleted anyway. Having to save every piece of equipment until the very end just feels bad.
I’d like to see more gear along the lines of the Hullbreaker. Items that are specifically for fighting the ARC and, because of their properties are less useful against players, they could give you ‘gamebreaking’ abilities/damage/etc without worrying about the weapons being used to dominate PvP.
Then maybe some kind of frontline PvE ARC raid with species of ARC that are more dangerous than the ones in the plains/foothills.
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I agree with all of that. The 5 million goal was a bad design, in other extraction shooters the week/days leading up to the wipe is always full of people doing crazy things with gear that’s getting deleted anyway. Having to save every piece of equipment until the very end just feels bad.
I’d like to see more gear along the lines of the Hullbreaker. Items that are specifically for fighting the ARC and, because of their properties are less useful against players, they could give you ‘gamebreaking’ abilities/damage/etc without worrying about the weapons being used to dominate PvP.
Then maybe some kind of frontline PvE ARC raid with species of ARC that are more dangerous than the ones in the plains/foothills.
I would love to see a redesign of the major map conditions and raid bosses that require teamwork to accomplish but provide no system that requires it leading to a ton of bad behavior.
I’d love to see, sorta as you described, them turn into a PvE mode where the Arc are turned up to 11 and their unique rewards are all you’re really getting out with. This would be a good place to bring out and risk your best gear because instead of worrying about a never ending stream of rats, you can just worry about the large volume of arc while trying to accomplish the goal.
Like imagine if the raid bosses were PvE, the map was empty (because it was after another map’s countdown let’s just pretend), the Arc was omnipresent, and the raid boss guaranteed everyone who extracts 1 boss core (obviously the boss would still have more on it that was salvageable to reward players who actually fight and survive). I think that would be way better than the current implementation where they’re incentivizing players to 1) just break leg armor, get a core, leave 2) rat people who are doing the boss and steal their loot 3) rat the boss after it’s complete so people who did all the work get even less rewards.
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I’m enjoying the game so far but I feel like no matter how many hours I’m able to put into it I’m just going to keep being so far behind everyone else. I’m glad they’ve implemented ABMM because getting shot in the back all the time was getting old.
Same here. It has seriously been an amazing game I’ve played the shit out of strictly based on that. Now if they’d adjust the blueprint drop rate a bit…I’d be ecstatic.