Skip to content
0
  • Home
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
  • Home
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Sketchy)
  • No Skin
Collapse

Wandering Adventure Party

  1. Home
  2. RPGMemes
  3. Trust nothing

Trust nothing

Scheduled Pinned Locked Moved RPGMemes
rpgmemes
28 Posts 23 Posters 84 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • S stamets@lemmy.dbzer0.com
    This post did not contain any content.
    Link Preview Image
    mousekeyboard@ttrpg.networkM This user is from outside of this forum
    mousekeyboard@ttrpg.networkM This user is from outside of this forum
    mousekeyboard@ttrpg.network
    wrote on last edited by
    #15

    IT’S CHOWDAH YOU IDIOT!

    edgemaster72@lemmy.worldE 1 Reply Last reply
    6
    • J jjjalljs@ttrpg.network

      And DMs, if you want to surprise people, do it with plot and stakes, not constant item ambushes.

      A good surprise has foreshadowing so the players go “ooh that makes sense. We should have thought of that”. If all the corpses in the room look like they died of drowning and there’s scratches on the door, it’s not a total surprise if there’s a trap that locks the door and fills the room with water.

      M This user is from outside of this forum
      M This user is from outside of this forum
      Malgas
      wrote on last edited by
      #16

      Also, good foreshadowing always creates the possibility that your audience (the players, in this case) will work out what’s really going on before you expected them to. This is not a flaw, it doesn’t “spoil” the experience. It is, in fact, incredibly satisfying to put a bunch of clues together and then see that prediction vindicated when the twist is revealed.

      1 Reply Last reply
      1
      • 🇸‌🇵‌🇪‌🇨‌🇺‌🇱‌🇦‌🇹‌🇪‌🇷‌S 🇸‌🇵‌🇪‌🇨‌🇺‌🇱‌🇦‌🇹‌🇪‌🇷‌

        Some DMs are just stupid, assholes, or both. I rarely go back if they’re either. Like forcing the players into an encounter where all their toolkits are nerfed. Close quarters for casters, magical monsters that can’t be harmed by melee, or NPCs that are way OP for the group and they stick to the Monster Manual to the letter.

        Internal dialogues like: I guess it still has 1 HP left so I’m going to give it a full round of attacks.

        Knowing damn well they could have let it die.

        S This user is from outside of this forum
        S This user is from outside of this forum
        Schadrach
        wrote on last edited by
        #17

        Like forcing the players into an encounter where all their toolkits are nerfed. Close quarters for casters, magical monsters that can’t be harmed by melee, or NPCs that are way OP for the group and they stick to the Monster Manual to the letter.

        When I GM, it depends on just how narrow and just how powerful your particular toolkit is. I’m not going to ensure that you can do whatever your thing is at absolutely every opportunity, and if your schtick becomes well known, enemies capable of planning will plan around it when feasible. The more narrow your schtick is, the more scenarios you might encounter where it does not apply simply by chance (for example, if you’re a flying archer every room in a dungeon won’t gain a minimum 30’ high ceiling to maximize your use of that). The more disproportionately powerful your schtick is compared to other party members, the more likely I am to specifically come up with occasional scenarios meant to make it not apply so someone else gets to shine.

        Sometimes I will signpost something is a very bad idea, and if you do it anyways (or do something else absurdly dangerously foolish) I’m not going to pop up a guard rail to save you at the last moment - retrieving your body from somewhere adrift on the astral and your soul from the gemstone the archdevil you pissed off is keeping in his treasury to try to save you is the next adventure hook.

        You encounter a huge, elaborate tome, on a concealed lectern, in a library connected by a hidden door directly off the bedroom of a powerful wizard, you detect magic and get extremely powerful auras of conjuration, transmutation and evocation maybe “I flip it open to a random page and start reading aloud, I’ll sound out any words I don’t recognize” is not, in fact, a wise decision. The copy of “Words You Mispronounce And Die: A Primer For Apprentice Wizards” you saw on one of the shelves on the way there, the references to a cursed grimoire of terrible power, the book being bound in the skin of an angel covered in burns and scars, etc, etc should have maybe hinted at that.

        1 Reply Last reply
        2
        • I iunnrais@lemmy.world

          When I want that style of game, I play paranoia. I agree, that style of game CAN be fun! And sometimes I do want it! It’s just… there’s this whole awesome game based on it, that makes it work. DnD scratches an entirely different itch for me, and I’d rather keep it distinct.

          I always tell my players that unlike other TTRPGs, Paranoia is a game that actually has winners and losers at the end. And since I only run it as one shots, we can have some time at the end going over what was really happening at each stage, letting everyone in on all the jokes, and having a grand time with it. While I’m not into kink, I’ve heard it’s similar. Consent is king, and you still gotta make sure everyone is enjoying it.

          S This user is from outside of this forum
          S This user is from outside of this forum
          Schadrach
          wrote on last edited by
          #18

          Paranoia, the game where every character is technically engaged in a crime punishable by death at basically all times, and you’re given a number of clones because you are expected to die…a lot. Also the R&D gadgets, like the personal disintegrator which does exactly what it says on the tin - disintegrates your person.

          I 1 Reply Last reply
          2
          • S stamets@lemmy.dbzer0.com
            This post did not contain any content.
            Link Preview Image
            pticrix@lemmy.caP This user is from outside of this forum
            pticrix@lemmy.caP This user is from outside of this forum
            pticrix@lemmy.ca
            wrote on last edited by
            #19

            Did not roll perception check ; the chowder was bad and will hit the intestines in a few hours during the dungeon delving.

            1 Reply Last reply
            10
            • galacticwaffle@lemmings.worldG galacticwaffle@lemmings.world

              Trust nothing, especially cutlery. I have zero sympathy for the wizard who burns every Detect Magic on bowls and chairs, but I also have even less for the DM who treats player tools like a punchline. Detect Magic telling someone “it’s chowder” is a cop-out, same as a DM saying “you failed the skill check because you looked suspicious.” If a spell exists to reveal a magical aura, use it to reveal an aura, not to sass the player.

              Play smart, but don’t be that paranoid asshole who thwarts every fun thing. And DMs, if you want to surprise people, do it with plot and stakes, not constant item ambushes. Let spells do their job, let players have some agency, and yes, keep an eye on the spoon.

              S This user is from outside of this forum
              S This user is from outside of this forum
              Schadrach
              wrote on last edited by
              #20

              Detect Magic telling someone “it’s chowder” is a cop-out, same as a DM saying “you failed the skill check because you looked suspicious.” If a spell exists to reveal a magical aura, use it to reveal an aura, not to sass the player.

              My answer in that case is “You detect no aura” from the non-magical chowder (or maybe they do detect one if it was flavored with prestidigitation), unless it’s an edition where the effect is a cone, and they are sitting across the table from their friend blinged out in magical gear, in which case they are definitely detecting an aura. Several of them. And they’re going to have to take time, focus, and make checks to recognize that none are coming from the chowder.

              1 Reply Last reply
              0
              • S stamets@lemmy.dbzer0.com
                This post did not contain any content.
                Link Preview Image
                JackbyDevJ This user is from outside of this forum
                JackbyDevJ This user is from outside of this forum
                JackbyDev
                wrote on last edited by
                #21

                What school of cuisine is the chowder?

                1 Reply Last reply
                3
                • mousekeyboard@ttrpg.networkM mousekeyboard@ttrpg.network

                  IT’S CHOWDAH YOU IDIOT!

                  edgemaster72@lemmy.worldE This user is from outside of this forum
                  edgemaster72@lemmy.worldE This user is from outside of this forum
                  edgemaster72@lemmy.world
                  wrote on last edited by
                  #22

                  Showwdair!

                  1 Reply Last reply
                  2
                  • S stamets@lemmy.dbzer0.com
                    This post did not contain any content.
                    Link Preview Image
                    K This user is from outside of this forum
                    K This user is from outside of this forum
                    kionay
                    wrote on last edited by
                    #23

                    Ah yes, like The Tale of Eric and the Dread Gazebo. A classic.

                    R 1 Reply Last reply
                    9
                    • S Schadrach

                      Paranoia, the game where every character is technically engaged in a crime punishable by death at basically all times, and you’re given a number of clones because you are expected to die…a lot. Also the R&D gadgets, like the personal disintegrator which does exactly what it says on the tin - disintegrates your person.

                      I This user is from outside of this forum
                      I This user is from outside of this forum
                      iunnrais@lemmy.world
                      wrote on last edited by
                      #24

                      Not one crime, at least two: belonging to a secret society, and having an unregistered mutant power. Except some secret societies might actually be sponsored by the state— not that the players know that. And you can register your mutant power, except that this will make you a targeted minority subject to massive discrimination, not to mention being forced to use your power in service— and your own power might kill you, and you don’t really know how to use it fully, and being forced to use it also means being put on the front lines of deadly combat…

                      But that’s not what makes the adversarial play in paranoia so great. It’s that everyone has a different true objective that they are following in secret, while ostensively all being on the same team. That’s what I mean by “there are winners and losers in this game”. You can objectively determine who succeeded and who failed, and a good mission will make those secret missions mutually exclusive. It’s great fun!

                      It’s like in d&d when you get the asshole player who really just wants to steal from the rest of the party and not get caught, except everyone is in on it and everyone is trying to do something different to everyone else, to very different degrees, and everyone expects to be betrayed at all times, and often is— except you get extra lives so you can keep playing anyway… and then you get to laugh about it together at the end! It’s great!

                      1 Reply Last reply
                      2
                      • K kionay

                        Ah yes, like The Tale of Eric and the Dread Gazebo. A classic.

                        R This user is from outside of this forum
                        R This user is from outside of this forum
                        rmrf@lemmy.ml
                        wrote on last edited by
                        #25

                        That happened to my buddy Eric

                        1 Reply Last reply
                        2
                        • S stamets@lemmy.dbzer0.com
                          This post did not contain any content.
                          Link Preview Image
                          A This user is from outside of this forum
                          A This user is from outside of this forum
                          archpawn@lemmy.world
                          wrote on last edited by
                          #26

                          If Detect Evil and Good detects creature type then sure, maybe Detect Magic detects chowder.

                          1 Reply Last reply
                          4
                          • S stamets@lemmy.dbzer0.com
                            This post did not contain any content.
                            Link Preview Image
                            🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K This user is from outside of this forum
                            🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K This user is from outside of this forum
                            🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
                            wrote on last edited by kolanaki@pawb.social
                            #27

                            No magic. No curse. Just your average every day poison.

                            1 Reply Last reply
                            8
                            • HossenfefferH Hossenfeffer

                              I know this is just a meme and all but do people still play 'adversarial GM’ games these days? I never enjoyed that dynamic as a player or a GM.

                              🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K This user is from outside of this forum
                              🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K This user is from outside of this forum
                              🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
                              wrote on last edited by kolanaki@pawb.social
                              #28

                              The only idea I even have for such a campaign is one where all the BBGs are dopplegangers of the party and the players are trying to defeat me, playing as their dopplegangers.

                              I would only be able to do what the players themselves can do. So it becomes a test of who understands the build better. The player or the DM.

                              1 Reply Last reply
                              3

                              Reply
                              • Reply as topic
                              Log in to reply
                              • Oldest to Newest
                              • Newest to Oldest
                              • Most Votes


                              • Login

                              • Login or register to search.
                              Powered by NodeBB Contributors
                              • First post
                                Last post