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Wandering Adventure Party

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  2. PC Gaming
  3. RimWorld - Announcing Odyssey and update 1.6!

RimWorld - Announcing Odyssey and update 1.6!

Scheduled Pinned Locked Moved PC Gaming
pcgaming
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  • alessandro@lemmy.caA alessandro@lemmy.ca
    This post did not contain any content.
    M This user is from outside of this forum
    M This user is from outside of this forum
    monkdervierte@lemmy.zip
    wrote on last edited by monkdervierte@lemmy.zip
    #4

    Eh, new version with new features, and a DLC. While i have a modlist of which at least 50 are essential features and bugfixes.

    And some mods like the Adaptive Storage Framework even have better performance than the vanilla implementation they replace, because they do things right. And then there’s stuff like the Comp EggLayer fix.

    T Jerkface (any/all)J 2 Replies Last reply
    2
    • M monkdervierte@lemmy.zip

      Eh, new version with new features, and a DLC. While i have a modlist of which at least 50 are essential features and bugfixes.

      And some mods like the Adaptive Storage Framework even have better performance than the vanilla implementation they replace, because they do things right. And then there’s stuff like the Comp EggLayer fix.

      T This user is from outside of this forum
      T This user is from outside of this forum
      thezeesystem@lemmy.blahaj.zone
      wrote on last edited by
      #5

      Same, the lack of accessibility options and basic stuff that obviously should be in the game is just absurd

      1 Reply Last reply
      1
      • M monkdervierte@lemmy.zip

        Eh, new version with new features, and a DLC. While i have a modlist of which at least 50 are essential features and bugfixes.

        And some mods like the Adaptive Storage Framework even have better performance than the vanilla implementation they replace, because they do things right. And then there’s stuff like the Comp EggLayer fix.

        Jerkface (any/all)J This user is from outside of this forum
        Jerkface (any/all)J This user is from outside of this forum
        Jerkface (any/all)
        wrote on last edited by
        #6

        Yes, and? That’s exactly why mods exist. The base game continues to improve and to add critical features designed and fleshed out by mod authors. Are you consarned that they haven’t all been rolled into the base game?

        M recklessengagement@lemmy.worldR 2 Replies Last reply
        9
        • alessandro@lemmy.caA alessandro@lemmy.ca
          This post did not contain any content.
          SabataS This user is from outside of this forum
          SabataS This user is from outside of this forum
          Sabata
          wrote on last edited by
          #7

          Oh no, my mod list just got cozy.

          kairubyte@lemmy.dbzer0.comK 1 Reply Last reply
          4
          • alessandro@lemmy.caA alessandro@lemmy.ca
            This post did not contain any content.
            recklessengagement@lemmy.worldR This user is from outside of this forum
            recklessengagement@lemmy.worldR This user is from outside of this forum
            recklessengagement@lemmy.world
            wrote on last edited by recklessengagement@lemmy.world
            #8

            Highlights:

            • Fishing

            • Spaceships

            • Space stations & asteroid mining

            • Multithreadied pathfinding & lighting

            • New biomes

            • A computer chip that makes walruses sentient

            • New weapon systems

            • Fishing

            • Blueprints & advanced planning tools

            • A lot more

            1 Reply Last reply
            11
            • Jerkface (any/all)J Jerkface (any/all)

              Yes, and? That’s exactly why mods exist. The base game continues to improve and to add critical features designed and fleshed out by mod authors. Are you consarned that they haven’t all been rolled into the base game?

              M This user is from outside of this forum
              M This user is from outside of this forum
              monkdervierte@lemmy.zip
              wrote on last edited by monkdervierte@lemmy.zip
              #9

              More that the base game still has such hastily-implemented performance bugs while they roll out feature a feature. Modders have made better analyzing and debugging tools, but the dev team apparently doesn’t use them.

              recklessengagement@lemmy.worldR 1 Reply Last reply
              0
              • alessandro@lemmy.caA alessandro@lemmy.ca
                This post did not contain any content.
                D This user is from outside of this forum
                D This user is from outside of this forum
                dil
                wrote on last edited by
                #10

                Damn that is exactly what I wanted after seeing the games hwere you build ships like that

                1 Reply Last reply
                1
                • Jerkface (any/all)J Jerkface (any/all)

                  Yes, and? That’s exactly why mods exist. The base game continues to improve and to add critical features designed and fleshed out by mod authors. Are you consarned that they haven’t all been rolled into the base game?

                  recklessengagement@lemmy.worldR This user is from outside of this forum
                  recklessengagement@lemmy.worldR This user is from outside of this forum
                  recklessengagement@lemmy.world
                  wrote on last edited by recklessengagement@lemmy.world
                  #11

                  Oops, wrong comment

                  1 Reply Last reply
                  0
                  • M monkdervierte@lemmy.zip

                    More that the base game still has such hastily-implemented performance bugs while they roll out feature a feature. Modders have made better analyzing and debugging tools, but the dev team apparently doesn’t use them.

                    recklessengagement@lemmy.worldR This user is from outside of this forum
                    recklessengagement@lemmy.worldR This user is from outside of this forum
                    recklessengagement@lemmy.world
                    wrote on last edited by
                    #12

                    From the update changelog:

                    We made major performance optimizations targeting mid-to-late game colonies. On an example machine, we saw 20-30% additional TPS in late game colonies. We rewrote many systems to spread out their workload. The pathfinding system is now fully multithreaded and batched, and the lighting system is also multithreaded. Pawns/Things are now ticked less often in certain circumstances (e.g. when off camera). There are also several optimizations to minor systems and fixes to major memory leaks.

                    We significantly reduced game launch times in version 1.6! For example, on our development machines version 1.5 previously launched in 18.57s with all expansions. Now version 1.6 launches in 4.66s - and that’s with an additional expansion!

                    1 Reply Last reply
                    1
                    • SabataS Sabata

                      Oh no, my mod list just got cozy.

                      kairubyte@lemmy.dbzer0.comK This user is from outside of this forum
                      kairubyte@lemmy.dbzer0.comK This user is from outside of this forum
                      kairubyte@lemmy.dbzer0.com
                      wrote on last edited by
                      #13

                      Time to uncozy that bitch!

                      1 Reply Last reply
                      1

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