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Wandering Adventure Party

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  3. Campaign Pitch: Revealing the Secrets of the Mystery in the Most Literal Way

Campaign Pitch: Revealing the Secrets of the Mystery in the Most Literal Way

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  • C This user is from outside of this forum
    C This user is from outside of this forum
    copacetic@discuss.tchncs.de
    wrote on last edited by
    #1
    This post did not contain any content.
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    Campaign Pitch: Revealing the Secrets of the Mystery in the Most Literal Way

    You’re planning a game that revolves around a central mystery. It could be the location of the lost treasure, or the motives of the supernat...

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    (cryptickeyway.blogspot.com)

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    • C copacetic@discuss.tchncs.de
      This post did not contain any content.
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      Campaign Pitch: Revealing the Secrets of the Mystery in the Most Literal Way

      You’re planning a game that revolves around a central mystery. It could be the location of the lost treasure, or the motives of the supernat...

      favicon

      (cryptickeyway.blogspot.com)

      J This user is from outside of this forum
      J This user is from outside of this forum
      jjjalljs@ttrpg.network
      wrote on last edited by
      #2

      Interesting, but I can’t imagine writing out that much of the game’s truth ahead of time. I’m always leaving things undefined so I can slot in a good idea (from me or the players).

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      • C copacetic@discuss.tchncs.de
        This post did not contain any content.
        Link Preview Image
        Campaign Pitch: Revealing the Secrets of the Mystery in the Most Literal Way

        You’re planning a game that revolves around a central mystery. It could be the location of the lost treasure, or the motives of the supernat...

        favicon

        (cryptickeyway.blogspot.com)

        A This user is from outside of this forum
        A This user is from outside of this forum
        aldinthemage@ttrpg.network
        wrote on last edited by
        #3

        I love this idea. Would have been perfect for my current game, though I have enjoyed the flexibility to adjust things the players don’t know yet.

        That could still work with this approach but you’d have to be intentional about keeping changes within the same scope / size

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