DnD folks: before you claim that your book or article or blogpost or YouTube video or whatever is for #TTRPG _generally,_ or for "any" RPG, give a teensy moment of thought to that assertion and how it looks.
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@SJohnRoss I can think of only a few across all of them I've read over the last 15 years.
Like Return of the Lazy Dungeon Master's advice to prep what you need most to handle contact with the players, knowing that you'll realistically be doing improv for exact wordings/can't plan for everything is useful for most games.
Hamlet's Hit Points was an interesting look at narrative beats and pacing that's adaptable to most things.
Most of the rest has been for D&D likes. Or another specific game.
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@SJohnRoss I can think of only a few across all of them I've read over the last 15 years.
Like Return of the Lazy Dungeon Master's advice to prep what you need most to handle contact with the players, knowing that you'll realistically be doing improv for exact wordings/can't plan for everything is useful for most games.
Hamlet's Hit Points was an interesting look at narrative beats and pacing that's adaptable to most things.
Most of the rest has been for D&D likes. Or another specific game.
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S Alex Keane shared this topic
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@SJohnRoss
Sir you are asking people on the internet to be self-reflective. You're really gonna want to dial those expectations way, way down.Respectfully yours,
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@SJohnRoss
Sir you are asking people on the internet to be self-reflective. You're really gonna want to dial those expectations way, way down.Respectfully yours,
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