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  3. I've had players do that kind of counter-productive behavior.

I've had players do that kind of counter-productive behavior.

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  • J This user is from outside of this forum
    J This user is from outside of this forum
    jjjalljs@ttrpg.network
    wrote on last edited by
    #1

    I’ve had players do that kind of counter-productive behavior. I usually tell them that we’re here to engage with the game’s premise. If the game’s premise was “we’re going to rob a bank”, your character needs to have reasons to engage with that. You can write a book about Jimmy the Marketer that works a 9 to 5 and has a rich social life, but that’s not what we’re here to explore.

    If i’m running the game, I really make sure to hammer on this stuff during session 0. I also don’t typically approve “you all met in a tavern” setups. Your characters should have history together when we start. I don’t want to have to handwave “wait, why would i trust this guy I just met to take first watch?” again

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    • J jjjalljs@ttrpg.network

      I’ve had players do that kind of counter-productive behavior. I usually tell them that we’re here to engage with the game’s premise. If the game’s premise was “we’re going to rob a bank”, your character needs to have reasons to engage with that. You can write a book about Jimmy the Marketer that works a 9 to 5 and has a rich social life, but that’s not what we’re here to explore.

      If i’m running the game, I really make sure to hammer on this stuff during session 0. I also don’t typically approve “you all met in a tavern” setups. Your characters should have history together when we start. I don’t want to have to handwave “wait, why would i trust this guy I just met to take first watch?” again

      O This user is from outside of this forum
      O This user is from outside of this forum
      outhouseperilous@lemmy.dbzer0.com
      wrote on last edited by
      #2

      I gave subverted ‘you all met in a tavern’ in some fun ways, but I will jot run it straight.

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