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Wandering Adventure Party

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  3. On a thread, 5 of 8 gamers rated Curse of Strahd and Tomb of Annihilation as the 2 best 5E D&D adventures.

On a thread, 5 of 8 gamers rated Curse of Strahd and Tomb of Annihilation as the 2 best 5E D&D adventures.

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  • David HartlageD This user is from outside of this forum
    David HartlageD This user is from outside of this forum
    David Hartlage
    wrote on last edited by
    #1

    On a thread, 5 of 8 gamers rated Curse of Strahd and Tomb of Annihilation as the 2 best 5E D&D adventures.

    The same 2 made my list of best adventures since 1985. Do gamers like dungeons more than WotC thinks? Does my gaming circle share similar tastes?

    Yes. https://dmdavid.com/tag/the-10-greatest-dungeons-dragons-adventures-since-1985/

    Keith AmmannK 1 Reply Last reply
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    • David HartlageD David Hartlage

      On a thread, 5 of 8 gamers rated Curse of Strahd and Tomb of Annihilation as the 2 best 5E D&D adventures.

      The same 2 made my list of best adventures since 1985. Do gamers like dungeons more than WotC thinks? Does my gaming circle share similar tastes?

      Yes. https://dmdavid.com/tag/the-10-greatest-dungeons-dragons-adventures-since-1985/

      Keith AmmannK This user is from outside of this forum
      Keith AmmannK This user is from outside of this forum
      Keith Ammann
      wrote on last edited by
      #2

      @dmdavid Maybe gamers like hex crawls more than WotC thinks. 🙂

      My favorite parts of both those adventures, and my players' favorite parts, were the pick-your-pleasure quests that preceded Castle Ravenloft and the Tomb of the Nine Gods, not those locations themselves. The increase in player frustration and decrease in engagement in the Tomb of the Nine Gods, in particular, was palpable.

      David HartlageD 1 Reply Last reply
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      • Keith AmmannK Keith Ammann

        @dmdavid Maybe gamers like hex crawls more than WotC thinks. 🙂

        My favorite parts of both those adventures, and my players' favorite parts, were the pick-your-pleasure quests that preceded Castle Ravenloft and the Tomb of the Nine Gods, not those locations themselves. The increase in player frustration and decrease in engagement in the Tomb of the Nine Gods, in particular, was palpable.

        David HartlageD This user is from outside of this forum
        David HartlageD This user is from outside of this forum
        David Hartlage
        wrote on last edited by
        #3

        @KeithAmmann Both adventures do a great job of giving players a sense of freedom while still directing them to an end goal

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