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Wandering Adventure Party

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Sounds like a bitch problem

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  • S stamets@lemmy.dbzer0.com
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    eq0@literature.cafe
    wrote last edited by
    #2

    Metagaming kills the game!

    I took some very silly decisions because that’s how I thought the character would behave. Only once did I regret it: I made too shy a character and that made for a boring trip. Usually, it was a lot of fun. Honorable mention: being flown away by an angry dragon that I knew would be defeated soon without my character’s intervention, but my character obviously didn’t care. So they went >splat<. Worthy death at the end of a campaign!

    S 1 Reply Last reply
    21
    • S stamets@lemmy.dbzer0.com
      This post did not contain any content.
      MaxxieM This user is from outside of this forum
      MaxxieM This user is from outside of this forum
      Maxxie
      wrote last edited by
      #3

      Person on the left is calculating every move and winning battles so the other one can be a careless goober (also they’re dating)

      L inb4_foundthevegan@lemmy.worldI 2 Replies Last reply
      17
      • S stamets@lemmy.dbzer0.com
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        olgratin_magmatoe@slrpnk.net
        wrote last edited by
        #4

        I get around this by having the memory of a goldfish for metagaming knowledge.

        1 Reply Last reply
        3
        • S stamets@lemmy.dbzer0.com
          This post did not contain any content.
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          interdimensional_sharts@lemmy.world
          wrote last edited by
          #5

          Is that Jin from Lost

          F 1 Reply Last reply
          0
          • S stamets@lemmy.dbzer0.com
            This post did not contain any content.
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            jjjalljs@ttrpg.network
            wrote last edited by
            #6

            I feel like sometimes people refuse to “meta game” in a way that is also metagaming, except targeting bad outcomes instead of good.

            Like your characters live in a world with trolls. They’re not a secret. Choosing to intentionally avoid fire because “that’s metagaming” is also metagaming. You’re using your out of character knowledge (fire is effective) and then avoiding it.

            Usually cleared up with a "hey dm, what are common knowledge and myths about this stuff? or whatever.

            JackbyDevJ SigntistS 2 Replies Last reply
            108
            • I interdimensional_sharts@lemmy.world

              Is that Jin from Lost

              F This user is from outside of this forum
              F This user is from outside of this forum
              Final Remix
              wrote last edited by
              #7

              No, that’s Johnny Gat.

              1 Reply Last reply
              1
              • S stamets@lemmy.dbzer0.com
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                halfsalesman
                wrote last edited by
                #8

                Best of both worlds: Always role play a tactician or veteran if you have a lot of game knowledge and you want to use it.

                Play an idiot when you are playing a game set in a world or using a system you are completely unfamiliar with.

                1 Reply Last reply
                12
                • MaxxieM Maxxie

                  Person on the left is calculating every move and winning battles so the other one can be a careless goober (also they’re dating)

                  L This user is from outside of this forum
                  L This user is from outside of this forum
                  lyd@lemmy.ca
                  wrote last edited by
                  #9

                  This is exactly how my last D&D campaign went!

                  1 Reply Last reply
                  2
                  • MaxxieM Maxxie

                    Person on the left is calculating every move and winning battles so the other one can be a careless goober (also they’re dating)

                    inb4_foundthevegan@lemmy.worldI This user is from outside of this forum
                    inb4_foundthevegan@lemmy.worldI This user is from outside of this forum
                    inb4_foundthevegan@lemmy.world
                    wrote last edited by inb4_foundthevegan@lemmy.world
                    #10

                    1 Reply Last reply
                    22
                    • S stamets@lemmy.dbzer0.com
                      This post did not contain any content.
                      B This user is from outside of this forum
                      B This user is from outside of this forum
                      bizarroland@lemmy.world
                      wrote last edited by
                      #11

                      That’s why I always play half elves. I mean, they’re like 60 to 80 years old. They have seen some shit. They have learned some shit. They’ve been in human society that entire time, even if they’re only physically in their early 20s.

                      Reasonably, I have enough local background knowledge to address myriad situations.

                      swedneck@discuss.tchncs.deS R 2 Replies Last reply
                      2
                      • S stamets@lemmy.dbzer0.com
                        This post did not contain any content.
                        SabataS This user is from outside of this forum
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                        Sabata
                        wrote last edited by
                        #12

                        My low wiz eldrich knight that keeps touching blatantly cursed shit and just rolling with it.

                        I Q 2 Replies Last reply
                        2
                        • SabataS Sabata

                          My low wiz eldrich knight that keeps touching blatantly cursed shit and just rolling with it.

                          I This user is from outside of this forum
                          I This user is from outside of this forum
                          incognitomosquito@beehaw.org
                          wrote last edited by
                          #13

                          My tiny tortle sorcerer is obsessed with putting gems in his mouth. The DM knows this. The party knows this. It makes for some very funny conflicts

                          swedneck@discuss.tchncs.deS 1 Reply Last reply
                          5
                          • J jjjalljs@ttrpg.network

                            I feel like sometimes people refuse to “meta game” in a way that is also metagaming, except targeting bad outcomes instead of good.

                            Like your characters live in a world with trolls. They’re not a secret. Choosing to intentionally avoid fire because “that’s metagaming” is also metagaming. You’re using your out of character knowledge (fire is effective) and then avoiding it.

                            Usually cleared up with a "hey dm, what are common knowledge and myths about this stuff? or whatever.

                            JackbyDevJ This user is from outside of this forum
                            JackbyDevJ This user is from outside of this forum
                            JackbyDev
                            wrote last edited by
                            #14

                            Yes. It’s so annoying. A lot of good roleplaying is imagining a way your character would have/know something. Obviously you can take it too far, but it’s an important skills for keeping the game moving. Like, say one character is obviously falling for some sort of trap by a doppelganger. OOC you either know or are suspicious, but IC you don’t. You want to go with them so they aren’t alone. But you can’t just say that. Say something like, “I’ll tag along, I’m getting stir crazy and could go for a walk.” It’s technically metagaming but it’s a very different situation than doing something like telling that character not to go because the other person is suspicious when you genuinely have no reason to think they are.

                            Another good example of metagaming that so many people view as okay that they don’t even view it as metagaming is telling your party OOC how many hit points you have remaining the healer choosing who to heal and with what spells based on the information. Your character doesn’t know that number. A lot of times all you really know IC is if someone has less than half of their hit points remaining and a vague idea that barbarians can take more hits than wizards.

                            Obviously there are scenarios where this doesn’t hold but I find in general that metagaming which benefits everyone, doesn’t completely ruin encounters, and is done with an excuse that your character would actually reasonably do is typically okay.

                            Another example. I remember in one game we were trying to open a creaky rusty door quietly. Someone asked if anyone had oil. We all checked our inventory and nobody did. He explained that my character in heavy armor would likely have some because regular maintenance of it would require that. Which seemed fine. The DM agreed. So my character hands his character some oil.

                            X M 2 Replies Last reply
                            23
                            • J jjjalljs@ttrpg.network

                              I feel like sometimes people refuse to “meta game” in a way that is also metagaming, except targeting bad outcomes instead of good.

                              Like your characters live in a world with trolls. They’re not a secret. Choosing to intentionally avoid fire because “that’s metagaming” is also metagaming. You’re using your out of character knowledge (fire is effective) and then avoiding it.

                              Usually cleared up with a "hey dm, what are common knowledge and myths about this stuff? or whatever.

                              SigntistS This user is from outside of this forum
                              SigntistS This user is from outside of this forum
                              Signtist
                              wrote last edited by
                              #15

                              Eh, I know nothing about how to handle most dangerous animals, even ones that live in my area; I’d imagine that even in a world with trolls, regular people wouldn’t know anything about them.

                              If your character is a seasoned adventurer or monster enthusiast, sure, light it up, but if your backstory places you as the village baker for most of your life, running in with alchemist’s fire at the ready seems a bit strange.

                              Ultimately I’d consider it to be on the GM’s shoulders - if the only way your group is going to survive the troll encounter is with fire, then put an NPC in the local tavern who warms newcomers of a troll in the area, recommending that they have a lit torch at the ready.

                              R S R S 5 5 Replies Last reply
                              20
                              • JackbyDevJ JackbyDev

                                Yes. It’s so annoying. A lot of good roleplaying is imagining a way your character would have/know something. Obviously you can take it too far, but it’s an important skills for keeping the game moving. Like, say one character is obviously falling for some sort of trap by a doppelganger. OOC you either know or are suspicious, but IC you don’t. You want to go with them so they aren’t alone. But you can’t just say that. Say something like, “I’ll tag along, I’m getting stir crazy and could go for a walk.” It’s technically metagaming but it’s a very different situation than doing something like telling that character not to go because the other person is suspicious when you genuinely have no reason to think they are.

                                Another good example of metagaming that so many people view as okay that they don’t even view it as metagaming is telling your party OOC how many hit points you have remaining the healer choosing who to heal and with what spells based on the information. Your character doesn’t know that number. A lot of times all you really know IC is if someone has less than half of their hit points remaining and a vague idea that barbarians can take more hits than wizards.

                                Obviously there are scenarios where this doesn’t hold but I find in general that metagaming which benefits everyone, doesn’t completely ruin encounters, and is done with an excuse that your character would actually reasonably do is typically okay.

                                Another example. I remember in one game we were trying to open a creaky rusty door quietly. Someone asked if anyone had oil. We all checked our inventory and nobody did. He explained that my character in heavy armor would likely have some because regular maintenance of it would require that. Which seemed fine. The DM agreed. So my character hands his character some oil.

                                X This user is from outside of this forum
                                X This user is from outside of this forum
                                xm34@feddit.org
                                wrote last edited by xm34@feddit.org
                                #16

                                It’s funny. I know a lot of players who think like you, but I and many others go in the completely opposite direction. The tension in my combat encounters has increased significantly since my group and I started to only give vague health info. Suddenly, it’s a surprise agin when a character goes down and you can almost feel the tension every round when another hidden death save is rolled!

                                JackbyDevJ 1 Reply Last reply
                                8
                                • S stamets@lemmy.dbzer0.com
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                                  blackmist@feddit.ukB This user is from outside of this forum
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                                  blackmist@feddit.uk
                                  wrote last edited by
                                  #17

                                  I played all of Death Stranding 2 with BOOBA written on my back because I thought it was funny.

                                  1 Reply Last reply
                                  4
                                  • S stamets@lemmy.dbzer0.com
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                                    festnt@sh.itjust.worksF This user is from outside of this forum
                                    festnt@sh.itjust.worksF This user is from outside of this forum
                                    festnt@sh.itjust.works
                                    wrote last edited by
                                    #18

                                    obligatory pathfinder fixes that

                                    pf2e has an action called recall knowledge that lets you roll to see if your character knows something about something. in this case, player could ask if trolls have any weaknesses, and roll a recall knowledge check using society (trolls are humanoid) and they might be able to learn about the trolls’ fire weakness

                                    J Øπ3ŕO 2 Replies Last reply
                                    13
                                    • X xm34@feddit.org

                                      It’s funny. I know a lot of players who think like you, but I and many others go in the completely opposite direction. The tension in my combat encounters has increased significantly since my group and I started to only give vague health info. Suddenly, it’s a surprise agin when a character goes down and you can almost feel the tension every round when another hidden death save is rolled!

                                      JackbyDevJ This user is from outside of this forum
                                      JackbyDevJ This user is from outside of this forum
                                      JackbyDev
                                      wrote last edited by
                                      #19

                                      Combat damage is random and it’s still dramatic and exciting knowing everyone’s health. I think hiding death saves is better than hiding health though. Because in reality everyone would act super urgently seeing a friend collapse. When I’m DMing I explicitly say when things are bloodied (less than ½) and double bloodied (less than ¼) in addition to qualitative explanations.

                                      I think there are numbers worth hiding, I just don’t think character health is one. Like I think stealth rolls should be hidden. You shouldn’t have an idea that you’re not hiding well.

                                      J 1 Reply Last reply
                                      4
                                      • SigntistS Signtist

                                        Eh, I know nothing about how to handle most dangerous animals, even ones that live in my area; I’d imagine that even in a world with trolls, regular people wouldn’t know anything about them.

                                        If your character is a seasoned adventurer or monster enthusiast, sure, light it up, but if your backstory places you as the village baker for most of your life, running in with alchemist’s fire at the ready seems a bit strange.

                                        Ultimately I’d consider it to be on the GM’s shoulders - if the only way your group is going to survive the troll encounter is with fire, then put an NPC in the local tavern who warms newcomers of a troll in the area, recommending that they have a lit torch at the ready.

                                        R This user is from outside of this forum
                                        R This user is from outside of this forum
                                        ryathal@sh.itjust.works
                                        wrote last edited by
                                        #20

                                        Counterpoint, fire was historically used to drive away predators and is commonly depicted in movies as well. A random townsfolk may not know all the particulars, but put fire between the bad thing and yourself is a reasonable strategy for most monsters. It becomes a metagaming problem if it’s only done against monsters that don’t resist fire.

                                        SigntistS 1 Reply Last reply
                                        12
                                        • festnt@sh.itjust.worksF festnt@sh.itjust.works

                                          obligatory pathfinder fixes that

                                          pf2e has an action called recall knowledge that lets you roll to see if your character knows something about something. in this case, player could ask if trolls have any weaknesses, and roll a recall knowledge check using society (trolls are humanoid) and they might be able to learn about the trolls’ fire weakness

                                          J This user is from outside of this forum
                                          J This user is from outside of this forum
                                          jesus_666@lemmy.world
                                          wrote last edited by
                                          #21

                                          Plenty of systems have something for that, often with a variety of options.

                                          A bookish Exalted character might roll Intelligence + Lore to remember having learned about the weakness to fire before. Or maybe Intelligence + Occult if the weakness is supernatural in nature. A combat-oriented character might roll Wits + War to deduce that fire is needed based on the knowledge of old battle reports involving trolls. Maybe even something involving Survival if they’re familiar with a region trolls can appear in.

                                          A game with a flexible skill system has a lot of room for such things.

                                          J festnt@sh.itjust.worksF 2 Replies Last reply
                                          12

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