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Sounds like a bitch problem

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  • S stamets@lemmy.dbzer0.com
    This post did not contain any content.
    blackmist@feddit.ukB This user is from outside of this forum
    blackmist@feddit.ukB This user is from outside of this forum
    blackmist@feddit.uk
    wrote last edited by
    #17

    I played all of Death Stranding 2 with BOOBA written on my back because I thought it was funny.

    1 Reply Last reply
    4
    • S stamets@lemmy.dbzer0.com
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      festnt@sh.itjust.worksF This user is from outside of this forum
      festnt@sh.itjust.worksF This user is from outside of this forum
      festnt@sh.itjust.works
      wrote last edited by
      #18

      obligatory pathfinder fixes that

      pf2e has an action called recall knowledge that lets you roll to see if your character knows something about something. in this case, player could ask if trolls have any weaknesses, and roll a recall knowledge check using society (trolls are humanoid) and they might be able to learn about the trolls’ fire weakness

      J Øπ3ŕO 2 Replies Last reply
      13
      • X xm34@feddit.org

        It’s funny. I know a lot of players who think like you, but I and many others go in the completely opposite direction. The tension in my combat encounters has increased significantly since my group and I started to only give vague health info. Suddenly, it’s a surprise agin when a character goes down and you can almost feel the tension every round when another hidden death save is rolled!

        JackbyDevJ This user is from outside of this forum
        JackbyDevJ This user is from outside of this forum
        JackbyDev
        wrote last edited by
        #19

        Combat damage is random and it’s still dramatic and exciting knowing everyone’s health. I think hiding death saves is better than hiding health though. Because in reality everyone would act super urgently seeing a friend collapse. When I’m DMing I explicitly say when things are bloodied (less than ½) and double bloodied (less than ¼) in addition to qualitative explanations.

        I think there are numbers worth hiding, I just don’t think character health is one. Like I think stealth rolls should be hidden. You shouldn’t have an idea that you’re not hiding well.

        J 1 Reply Last reply
        5
        • SigntistS Signtist

          Eh, I know nothing about how to handle most dangerous animals, even ones that live in my area; I’d imagine that even in a world with trolls, regular people wouldn’t know anything about them.

          If your character is a seasoned adventurer or monster enthusiast, sure, light it up, but if your backstory places you as the village baker for most of your life, running in with alchemist’s fire at the ready seems a bit strange.

          Ultimately I’d consider it to be on the GM’s shoulders - if the only way your group is going to survive the troll encounter is with fire, then put an NPC in the local tavern who warms newcomers of a troll in the area, recommending that they have a lit torch at the ready.

          R This user is from outside of this forum
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          ryathal@sh.itjust.works
          wrote last edited by
          #20

          Counterpoint, fire was historically used to drive away predators and is commonly depicted in movies as well. A random townsfolk may not know all the particulars, but put fire between the bad thing and yourself is a reasonable strategy for most monsters. It becomes a metagaming problem if it’s only done against monsters that don’t resist fire.

          SigntistS 1 Reply Last reply
          13
          • festnt@sh.itjust.worksF festnt@sh.itjust.works

            obligatory pathfinder fixes that

            pf2e has an action called recall knowledge that lets you roll to see if your character knows something about something. in this case, player could ask if trolls have any weaknesses, and roll a recall knowledge check using society (trolls are humanoid) and they might be able to learn about the trolls’ fire weakness

            J This user is from outside of this forum
            J This user is from outside of this forum
            jesus_666@lemmy.world
            wrote last edited by
            #21

            Plenty of systems have something for that, often with a variety of options.

            A bookish Exalted character might roll Intelligence + Lore to remember having learned about the weakness to fire before. Or maybe Intelligence + Occult if the weakness is supernatural in nature. A combat-oriented character might roll Wits + War to deduce that fire is needed based on the knowledge of old battle reports involving trolls. Maybe even something involving Survival if they’re familiar with a region trolls can appear in.

            A game with a flexible skill system has a lot of room for such things.

            J festnt@sh.itjust.worksF 2 Replies Last reply
            12
            • R ryathal@sh.itjust.works

              Counterpoint, fire was historically used to drive away predators and is commonly depicted in movies as well. A random townsfolk may not know all the particulars, but put fire between the bad thing and yourself is a reasonable strategy for most monsters. It becomes a metagaming problem if it’s only done against monsters that don’t resist fire.

              SigntistS This user is from outside of this forum
              SigntistS This user is from outside of this forum
              Signtist
              wrote last edited by
              #22

              Oh, sure, you could absolutely make a case for your character accidentally stumbling on the right answer simply because fire is a good weapon, and a good roleplayer could use that to their advantage to metagame a bit more acceptably, but there’s a difference between that and just automatically grabbing fire stuff because you the player know it’s good against trolls.

              infynis@midwest.socialI 1 Reply Last reply
              6
              • J jesus_666@lemmy.world

                Plenty of systems have something for that, often with a variety of options.

                A bookish Exalted character might roll Intelligence + Lore to remember having learned about the weakness to fire before. Or maybe Intelligence + Occult if the weakness is supernatural in nature. A combat-oriented character might roll Wits + War to deduce that fire is needed based on the knowledge of old battle reports involving trolls. Maybe even something involving Survival if they’re familiar with a region trolls can appear in.

                A game with a flexible skill system has a lot of room for such things.

                J This user is from outside of this forum
                J This user is from outside of this forum
                jjjalljs@ttrpg.network
                wrote last edited by
                #23

                Plenty of systems have something for that, often with a variety of options.

                I believe 5e has a similar rule, but it seems rare for players to have actually read the rules. I don’t think D&D is especially detailed about this, but I don’t know where the book is to check. I don’t think they give DCs, where I wouldn’t be surprised if Pathfinder 2e had a simple “target number is 8 + the creature’s HD” formula with guidance on what to do for the range of possible outcomes.

                S festnt@sh.itjust.worksF 2 Replies Last reply
                6
                • JackbyDevJ JackbyDev

                  Combat damage is random and it’s still dramatic and exciting knowing everyone’s health. I think hiding death saves is better than hiding health though. Because in reality everyone would act super urgently seeing a friend collapse. When I’m DMing I explicitly say when things are bloodied (less than ½) and double bloodied (less than ¼) in addition to qualitative explanations.

                  I think there are numbers worth hiding, I just don’t think character health is one. Like I think stealth rolls should be hidden. You shouldn’t have an idea that you’re not hiding well.

                  J This user is from outside of this forum
                  J This user is from outside of this forum
                  jjjalljs@ttrpg.network
                  wrote last edited by
                  #24

                  Like I think stealth rolls should be hidden. You shouldn’t have an idea that you’re not hiding well.

                  I don’t have the players actually make the stealth roll until something opposes it. They’re doing the best they can. Here comes the guard. Roll, please.

                  JackbyDevJ 1 Reply Last reply
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                  • S stamets@lemmy.dbzer0.com
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                    bradleyuffner@lemmy.world
                    wrote last edited by bradleyuffner@lemmy.world
                    #25

                    I’ll take a meta gamer over someone with “my guy” syndrome any day. At least they’ll progress the plot.

                    S underpantsweevil@lemmy.worldU 2 Replies Last reply
                    10
                    • B bradleyuffner@lemmy.world

                      I’ll take a meta gamer over someone with “my guy” syndrome any day. At least they’ll progress the plot.

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                      sunsofold@lemmings.world
                      wrote last edited by
                      #26

                      My guy syndrome?

                      B 1 Reply Last reply
                      4
                      • S sunsofold@lemmings.world

                        My guy syndrome?

                        B This user is from outside of this forum
                        B This user is from outside of this forum
                        bradleyuffner@lemmy.world
                        wrote last edited by
                        #27

                        Link Preview Image
                        What is "my guy syndrome" and how do I handle it?

                        I've been reading forum posts and blogs who mention "my guy" syndrome as a specific type of difficult player, but I can't seem to find a solid definition for the term. Can someone explain this part...

                        favicon

                        Role-playing Games Stack Exchange (rpg.stackexchange.com)

                        S 1 Reply Last reply
                        6
                        • J jjjalljs@ttrpg.network

                          Plenty of systems have something for that, often with a variety of options.

                          I believe 5e has a similar rule, but it seems rare for players to have actually read the rules. I don’t think D&D is especially detailed about this, but I don’t know where the book is to check. I don’t think they give DCs, where I wouldn’t be surprised if Pathfinder 2e had a simple “target number is 8 + the creature’s HD” formula with guidance on what to do for the range of possible outcomes.

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                          straysojourner@lemmy.world
                          wrote last edited by
                          #28

                          Iirc it’s a level DC based off of the monsters level

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                          • S stamets@lemmy.dbzer0.com
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                            Øπ3ŕO This user is from outside of this forum
                            Øπ3ŕO This user is from outside of this forum
                            Øπ3ŕ
                            wrote last edited by
                            #29

                            Some people just like rolling up new PCs 🤷🏼‍♂️😅😶

                            1 Reply Last reply
                            2
                            • festnt@sh.itjust.worksF festnt@sh.itjust.works

                              obligatory pathfinder fixes that

                              pf2e has an action called recall knowledge that lets you roll to see if your character knows something about something. in this case, player could ask if trolls have any weaknesses, and roll a recall knowledge check using society (trolls are humanoid) and they might be able to learn about the trolls’ fire weakness

                              Øπ3ŕO This user is from outside of this forum
                              Øπ3ŕO This user is from outside of this forum
                              Øπ3ŕ
                              wrote last edited by
                              #30

                              Without looking it up, I’m fairly certain that Arcana, Nature, and maybe even Survival checks can all be employed to fill this “character knowledge” confirmation, and have always been used for this and more. 🤦🏼‍♂️

                              festnt@sh.itjust.worksF 1 Reply Last reply
                              9
                              • B bradleyuffner@lemmy.world

                                Link Preview Image
                                What is "my guy syndrome" and how do I handle it?

                                I've been reading forum posts and blogs who mention "my guy" syndrome as a specific type of difficult player, but I can't seem to find a solid definition for the term. Can someone explain this part...

                                favicon

                                Role-playing Games Stack Exchange (rpg.stackexchange.com)

                                S This user is from outside of this forum
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                                sunsofold@lemmings.world
                                wrote last edited by
                                #31

                                Ah, okay then. Hadn’t seen it in that phrasing before. Pretty stupid as an idea though. The issue is not that someone wants to follow diagetic character motivations, or even that someone else wants to play with a focus on successful combat encounters regardless of diagetic knowledge. It’s that they both ended up at the same table. The DM fucked up by not setting expectations regarding the kind of table they were running. It is our duty as organizers of play to prevent these kinds of people from playing different games at the same table.

                                infynis@midwest.socialI 1 Reply Last reply
                                10
                                • B bizarroland@lemmy.world

                                  That’s why I always play half elves. I mean, they’re like 60 to 80 years old. They have seen some shit. They have learned some shit. They’ve been in human society that entire time, even if they’re only physically in their early 20s.

                                  Reasonably, I have enough local background knowledge to address myriad situations.

                                  swedneck@discuss.tchncs.deS This user is from outside of this forum
                                  swedneck@discuss.tchncs.deS This user is from outside of this forum
                                  swedneck@discuss.tchncs.de
                                  wrote last edited by
                                  #32

                                  slightly neurotic diviner who almost always knows what’s optimal, and struggles between doing the obviously ideal thing or rejecting that and knowingly doing something suboptimal so they aren’t just a puppet to the magic

                                  1 Reply Last reply
                                  2
                                  • I incognitomosquito@beehaw.org

                                    My tiny tortle sorcerer is obsessed with putting gems in his mouth. The DM knows this. The party knows this. It makes for some very funny conflicts

                                    swedneck@discuss.tchncs.deS This user is from outside of this forum
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                                    swedneck@discuss.tchncs.de
                                    wrote last edited by swedneck@discuss.tchncs.de
                                    #33

                                    please tell me they experience different flavours from gems, like they’re candy, but the other party members keep trying to taste gems and it’s always just flavourless crystal.

                                    and every now and then your sorcerer meets someone who shares their baffling ability to use gems as infinite gobstoppers, and they start enthusiastically chatting about what materials and cuts are best, as everyone else just looks on in confusion and exasperation

                                    1 Reply Last reply
                                    0
                                    • J jjjalljs@ttrpg.network

                                      Like I think stealth rolls should be hidden. You shouldn’t have an idea that you’re not hiding well.

                                      I don’t have the players actually make the stealth roll until something opposes it. They’re doing the best they can. Here comes the guard. Roll, please.

                                      JackbyDevJ This user is from outside of this forum
                                      JackbyDevJ This user is from outside of this forum
                                      JackbyDev
                                      wrote last edited by
                                      #34

                                      That’s how I did it when I DMed. On the off chance they need to make a check and I don’t want to alert them I just use passive or roll for them.

                                      1 Reply Last reply
                                      4
                                      • SigntistS Signtist

                                        Oh, sure, you could absolutely make a case for your character accidentally stumbling on the right answer simply because fire is a good weapon, and a good roleplayer could use that to their advantage to metagame a bit more acceptably, but there’s a difference between that and just automatically grabbing fire stuff because you the player know it’s good against trolls.

                                        infynis@midwest.socialI This user is from outside of this forum
                                        infynis@midwest.socialI This user is from outside of this forum
                                        infynis@midwest.social
                                        wrote last edited by infynis@midwest.social
                                        #35

                                        Yeah, this is the way.

                                        We just fought a Troll in a Pathfinder session I was in. I’m playing an Athamaru (fish person) new to dry land, so I don’t have a ton of knowledge about stuff like fire. But the Druid hitting it with a fire spell, and the GM describing the way the Troll reacts is enough to naturally gain that knowledge on the spot. There are all kinds of reasons a character might not know even common monster weaknesses.

                                        I think doing this kind of metagaming is important, because it gives opportunities for specific characters to stand out. If you have a party member with monster knowledge, it’s cooler for them to yell a warning, than it is for everyone to just act like they already know

                                        1 Reply Last reply
                                        5
                                        • S sunsofold@lemmings.world

                                          Ah, okay then. Hadn’t seen it in that phrasing before. Pretty stupid as an idea though. The issue is not that someone wants to follow diagetic character motivations, or even that someone else wants to play with a focus on successful combat encounters regardless of diagetic knowledge. It’s that they both ended up at the same table. The DM fucked up by not setting expectations regarding the kind of table they were running. It is our duty as organizers of play to prevent these kinds of people from playing different games at the same table.

                                          infynis@midwest.socialI This user is from outside of this forum
                                          infynis@midwest.socialI This user is from outside of this forum
                                          infynis@midwest.social
                                          wrote last edited by
                                          #36

                                          It’s not just the GM’s responsibility. All the players at the table should be having those discussions throughout play

                                          1 Reply Last reply
                                          4

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