Sounds like a bitch problem
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Itâs really as simple as asking your GM if your character would know this. âHey GM, would my character know if the troll is weak to fire?â and youâll either get âNo, your character is unfamiliar with this region and it creaturesâ or âYes, your friend in the town guard recited his tale of falling such a beast at your last postingâ. A lot of people enjoy this game to role-play, and using knowledge your character wouldnât have can take the fun out of it.
because I love being told âyour character knows nothing about subject that you personally are intimately familiar withâ. Makes for fun game play, I promise.
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Forcing a whole table full of people to deliberately be ignorant and pretend to âdiscoverâ things that they already know isnât fun, itâs tedious
Thatâs like, your opinion man.
Seriously, that is an opinion yet you write it as a general truth. Please donât do that. There are tables that enjoy the role-playing aspect more, including âmy character wouldnât know thatâ. I would know, Iâm part of one table like that.
Itâs an opinion that I agree with and therefore it is absolute fact and is not to be questioned. Please send all complaints to file 13.
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âThe read-aloud text spend a lot of time descrribing that door-â
fuck yeah weâre searching that bitch again. We call that media literacy, and thatâs a good thing.
So just to recap. You posted a giant message saying your problems, I posted one of about the same length giving a rebuttal and you dismissed it all out of hand and gave a single line response?
Good luck on ever getting me to read one of your comments again.
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Wat? They absolutely are belittling people that play the game as it is written⊠You think âplay letâs pretend with diceâ is not meant in a derogatory way just because they said âthatâs fineâ after? Even then followed up with basically âyou wonât catch me doing thatâ. Their entire post is absolutely âyucking the yumsâ of everyone that doesnât play DnD as a combat only tactical board game.
I never said it wasnât derogatory, and yes actually, acknowledging that different ways to play the game are fine does absolutely make it okay. âTell me ahead of time and I wonât play at your tableâ
âYou wonât catch me doing thatâ ya bro they want to play the game the way they have fun and not force themselves to play it a way they donât enjoy for the benefit of others. And instead of letting that be, you have to whine and okay the victim.
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I wonât deny that Iâm being an ass, but I will point out that the conversation started with the original post effectively calling me a bitch. Me being somewhat of an ass is a measured and proportionate response.
No, the conversation did not start out with you being effectively called a bitch. A meme was posted that you decided to take incredibly seriously and incredibly personally. But you are 100% being an ass.
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I wonât deny that Iâm being an ass, but I will point out that the conversation started with the original post effectively calling me a bitch. Me being somewhat of an ass is a measured and proportionate response.
I mean, yeah absolutely and I agree. I didnât say you were being nice, but the double standard where they think they get to tell people who they accuse of metagaming (whether they are or arenât) that theyâre playing it wrong and to do something else when they would go absolutely insane if it was the other way around has always triggered me immediately. Just let people play the game they wanna play it
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Forcing a whole table full of people to deliberately be ignorant and pretend to âdiscoverâ things that they already know isnât fun, itâs tedious. Even most âroleplay over gamingâ types are still there to roleplay being a heroic skilled figure, not a dribbling moron that knows nothing about their own world.
Pretending to be a moron can be fun for some players, if theyâre freely choosing to do it themselves. Being forced into it, especially if it happens multiple times, isnât fun for most people. The guy on the right in that meme does not look like someone whoâs having fun, just someone whoâs briefly tolerating some bullshit so he can get on with the rest of the game.
This is the DM being thin-skinned about the fact that they wanted the players to have a challenge, and when it turned out not to be, wanting them to pretend like it was anyway so that they can tell themselves it was a good game.
Question. Do you know how to escape a car thatâs upside down and submerged in water? Because if you donât, there are a lot of things that are going to get you killed due to not being aware of what the issue is. itâs a danger that not everyone on the earth is familiar with despite the fact that it is a hyper common vehicle
This is a bad example. The point of the fire thing is that all experienced RPG players or readers of common fantasy literature know âtrolls -> fireâ. Youâve picked a scenario that would also be obscure outside of a hypothetical game outside of the real world. Iâm not questioning the possible existence of a world where professional mercenaries donât know that trolls are vulnerable to fire, but I do question its value as a fun game setting.
I really donât know what is so hard to understand about this. You are playing a role-playing game. Part of the role-playing game is that you are playing a role due to, you know, it being role-playing game. One of those roles is that you are an inexperienced adventurer. The expectation is that you as an inexperienced adventurer would not know the detail of a monster that an experienced adventurer would know.
No one is saying you cannot use fire. Everyone is saying you cannot prepare only fire spells when going to this area because that would be you having information to knowledge that your character does not have. But do you want to know what every single DM would reward? You go into a library to look up trolls. If you know that theyâre supposed to be trolls in a specific area because itâs called troll canyon, do some research. I guarantee you that the DM will actually reward you.
What you want is a reward given for no effort. You want to say that your character has the information because you as a player have the information, but again, this is a role-playing game and you are playing a role that doesnât have the information that your player has. The limitations on you being an inexperienced character and not having access to that information is something that you should probably ask the DM at the start, but it also does mean that youâre going to be limiting pretty severely the role-playing aspect of the role-playing game. If you would like to have your cake and eat it too, then I highly recommend trying to do something in the game that would actually demonstrate that your character is trying to learn something about the various creatures, so that way you could not only get vulnerabilities from that, but also be rewarded in general and look like a team player trying to help out everybody by getting the information across to everyone instead of just assuming that they are allowed to have the thing themselves Just a general hint and tip from a DM who is tired of this shit.
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If your playing a dumb character, then rolling through troll canyon without doing research first is exactly what that character would doâŠ
Respect for the RPingâŠ
EXACTLY.
People in this thread keep saying that they should be expected to keep the information that they as a player have because itâs obvious. No one is really giving an argument other than the fact that it hurts my fun. No one else who is making that argument is thinking about how the fact that that hurts other players fun because it makes it all about them.
You are hitting the nail on the head. You are able to have your cake and eat it too if you combine the roleplay with learning the information. You know youâre going to a place called Troll Canyon? Go do the research. Suddenly you now do know that they are weak to fire. No one can argue that fact, and everyone can prepare. Moreover, youâre also going to be in an area where you could probably get some extra fire stuff to help take care of them. Itâs also the type of cleverness that a DM will actually reward instead of just going. Oh yeah, of course you would know the thing for no reason.
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because I love being told âyour character knows nothing about subject that you personally are intimately familiar withâ. Makes for fun game play, I promise.
It genuinely does. You might know a lot about the current state of speed running an obscure N64 game that was only released for a week in a single store in Japan, but your dnd character certainly does not
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in the remaster trolls have the humanoid trait, so they use society. GM can rule to change that, though.
So, Nature or Survival, then. Different rolls for different outcomes, but the point stands. đ«Ą
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EXACTLY.
People in this thread keep saying that they should be expected to keep the information that they as a player have because itâs obvious. No one is really giving an argument other than the fact that it hurts my fun. No one else who is making that argument is thinking about how the fact that that hurts other players fun because it makes it all about them.
You are hitting the nail on the head. You are able to have your cake and eat it too if you combine the roleplay with learning the information. You know youâre going to a place called Troll Canyon? Go do the research. Suddenly you now do know that they are weak to fire. No one can argue that fact, and everyone can prepare. Moreover, youâre also going to be in an area where you could probably get some extra fire stuff to help take care of them. Itâs also the type of cleverness that a DM will actually reward instead of just going. Oh yeah, of course you would know the thing for no reason.
That absolutely makes sense.
I donât do tabletop, but when I start a new game and am playing it the first time, I donât go around reading guides. This gives me the fun that people say they donât get from games nowadays.
e.g. Playing DOS2:DE, it was from reading something in-game that I realised that Trolls were regenerative and weak to fire. Then I proceeded to splotch poison on them and then fire up the poison puddle.
And of course, I hadnât played a game with trolls before and didnât know about their special characteristics. But even if I had played such a thing, I would go into another game with a fresh mind, because just having the same name doesnât make the the same entity in 2 different worlds. -
I really donât know what is so hard to understand about this. You are playing a role-playing game. Part of the role-playing game is that you are playing a role due to, you know, it being role-playing game. One of those roles is that you are an inexperienced adventurer. The expectation is that you as an inexperienced adventurer would not know the detail of a monster that an experienced adventurer would know.
No one is saying you cannot use fire. Everyone is saying you cannot prepare only fire spells when going to this area because that would be you having information to knowledge that your character does not have. But do you want to know what every single DM would reward? You go into a library to look up trolls. If you know that theyâre supposed to be trolls in a specific area because itâs called troll canyon, do some research. I guarantee you that the DM will actually reward you.
What you want is a reward given for no effort. You want to say that your character has the information because you as a player have the information, but again, this is a role-playing game and you are playing a role that doesnât have the information that your player has. The limitations on you being an inexperienced character and not having access to that information is something that you should probably ask the DM at the start, but it also does mean that youâre going to be limiting pretty severely the role-playing aspect of the role-playing game. If you would like to have your cake and eat it too, then I highly recommend trying to do something in the game that would actually demonstrate that your character is trying to learn something about the various creatures, so that way you could not only get vulnerabilities from that, but also be rewarded in general and look like a team player trying to help out everybody by getting the information across to everyone instead of just assuming that they are allowed to have the thing themselves Just a general hint and tip from a DM who is tired of this shit.
Just a general hint and tip from a DM who is tired of this shit.
Try being a better DM that doesnât unnecessarily put their players into unsatisfying situations where they have to play against themselves. Make the thing their characters learn actually be something the player has to learn, instead of scolding them and calling them âbitchesâ when they donât jump through your hoops.
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Just a general hint and tip from a DM who is tired of this shit.
Try being a better DM that doesnât unnecessarily put their players into unsatisfying situations where they have to play against themselves. Make the thing their characters learn actually be something the player has to learn, instead of scolding them and calling them âbitchesâ when they donât jump through your hoops.
donât jump through your hoops
looks inside
The hoops are basic gameplay mechanics
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Just a general hint and tip from a DM who is tired of this shit.
Try being a better DM that doesnât unnecessarily put their players into unsatisfying situations where they have to play against themselves. Make the thing their characters learn actually be something the player has to learn, instead of scolding them and calling them âbitchesâ when they donât jump through your hoops.
Damn you really think that only your vision is the acceptable one. To the point where your âargumentâ devolves into insulting those that donât see it like you do.
Stop it. Get some help.
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In my experience, knowledge checks are for âMy character has a high int stat and I canât be bothered to think about this puzzle, solve it for meâ.
Ah. We tend to give players a DC to beat (usually 10+HD), with success giving you the description blurb in the MM and the accurate answer to one question (typically: vulnerability, best/worst save, special ability). Extra questions for every 5 above the DC.
So a Wizard or Bard or equivalent typically knows that trolls are weak against fire and illithids eat your brains. A low skill/int character will struggle to recall anything useful.
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Those are both great examples of why a character might try to throw anti-troll paste (tar) at trolls.
::: spoiler spoiler A red cape doesnât mean anything different than a black cape to a bull, and sucking venom from a snakebite isnât a thing outside of movies. It wonât hurt, but it wonât do much good either. One myth that will cause damage is putting ice on a pit viper bite though, so remember to avoid doing that. :::
Huh, TIL on the snakebite thing. I was pulling that from an old boy scout manual, just remember something about cutting the wound site first.
The red of the cape setting off a bull is a myth, sure; but you still donât want to wave any capes around in front of a pissed off bull! Iâll stand by how I phrased that claim
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Funny that you use those examples, since theyâre both wrong. If anything, we should be running at the trolls with stinky socks because someone wanted to sound smart at a bar once and made up a factoid that spread like wildfire among the common folk.
The red is done for dramatic effect in rodeos; itâs movement they react to. Especially if theyâre feeling agitated, as in a rodeo.
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The red is done for dramatic effect in rodeos; itâs movement they react to. Especially if theyâre feeling agitated, as in a rodeo.
Yeah, after they stick them with banderillas to scare and anger them into aggression. Without all the prep work to weaken and anger the bull, the cape wouldnât provoke it at all.
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if your headed to a place called troll canyon you should probably do some research on what trolls are weak to beforehand
âDonât worry, itâs just a name!â
Gets attacked by trolls.
âI thought it was just a name!â
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I feel like trolls are common enough that even a farmer would know they donât like fire or acid. And yet, some DMs will make you roll a dungeoneering or other knowledge check to see if your adventurer knows.
Trolls are only common if theyâre made common, though. Like, theyâre common in the Forgotten Realms, or Golarion, or whatever, but commonality is out the window in a homebrew setting.