Skip to content
0
  • Home
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
  • Home
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Sketchy)
  • No Skin
Collapse

Wandering Adventure Party

  1. Home
  2. RPGMemes
  3. Cope

Cope

Scheduled Pinned Locked Moved RPGMemes
rpgmemes
84 Posts 43 Posters 11 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • S sunsofold@lemmings.world

    There is approximately zero weight to being the roller. If the added task of rolling a die you would normally ask them to roll is going to be the straw to break your back, you’re probably dealing with something else.

    C This user is from outside of this forum
    C This user is from outside of this forum
    chillhelm@lemmy.world
    wrote last edited by chillhelm@lemmy.world
    #81

    Well but it’s not just the rolling is it? And it’s not just “a die”. Its ALL the dice. And not just the ones I would ask them to roll, but the ones they’d normally roll unquestioned. And all their class feats and modifiers and Free Rerolls and on and on and on. Either the GM has all that data (and must therefore manage it) when making a roll or he has to request the mechanical data from the players, which is just as immersion breaking and way more time consuming.

    1 Reply Last reply
    1
    • S sunsofold@lemmings.world

      That’s why you would keep the randomness of the dice, but isolate it. It’s easy to trust a DM to be reasonable when it comes to some things, but the randomness is useful in making the play more interesting, and people aren’t great at creating statistically distributed randomness. And if your DM is just looking at the die and saying, ‘yah’ or ‘nah,’ they shouldn’t be your DM. If your players can’t handle being told their characters’ attack didn’t land, they aren’t ready to play the game. It isn’t possible to win or lose DnD, but it’s absolutely possible to succeed or fail to play.

      And you wouldn’t be removing the mechanical elements, such as the smite, just putting player focus on the diegetic space. They can still smite, but with their attention spent on thinking about the righteous smash of their weapon against the enemy’s armour and less on going ‘okay, then we carry the one, and…’

      underpantsweevil@lemmy.worldU This user is from outside of this forum
      underpantsweevil@lemmy.worldU This user is from outside of this forum
      underpantsweevil@lemmy.world
      wrote last edited by
      #82

      And if your DM is just looking at the die and saying, ‘yah’ or ‘nah,’ they shouldn’t be your DM

      Where do you think DMs come from?

      1 Reply Last reply
      0
      • C Cethin

        I agree totally, but the rolls that aren’t supposed to be behind the screen shouldn’t be. It removes agency from the players when the DM is deciding what they can and can’t do. Like you said, there are plenty of things they do control. There’s no reason to control other things. There should be hidden checks for things like spotting traps/enemies they aren’t aware of, and things like that. Their actions shouldn’t be hidden though.

        F This user is from outside of this forum
        F This user is from outside of this forum
        frostedtrailblazer@lemmy.zip
        wrote last edited by
        #83

        I would say it shouldn’t be something you do often. Maybe if you’re secretly charmed or mind controlled I could see it, but I don’t think there would be too many instances a DM should be hiding a player’s roll.

        For sure the DM shouldn’t abuse the player’s trust in those situations either. If it’s a hidden roll, the DM shouldn’t be lying about if the player actually passed the check or not.

        I can see the appeal, for instance, of having the party running for their lives to escape a collapsing cave and having players make hidden rolls as they perform strength and dexterity checks on the way out. There can be tension behind not knowing if you pass or fail. Killing a player that way would kinda suck though rather than having some sort of funny outcome if they fail, imo.

        1 Reply Last reply
        1
        • J jjjalljs@ttrpg.network

          The confusion here is there are a few different ways of playing D&D and many different types of DMs out there.

          This is an important point. There’s not really a “right” way to play so much as a “right way for your group”.

          I don’t think D&D specifically does a good job of guiding groups into finding what they’ll enjoy. It comes loaded with a lot of assumptions, and then different players can sit down at a table without realizing how different their axioms are.

          F This user is from outside of this forum
          F This user is from outside of this forum
          frostedtrailblazer@lemmy.zip
          wrote last edited by
          #84

          DMs are encouraged to be the guides for players, some players may not even know what type of player they will be until they sit down and play.

          I agree there can be quite a range of differences for how people play. A balanced campaign can at least keep both role players and dungeon junkies happy, I feel.

          1 Reply Last reply
          0

          Reply
          • Reply as topic
          Log in to reply
          • Oldest to Newest
          • Newest to Oldest
          • Most Votes


          • Login

          • Login or register to search.
          Powered by NodeBB Contributors
          • First post
            Last post