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Wandering Adventure Party

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A lesson so many need to learn

Scheduled Pinned Locked Moved Pathfinder
rpgmemes
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  • dfyx@lemmy.helios42.deD dfyx@lemmy.helios42.de

    Without saying anything negative about D&D 5e, let me tell you about two of my personal favorites:

    The Dark Eye

    Under the name “Das Schwarze Auge”, this is one of the most popular systems in Germany and has existed since the mid 80s and the latest edition has been available in English for about a decade now. There are dozens of source books and hundreds of official campaigns and standalone adventures, all set in the same world and a single ongoing canon (apart from a few early works that have been retconned). There are decades of detailed in-world history that you can use as a background for your own campaign if you want or selectively ignore if you want to focus on your own interpretation of what the world should look like.

    Mechanics-wise it’s a lot less board-game-like than some 70s/80s/90s systems while not going the full “storytelling first” route that many more moderns systems seem to prefer. On top of the eight basic attributes, characters can select from a pool of skills and feats that cover everything from combat to magic to social interaction to crafts and hobbies. The system focuses a lot less on combat than other high fantasy systems and it’s absolutely viable to have a group of purely social-focused characters that never get into a single fight but still get to use a lot of the system’s mechanics.

    Overall it’s relatively complex if you want to use absolutely every rule but at the same time very versatile and can be customized to your playstyle.

    Opus Anima / Opus Anima Investigation

    Sadly out of print and never officially translated to English so I’ll focus on the one thing that works without the official setting: it’s one of the simplest systems I’ve ever seen. It uses a pool of D2s (odd/even on D6, coins, red/black cards, whatever you have on hand) where the number of dice is determined by a basic attribute and a skill that can be combined however the situation requires. Dexterity + mechanics to build something, perception + mechanics to recognize a mechanism, knowledge + mechanics to understand the underlying principles or remember who invented something. To avoid experienced characters failing an easy check out of pure bad luck, everything over 10 dice is not rolled but gives half a success (rounded up) automatically. That’s it. That’s the whole system.

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    eneff@discuss.tchncs.de
    wrote last edited by eneff@discuss.tchncs.de
    #28

    For anyone (thinking about) playing The Dark Eye:

    Check out the character manager/creator Optolith, it’s wonderful!

    dfyx@lemmy.helios42.deD 1 Reply Last reply
    7
    • KichaeK Kichae

      The bestiary is also really good (and free!). There are thousands of enemies, most of which have solid gimmicks that tell you straight from the stat block how you can best run the creature. And the they’re balanced to the same levels as players, so encounter power budgets are very intuitive.

      The game gets a bit of a bad rap for having “nitpicky” rules, but people often seem to fail to recognize that the rules are spelling out how people already usually resolve things, rather than introducing something novel. It’s written in a very systematized way, and people aren’t used to reading about their intuitive experiences in systematized language.

      The game’s broader community’s obsession with rules orthodoxy doesn’t help…

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      sbv@sh.itjust.works
      wrote last edited by
      #29

      thousands of enemies, most of which have solid gimmicks that tell you straight from the stat block how you can best run the creature

      That’s exactly what I want. I spent so much time looking at https://www.themonstersknow.com/ when DMing 5e. I like encounter design, but I feel like I had to work hard to make it passable, rather than work hard to make it excellent.

      NielsBohronN 1 Reply Last reply
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      • B bartydecanter@lemmy.sdf.org

        If you’re looking to run a cyberpunk setting with Pathfinder, I’d recommend checking out Starfinder 2e. It’s currently wrapping up playtesting, and will be out in late July. It uses the core PF2 rules and is fully compatible with them, but a new set of classes, ancestorys and equipment for a science fantasy setting. If I ever run Shadowrun again I’ll probably use Starfinder as the rules.

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        sbv@sh.itjust.works
        wrote last edited by
        #30

        Neat! Thanks for mentioning that.

        1 Reply Last reply
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        • libertylizard@slrpnk.netL libertylizard@slrpnk.net

          I looked into playing briefly but it seemed more complicated and confusing than 5e which my players can already barely handle.

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          bartydecanter@lemmy.sdf.org
          wrote last edited by
          #31

          I think that the perceived complexity, particularly for people coming from 5e comes down to two issues.

          There’s A Rule For That 5E leaves a lot of things to GM fiat, while in Pathfinder there is probably a specific rule. Now, the rule is going to be the same systemic rule that is used everywhere else and probably be the way you’d want to resolve it anyway, but there mere existence of the rule makes it seem like there is a lot of complexity.

          Close, But Not Quite Because 5e and PF2 have a lot in common, players with a lot of 5e experience will assume that something works the same way as in 5e when it doesn’t. This can lead to gameplay feeling like walking in a field of rakes. I ran into this with a new player who had listened to a lot of 5e podcasts and picked up some 5e rules that they tried to use, like attacks of opportunity.

          FWIW, I’ve been running a game with a group of new players, most of whom have never played an RPG before and they seem to be handling it fairly well. Well, once I talked with the person who listened to all of the 5e podcasts.

          KichaeK 1 Reply Last reply
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          • StametsS Stamets
            This post did not contain any content.
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            alwaysnownevernotme@lemmy.world
            wrote last edited by
            #32

            My current DM despises 5e

            I think it’s because 3.5 offers such a ludicrous bag of dickfuckery for the GM to employ at their leisure it’s literally like hanging out with someone who insists on cleaning their guns with company over.

            I just want to play cyberpunk red again.

            1 Reply Last reply
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            • KichaeK Kichae

              The downside of PF2 is if you try to engage with the core of the online community with this “rules for if I want/need them” attitude, someone will come out of the shadows to shank you.

              There’s a rabid “by the rules, and all the rules” cohort within the community, and they are pretty effective at chasing new players away.

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              bartydecanter@lemmy.sdf.org
              wrote last edited by
              #33

              I haven’t seen a lot of that, but what I have seen comes down to organized play vs home games. The online community has a very strong organized play culture, which requires closely adhering to RAW and fairly strict guidelines for play in order to keep the ability to jump and character into any table of a random session. I’ve found that being clear about if this is a Society game or a home game helps to avoid those misunderstandings.

              1 Reply Last reply
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              • B bartydecanter@lemmy.sdf.org

                I think that the perceived complexity, particularly for people coming from 5e comes down to two issues.

                There’s A Rule For That 5E leaves a lot of things to GM fiat, while in Pathfinder there is probably a specific rule. Now, the rule is going to be the same systemic rule that is used everywhere else and probably be the way you’d want to resolve it anyway, but there mere existence of the rule makes it seem like there is a lot of complexity.

                Close, But Not Quite Because 5e and PF2 have a lot in common, players with a lot of 5e experience will assume that something works the same way as in 5e when it doesn’t. This can lead to gameplay feeling like walking in a field of rakes. I ran into this with a new player who had listened to a lot of 5e podcasts and picked up some 5e rules that they tried to use, like attacks of opportunity.

                FWIW, I’ve been running a game with a group of new players, most of whom have never played an RPG before and they seem to be handling it fairly well. Well, once I talked with the person who listened to all of the 5e podcasts.

                KichaeK Online
                KichaeK Online
                Kichae
                Forum Master
                wrote last edited by
                #34

                Exactly this.

                The game’s rules are, mostly, simple, intuitive, consistent, and predictable. In fact, the rules very often seem to follow from the fiction presented at the table! Sometimes, they do it too well, even – I’ve seen people complain about Trip being Athletics vs Reflex rather than Acrobatics or Fortitude, but as someone who’s taken judo and karate lessons, Athletics vs Reflex is 100% right.

                The rules follow the fiction at the table, and that means 9 times out of 10, if you know the fiction being presented, you can just ask for the roll that makes sense to you. No need to look anything up.

                The game is also moderately systematized, and functional. That is, a lot of what 5e DMs would just treat as “roll skill against DC” is formalized into an “Action” with a concrete name. These actions act like mathematical or programming functions, in that they can take parameters. So, it’s not “Trip”, it’s “Trip (Athletics)”. If your character comes out of left field and does something acrobatic, or even magical, that I think would cause a creature to stumble and fall, then I will leverage “Trip (Acrobatics)” or “Trip (Arcana)”, which now makes it an Acrobatics or Arcana roll vs Reflex. This means “Trip (x)” is actually “Roll x vs Reflex. On a success, the target falls prone, on a… etc.”

                Super flexible, and super intuitive. But formalized, and only presented with the default option, so it looks both complicated and rigid.

                I started running the game for 8 year olds, though, and they picked it up very quickly. I do my best to run sessions totally in-fiction, but that honestly gets broken every other turn or so.

                1 Reply Last reply
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                • B bartydecanter@lemmy.sdf.org

                  When it come to more traditional RPGs, I really like Pathfinder 2E for the following reasons:

                  • It scales very well from level 1-20. The math just works
                  • Encounter design and balancing is easy for the busy GM
                  • All of the classes are good, there aren’t any trap classes
                  • Teamwork is highly encouraged through class and ability design
                  • Degrees of success/failure
                  • Easy, free access to the rules
                  • The ORC license
                  • https://pathbuilder2e.com/
                  • Pathfinder Society Organized play is very well done and well supported by Paizo
                  • Women wear reasonable armor
                  • The rune system for magic weapons/armor
                  • And so many more
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                  crozekiel@lemmy.zip
                  wrote last edited by
                  #35

                  Plus, I don’t know any other system that lets me pull my intestines out of my abdomen and use them like a lasso to climb a cliff when I forgot my rope at home.

                  The biggest “con” to PF2 is that it is decidedly not 5e, and people expecting it to work like 5e will have a bad time. AC generally hangs within 1 or 2 points for the entire party at a specific level, same for enemies. It is rarely a good idea to just walk up to the enemy and face tank them. Moving around is big for survivability. Synergy with other party members can be huge too. Sometimes that thing you can do doesn’t sound like a big buff or debuff, but if several party members are doing complementary buffs/debuffs it can turn the tide.

                  B J 2 Replies Last reply
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                  • StametsS Stamets
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                    Øπ3ŕ
                    wrote last edited by
                    #36

                    Modern iterations? Daggerheart. Full stop. 🤷🏼‍♂️

                    1 Reply Last reply
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                    • E eneff@discuss.tchncs.de

                      For anyone (thinking about) playing The Dark Eye:

                      Check out the character manager/creator Optolith, it’s wonderful!

                      dfyx@lemmy.helios42.deD This user is from outside of this forum
                      dfyx@lemmy.helios42.deD This user is from outside of this forum
                      dfyx@lemmy.helios42.de
                      wrote last edited by
                      #37

                      Oh yeah, big shoutout to @elyukai@mastodon.social and the whole team for creating the best ttrpg software I‘ve ever used.

                      1 Reply Last reply
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                      • C crozekiel@lemmy.zip

                        Plus, I don’t know any other system that lets me pull my intestines out of my abdomen and use them like a lasso to climb a cliff when I forgot my rope at home.

                        The biggest “con” to PF2 is that it is decidedly not 5e, and people expecting it to work like 5e will have a bad time. AC generally hangs within 1 or 2 points for the entire party at a specific level, same for enemies. It is rarely a good idea to just walk up to the enemy and face tank them. Moving around is big for survivability. Synergy with other party members can be huge too. Sometimes that thing you can do doesn’t sound like a big buff or debuff, but if several party members are doing complementary buffs/debuffs it can turn the tide.

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                        bartydecanter@lemmy.sdf.org
                        wrote last edited by
                        #38

                        The synergy part is so huge. PF2 is very strongly based around making your party as awesome as possible instead of just making your character individually powerful, which I think trips up a lot of people coming from other systems or video games.

                        KichaeK C 2 Replies Last reply
                        13
                        • B bartydecanter@lemmy.sdf.org

                          The synergy part is so huge. PF2 is very strongly based around making your party as awesome as possible instead of just making your character individually powerful, which I think trips up a lot of people coming from other systems or video games.

                          KichaeK Online
                          KichaeK Online
                          Kichae
                          Forum Master
                          wrote last edited by
                          #39

                          It definitely trips up people who usually just look at RPGBot to build their characters out from levels 1 - 20 before the first session. That’s how I made my build choices, and it was a pretty significant stumbling block for me when I made the switch.

                          The blue options aren’t always the best options, because the best options depend on what everyone else is doing.

                          1 Reply Last reply
                          5
                          • B bartydecanter@lemmy.sdf.org

                            When it come to more traditional RPGs, I really like Pathfinder 2E for the following reasons:

                            • It scales very well from level 1-20. The math just works
                            • Encounter design and balancing is easy for the busy GM
                            • All of the classes are good, there aren’t any trap classes
                            • Teamwork is highly encouraged through class and ability design
                            • Degrees of success/failure
                            • Easy, free access to the rules
                            • The ORC license
                            • https://pathbuilder2e.com/
                            • Pathfinder Society Organized play is very well done and well supported by Paizo
                            • Women wear reasonable armor
                            • The rune system for magic weapons/armor
                            • And so many more
                            F This user is from outside of this forum
                            F This user is from outside of this forum
                            festus@lemmy.ca
                            wrote last edited by festus@lemmy.ca
                            #40

                            For me it’s the 3 actions per turn. So much nicer to still have a turn even after I rolled an attack and missed.

                            B 1 Reply Last reply
                            27
                            • B bartydecanter@lemmy.sdf.org

                              The synergy part is so huge. PF2 is very strongly based around making your party as awesome as possible instead of just making your character individually powerful, which I think trips up a lot of people coming from other systems or video games.

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                              crozekiel@lemmy.zip
                              wrote last edited by
                              #41

                              OMG yes. I was trying to figure out how to say that but couldn’t put it into words, but you perfectly put together what I was thinking.

                              1 Reply Last reply
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                              • F festus@lemmy.ca

                                For me it’s the 3 actions per turn. So much nicer to still have a turn even after I rolled an attack and missed.

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                                bartydecanter@lemmy.sdf.org
                                wrote last edited by
                                #42

                                How did I forget to put that on my list? I love not worrying about action types and if I can do this action as this other kind of action. I just have to count to three.

                                1 Reply Last reply
                                14
                                • KichaeK Kichae

                                  The downside of PF2 is if you try to engage with the core of the online community with this “rules for if I want/need them” attitude, someone will come out of the shadows to shank you.

                                  There’s a rabid “by the rules, and all the rules” cohort within the community, and they are pretty effective at chasing new players away.

                                  skulblakaS This user is from outside of this forum
                                  skulblakaS This user is from outside of this forum
                                  skulblaka
                                  wrote last edited by
                                  #43

                                  I’d argue DnD is no different and we only see it less because half the DnD player base is busy home brewing Pathfinder content into 5e

                                  KichaeK 1 Reply Last reply
                                  6
                                  • skulblakaS skulblaka

                                    I’d argue DnD is no different and we only see it less because half the DnD player base is busy home brewing Pathfinder content into 5e

                                    KichaeK Online
                                    KichaeK Online
                                    Kichae
                                    Forum Master
                                    wrote last edited by
                                    #44

                                    Fair. I definitely haven’t engaged with the 5e community to the same extent I have with the PF2 one. I never became a special interest to me the way Pathfinder has.

                                    1 Reply Last reply
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                                    • KichaeK Kichae moved this topic from RPGMemes
                                    • C crozekiel@lemmy.zip

                                      Plus, I don’t know any other system that lets me pull my intestines out of my abdomen and use them like a lasso to climb a cliff when I forgot my rope at home.

                                      The biggest “con” to PF2 is that it is decidedly not 5e, and people expecting it to work like 5e will have a bad time. AC generally hangs within 1 or 2 points for the entire party at a specific level, same for enemies. It is rarely a good idea to just walk up to the enemy and face tank them. Moving around is big for survivability. Synergy with other party members can be huge too. Sometimes that thing you can do doesn’t sound like a big buff or debuff, but if several party members are doing complementary buffs/debuffs it can turn the tide.

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                                      jjjalljs@ttrpg.network
                                      wrote last edited by
                                      #45

                                      Plus, I don’t know any other system that lets me pull my intestines out of my abdomen and use them like a lasso to climb a cliff when I forgot my rope at home.

                                      Nitpick: more narrative systems like Fate let you do this, but then you typically don’t get a lot of crunch. Plus it can vary if your group isn’t on the same wavelength about what’s cool and appropriate for the story.

                                      1 Reply Last reply
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                                      • S sbv@sh.itjust.works

                                        thousands of enemies, most of which have solid gimmicks that tell you straight from the stat block how you can best run the creature

                                        That’s exactly what I want. I spent so much time looking at https://www.themonstersknow.com/ when DMing 5e. I like encounter design, but I feel like I had to work hard to make it passable, rather than work hard to make it excellent.

                                        NielsBohronN This user is from outside of this forum
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                                        NielsBohron
                                        wrote last edited by
                                        #46

                                        It’s with noting that the adventure paths and Paizo one-shots are also all very well-written (from the perspective of a novice GM). I’ve sat down with a group of 11yo kids after giving the adventure a 15-minute glance and been able to run a pretty decent session with next to no prep time.

                                        S KichaeK 2 Replies Last reply
                                        8
                                        • NielsBohronN NielsBohron

                                          It’s with noting that the adventure paths and Paizo one-shots are also all very well-written (from the perspective of a novice GM). I’ve sat down with a group of 11yo kids after giving the adventure a 15-minute glance and been able to run a pretty decent session with next to no prep time.

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                                          sbv@sh.itjust.works
                                          wrote last edited by
                                          #47

                                          That sounds great!

                                          I ended up using a remix of the 5e Waterdeep: Dragonheist module because it really didn’t work for me. It would be a nice change to use a well-written module.

                                          I’ve Cyberpunk RED’s Tales of the RED to be hit or miss. Some adventures are great, but many are meh.

                                          1 Reply Last reply
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