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Wandering Adventure Party

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We've all met this DM

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  • M ...m...

    …funny how many DMs take profound offense when i note that without player agency, they may as well just write a book…

    “you sound like a terrible player; i would never want you in my campaign!” …yeah, the feeling’s mutual…

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    honytawk@feddit.nl
    wrote on last edited by
    #21

    Yeah, a DM shouldn’t write a story. The story gets written at the table.

    A DM should write a scenario, the concept of a story. With many different NPC, locations, and lore. That can all be moved freely around and only get locked into existence when told during a game.

    I call them information blocks. And even though you prepared an NPC block to be at a specific location block. The NPC can be moved to where the players are if the story calls for it. Same with lore blocks, especially if it is something important the players need to know in order to progress. The same lore can be said by any NPC, even if you prepared it to be told by a specific one. Having individual information blocks that switch around gives the players more agency and makes the story more fluently.

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    • R ramenjunkie@midwest.social

      There are a lot of solo games. Its kind of funny that there seems to be a market for “group games minus the group.”

      There is probably some psychological angles here, like people are too introverted or whatever to find and join or just create a local group fornthese sorts of games.

      Despite the funny meme, a lot are intended to be game like, with dice rolls and such to create some unintended spontaneous events and results.

      Many however also are basically just a writing prompt. Or a writing prompt where the prompt has a dice roll at the start.

      I didn’t really play any but Instarted collecting up solo games a few years ago.

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      buddahriffic@lemmy.world
      wrote on last edited by
      #22

      Personally, one of the reasons I mostly play solo video games is so that if I feel like taking a break, I can do so without affecting anyone else or needing to wait until everyone is ready for a break. Sometimes I think I want to play a game and then am just not feeling it a few mins in. Or I’ll be really into a game for months and then just drop it when that obsession passes.

      Playing together is a big commitment!

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      • S stamets@lemmy.dbzer0.com
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        drunkpostdisaster@lemmy.world
        wrote on last edited by
        #23

        I wish I had the attention span to write a book.

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        • Jo MiranJ Jo Miran

          To add, aside from solo journaling games, there are also proper solo ttrpgs with a lot of rules and tables so that the dice have a lot more say. Ironsworn and its off-shoots (Starforged and Sundered Isles) are a great example.

          EDIT: Some cool solo journaling examples include “1000 Year Vampire”, which can really push you to write things you might not be comfortable with, and Star Trek: Captains Log if you are into Star Trek. Journaling games really exercise the imagination and can really help your roleplaying in your regular games.

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          5too@lemmy.world
          wrote on last edited by
          #24

          Yep, this is the post I was looking for.

          Writing a book means planning out plot and character arcs and going back to edit and such. Solo RPGs are an entirely different beast. They can inspire books, but they are not an authorial exercise.

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            atlas48@ttrpg.network
            wrote on last edited by
            #25

            or playing ironsworn.

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