Currently we got;
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Currently we got;
- Simple roaming & attacking AI
- Advanced melee and ranged AI
- Boss AI with phases etcI'm gonna make 6-10 levels that can be accessed from the hub, each level has a boss that unlocks the next portal on defeat
Bosses can be defeated once and bows and arrows also collected once but can always be switched out easily
From a rainy jungle to vulcanic desert to icy mountains!
-
Currently we got;
- Simple roaming & attacking AI
- Advanced melee and ranged AI
- Boss AI with phases etcI'm gonna make 6-10 levels that can be accessed from the hub, each level has a boss that unlocks the next portal on defeat
Bosses can be defeated once and bows and arrows also collected once but can always be switched out easily
From a rainy jungle to vulcanic desert to icy mountains!
@stux this post, but first 5 lines of it
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@kantor Haha
You really need the context on dis one
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Currently we got;
- Simple roaming & attacking AI
- Advanced melee and ranged AI
- Boss AI with phases etcI'm gonna make 6-10 levels that can be accessed from the hub, each level has a boss that unlocks the next portal on defeat
Bosses can be defeated once and bows and arrows also collected once but can always be switched out easily
From a rainy jungle to vulcanic desert to icy mountains!
**It's a video game im creating btw
and since we had AI first I will use it and i dont mean crappy LLM's but NPCs that can do shit
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**It's a video game im creating btw
and since we had AI first I will use it and i dont mean crappy LLM's but NPCs that can do shit
Oh and yes
Enemies can and will try to dodge the arrows you shoot at them
There has to be a bit of a challenge, they're not simply gonna catch them
(there is an aim assist but it will still let you do something)