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  3. On the strictness of "Limit Self-promotions"

On the strictness of "Limit Self-promotions"

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  • V This user is from outside of this forum
    V This user is from outside of this forum
    voxaliorum@lemmy.ml
    wrote on last edited by
    #1

    First, let me apologize if there is a better way to write the mods directly. I am relatively new to Lemmy and while I saw the modlog banner, it doesn’t lead to a message option.

    I am wondering how strict the rule of “Limit Self-promotions” is in regards to what defines an active member. I would love to invite a ttrpg creator to this community both to plug their game (kickstarter) and to maybe create a Q&A or something similar at the same time. They do share a lot of helpful information regarding rule design, world building, play testing and publishing on youtube and I am sure this community could profit from that as well.

    However, obviously I wouldn’t want to invite someone just to get them banned for not being an active member before.

    TL;DR: Can you self promote without previously being an active member if the self promotion includes a significant contribution to the community for example by discussing topics of game design, publishing etc. with the community?

    susaga@sh.itjust.worksS eerongal@ttrpg.networkE 2 Replies Last reply
    13
    • V voxaliorum@lemmy.ml

      First, let me apologize if there is a better way to write the mods directly. I am relatively new to Lemmy and while I saw the modlog banner, it doesn’t lead to a message option.

      I am wondering how strict the rule of “Limit Self-promotions” is in regards to what defines an active member. I would love to invite a ttrpg creator to this community both to plug their game (kickstarter) and to maybe create a Q&A or something similar at the same time. They do share a lot of helpful information regarding rule design, world building, play testing and publishing on youtube and I am sure this community could profit from that as well.

      However, obviously I wouldn’t want to invite someone just to get them banned for not being an active member before.

      TL;DR: Can you self promote without previously being an active member if the self promotion includes a significant contribution to the community for example by discussing topics of game design, publishing etc. with the community?

      susaga@sh.itjust.worksS This user is from outside of this forum
      susaga@sh.itjust.worksS This user is from outside of this forum
      susaga@sh.itjust.works
      wrote on last edited by
      #2

      There’s a few easy solutions, I feel. One is for the ttrpg creator to come here and be active, thus making them an active user allowed to promote themself once a week. A second is for YOU to promote their stuff so it’s not self-promotion, then invite them to do the Q&A in the comments or something.

      1 Reply Last reply
      7
      • V voxaliorum@lemmy.ml

        First, let me apologize if there is a better way to write the mods directly. I am relatively new to Lemmy and while I saw the modlog banner, it doesn’t lead to a message option.

        I am wondering how strict the rule of “Limit Self-promotions” is in regards to what defines an active member. I would love to invite a ttrpg creator to this community both to plug their game (kickstarter) and to maybe create a Q&A or something similar at the same time. They do share a lot of helpful information regarding rule design, world building, play testing and publishing on youtube and I am sure this community could profit from that as well.

        However, obviously I wouldn’t want to invite someone just to get them banned for not being an active member before.

        TL;DR: Can you self promote without previously being an active member if the self promotion includes a significant contribution to the community for example by discussing topics of game design, publishing etc. with the community?

        eerongal@ttrpg.networkE This user is from outside of this forum
        eerongal@ttrpg.networkE This user is from outside of this forum
        eerongal@ttrpg.network
        wrote on last edited by
        #3

        i think @sirblastalot@ttrpg.network is the only /c/rpg mod really active, so tagging him for any input on the community view…

        V 1 Reply Last reply
        2
        • eerongal@ttrpg.networkE eerongal@ttrpg.network

          i think @sirblastalot@ttrpg.network is the only /c/rpg mod really active, so tagging him for any input on the community view…

          V This user is from outside of this forum
          V This user is from outside of this forum
          voxaliorum@lemmy.ml
          wrote on last edited by
          #4

          Thank you!

          S 1 Reply Last reply
          0
          • V voxaliorum@lemmy.ml

            Thank you!

            S This user is from outside of this forum
            S This user is from outside of this forum
            sirblastalot@ttrpg.network
            wrote last edited by
            #5

            Hey, sorry for the delayed response, I have been traveling.

            That rule originally came from when we were a much busier subreddit. I recognize it’s harder to really be “active” now, with so few threads. If they want to try to be a part of the community, I have no objection to them making a post about their game. No specific definition of what “active” means in terms of number of comments or anything, we’d just like to avoid the kind of drive-by spam of “buy my game kthnxbai”

            V 1 Reply Last reply
            2
            • S sirblastalot@ttrpg.network

              Hey, sorry for the delayed response, I have been traveling.

              That rule originally came from when we were a much busier subreddit. I recognize it’s harder to really be “active” now, with so few threads. If they want to try to be a part of the community, I have no objection to them making a post about their game. No specific definition of what “active” means in terms of number of comments or anything, we’d just like to avoid the kind of drive-by spam of “buy my game kthnxbai”

              V This user is from outside of this forum
              V This user is from outside of this forum
              voxaliorum@lemmy.ml
              wrote last edited by
              #6

              Thank you for the response! Makes sense. I will hit them up and see if they are interested. I’ve noticed that this instance is rather quiet but at the same time I am happy about the quality of the posts that are made. Maybe inviting designers to discuss their development process can be an engaging addition to this sub and revitalise it.

              S 1 Reply Last reply
              0
              • V voxaliorum@lemmy.ml

                Thank you for the response! Makes sense. I will hit them up and see if they are interested. I’ve noticed that this instance is rather quiet but at the same time I am happy about the quality of the posts that are made. Maybe inviting designers to discuss their development process can be an engaging addition to this sub and revitalise it.

                S This user is from outside of this forum
                S This user is from outside of this forum
                sirblastalot@ttrpg.network
                wrote last edited by
                #7

                Absolutely. I like talking about design with people perhaps too much!

                V 1 Reply Last reply
                1
                • S sirblastalot@ttrpg.network

                  Absolutely. I like talking about design with people perhaps too much!

                  V This user is from outside of this forum
                  V This user is from outside of this forum
                  voxaliorum@lemmy.ml
                  wrote last edited by
                  #8

                  Same. Currently work life is busy and I feel heavily deprived. If things go to plan, I will be working on some interesting projects in December/January, but till then I suffer.

                  1 Reply Last reply
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