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Wandering Adventure Party

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  3. If you wanna beat up Elon Musk or Donald Trump, you can do so now in the island of Amurica!

If you wanna beat up Elon Musk or Donald Trump, you can do so now in the island of Amurica!

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  • stux⚡S stux⚡

    If you wanna beat up Elon Musk or Donald Trump, you can do so now on the island of Amurica!

    *the game is super duper mega alpha

    Only got the basics down, still got a load to add but you can play around if you like!

    Only Windows for now:
    https://drive.proton.me/urls/WC7E25EXTW#qJ3cvck5abfE

    Ben RamseyR This user is from outside of this forum
    Ben RamseyR This user is from outside of this forum
    Ben Ramsey
    wrote on last edited by
    #15

    @stux For someone who has no experience with game development, how long would it take for someone (with extensive back-end programming experience) to go from zero to a simple walk-through in a world with some level of definition like this (trees, grass, buildings, etc.)? And where should I start?

    stux⚡S MrCopilotM 2 Replies Last reply
    0
    • Ben RamseyR Ben Ramsey

      @stux For someone who has no experience with game development, how long would it take for someone (with extensive back-end programming experience) to go from zero to a simple walk-through in a world with some level of definition like this (trees, grass, buildings, etc.)? And where should I start?

      stux⚡S This user is from outside of this forum
      stux⚡S This user is from outside of this forum
      stux⚡
      wrote on last edited by
      #16

      @ramsey Unreal basically does all heavily lifting, since you have the logics behind it you mostly need to get to know the engine and how it all relates

      It's about 1 or 2 years since i first booted UE, I would suggest starting with some simple world design to get to know the editor

      Smart Poly and GorkaGames on YT do have good tutorials to get started with

      stux⚡S 1 Reply Last reply
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      • stux⚡S stux⚡

        @ramsey Unreal basically does all heavily lifting, since you have the logics behind it you mostly need to get to know the engine and how it all relates

        It's about 1 or 2 years since i first booted UE, I would suggest starting with some simple world design to get to know the editor

        Smart Poly and GorkaGames on YT do have good tutorials to get started with

        stux⚡S This user is from outside of this forum
        stux⚡S This user is from outside of this forum
        stux⚡
        wrote on last edited by
        #17

        @ramsey I started with this course
        https://smartpoly.teachable.com/l/products

        But it's a little more advanced since it's multiplayer so client/server

        But it's a very good and decent way to get all the knowledge the correct way

        In Unreal there are many ways to get stuff done but only a few are optimal, like in any code basically

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        • Ben RamseyR Ben Ramsey

          @stux For someone who has no experience with game development, how long would it take for someone (with extensive back-end programming experience) to go from zero to a simple walk-through in a world with some level of definition like this (trees, grass, buildings, etc.)? And where should I start?

          MrCopilotM This user is from outside of this forum
          MrCopilotM This user is from outside of this forum
          MrCopilot
          wrote on last edited by
          #18

          @ramsey @stux

          @GameFromScratch

          Link Preview Image
          GameFromScratch.com

          Game Development News, Tutorials and More

          favicon

          GameFromScratch.com (gamefromscratch.com)

          GameFromScratchG 1 Reply Last reply
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          • MrCopilotM MrCopilot

            @ramsey @stux

            @GameFromScratch

            Link Preview Image
            GameFromScratch.com

            Game Development News, Tutorials and More

            favicon

            GameFromScratch.com (gamefromscratch.com)

            GameFromScratchG This user is from outside of this forum
            GameFromScratchG This user is from outside of this forum
            GameFromScratch
            wrote on last edited by
            #19

            @mrcopilot @ramsey @stux if you are looking to see results right away, you can go with a tool like Game Guru MAX or Coppercube and have something within a few days.

            Otherwise, its pretty impossible to answer depending on your learning capabilities, and how deep you are going into each facet. If for example you want to learn how to also create those trees/buildings, etc, that's a whole new set of topics to learn.

            stux⚡S 1 Reply Last reply
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            • GameFromScratchG GameFromScratch

              @mrcopilot @ramsey @stux if you are looking to see results right away, you can go with a tool like Game Guru MAX or Coppercube and have something within a few days.

              Otherwise, its pretty impossible to answer depending on your learning capabilities, and how deep you are going into each facet. If for example you want to learn how to also create those trees/buildings, etc, that's a whole new set of topics to learn.

              stux⚡S This user is from outside of this forum
              stux⚡S This user is from outside of this forum
              stux⚡
              wrote on last edited by stux@mstdn.social
              #20

              @GameFromScratch @mrcopilot I have a feeling @ramsey has some programming skills 😆

              Gamedev gets complicated real fast if you want a lot, start small and build up over time

              I'm about a year or two in and still overwhelmed by the engine

              Ben RamseyR 1 Reply Last reply
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              • stux⚡S stux⚡

                @GameFromScratch @mrcopilot I have a feeling @ramsey has some programming skills 😆

                Gamedev gets complicated real fast if you want a lot, start small and build up over time

                I'm about a year or two in and still overwhelmed by the engine

                Ben RamseyR This user is from outside of this forum
                Ben RamseyR This user is from outside of this forum
                Ben Ramsey
                wrote on last edited by
                #21

                @stux @GameFromScratch @mrcopilot As long as it uses a C-style programming language, I should be good. 🙂

                stux⚡S MrCopilotM 2 Replies Last reply
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                • Ben RamseyR Ben Ramsey

                  @stux @GameFromScratch @mrcopilot As long as it uses a C-style programming language, I should be good. 🙂

                  stux⚡S This user is from outside of this forum
                  stux⚡S This user is from outside of this forum
                  stux⚡
                  wrote on last edited by
                  #22

                  @ramsey Unreal has Blueprints but also C++
                  @GameFromScratch @mrcopilot

                  1 Reply Last reply
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                  • Ben RamseyR Ben Ramsey

                    @stux @GameFromScratch @mrcopilot As long as it uses a C-style programming language, I should be good. 🙂

                    MrCopilotM This user is from outside of this forum
                    MrCopilotM This user is from outside of this forum
                    MrCopilot
                    wrote on last edited by
                    #23

                    @ramsey @stux @GameFromScratch I'm a #Godot guy who misses the BlenderGameEngine, but any thing that is attractive to your dev style is fine. Tuts abound for unreal unity & Godot. All support external languages & their own scripting.

                    Unity & Unreal have vast libraries of assets and scripts that drop in pretty quick. But games are software and the difficulty curve scales rapidly the closer your get to the end.

                    Advice: jump in feet first in a couple & develop simplest game possible, then choose

                    MrCopilotM 1 Reply Last reply
                    0
                    • MrCopilotM MrCopilot

                      @ramsey @stux @GameFromScratch I'm a #Godot guy who misses the BlenderGameEngine, but any thing that is attractive to your dev style is fine. Tuts abound for unreal unity & Godot. All support external languages & their own scripting.

                      Unity & Unreal have vast libraries of assets and scripts that drop in pretty quick. But games are software and the difficulty curve scales rapidly the closer your get to the end.

                      Advice: jump in feet first in a couple & develop simplest game possible, then choose

                      MrCopilotM This user is from outside of this forum
                      MrCopilotM This user is from outside of this forum
                      MrCopilot
                      wrote on last edited by
                      #24

                      @ramsey @stux @GameFromScratch Stuff like this helps.

                      Link Preview Image
                      The Supreme Unreal & Unity Game Dev Bundle

                      Get a library of great game development assets for Unreal Engine & Unity. Pay what you want, and support the charity of your choice with your purchase!

                      favicon

                      Humble Bundle (www.humblebundle.com)

                      stux⚡S 1 Reply Last reply
                      0
                      • MrCopilotM MrCopilot

                        @ramsey @stux @GameFromScratch Stuff like this helps.

                        Link Preview Image
                        The Supreme Unreal & Unity Game Dev Bundle

                        Get a library of great game development assets for Unreal Engine & Unity. Pay what you want, and support the charity of your choice with your purchase!

                        favicon

                        Humble Bundle (www.humblebundle.com)

                        stux⚡S This user is from outside of this forum
                        stux⚡S This user is from outside of this forum
                        stux⚡
                        wrote on last edited by
                        #25

                        @mrcopilot @ramsey @GameFromScratch Fab also gives away at least 3 assets packs every month with a life long licence, just add to cart and checkout

                        Got a pretty big free collection over the time!

                        1 Reply Last reply
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