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Wandering Adventure Party

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  3. High level playing can be interesting

High level playing can be interesting

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  • B blubber28@lemmy.world
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    blubber28@lemmy.world
    wrote on last edited by
    #6

    Funnily enough it was treated as such, and same with the “critical miss”

    With us it kind of depends on the situation. If a critical success or fail would make sense or be very funny we treat it as such.

    1 Reply Last reply
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    • O otacon239@lemmy.world

      Is a nat 20 not treated as a critical success? At least that’s how my 5e DM handles those.

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      snooggums
      wrote on last edited by
      #7

      DnD 5e does not have critical successes or failures on ability checks. Only attack rolls have critical successes and failures.

      O B 2 Replies Last reply
      38
      • S snooggums

        DnD 5e does not have critical successes or failures on ability checks. Only attack rolls have critical successes and failures.

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        otacon239@lemmy.world
        wrote on last edited by
        #8

        Well, I like the way my DM does it. I would say I’m surprised, but the logic behind the rules is way too far beyond my understanding and I regularly am thrown off by the exceptions.

        1 Reply Last reply
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        • B bartydecanter@lemmy.sdf.org

          Nat 20 adds one to the degree of success, which almost always means a crit unless you are dealing with something way above your level.

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          Ludicrous0251
          wrote on last edited by
          #9

          How some crazies want ability checks to work:

          Player: I gesture vaguely towards the ancient dragon indicating I would like it to give me all of its gold and become my personal pet.

          DM: Roll a persuasion check

          Player: Let’s see… Minus 4 because I’m still only level 2… With a Nat-20 that’s totals 16

          DM: Nat-20? By golly I guess that means you succeed - the ancient dragon and its entire hoard of treasure are yours now.

          M G S 3 Replies Last reply
          19
          • L Ludicrous0251

            How some crazies want ability checks to work:

            Player: I gesture vaguely towards the ancient dragon indicating I would like it to give me all of its gold and become my personal pet.

            DM: Roll a persuasion check

            Player: Let’s see… Minus 4 because I’m still only level 2… With a Nat-20 that’s totals 16

            DM: Nat-20? By golly I guess that means you succeed - the ancient dragon and its entire hoard of treasure are yours now.

            M This user is from outside of this forum
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            mesa
            wrote on last edited by mesamunefire@piefed.social
            #10

            Heh I would play it as the player is now PART of the hoard and is now the DRAGONS personal pet. The player was too persuasive lol.

            And now the shenanigans is trying to get away from said dragon. And the rest of the group will now be dealing with a dragon that wants its shiny back in its hoard for the entire rest of the campaign.

            Nat 20s can make for some GREAT monkey paw situations. Its really fun.

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            • B bartydecanter@lemmy.sdf.org

              Nat 20 adds one to the degree of success, which almost always means a crit unless you are dealing with something way above your level.

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              chuckleslord@lemmy.world
              wrote on last edited by
              #11

              That’s also homebrew inspired by pathfinder. There’s no rule in 5e about crits for anything outside combat.

              1 Reply Last reply
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              • L Ludicrous0251

                How some crazies want ability checks to work:

                Player: I gesture vaguely towards the ancient dragon indicating I would like it to give me all of its gold and become my personal pet.

                DM: Roll a persuasion check

                Player: Let’s see… Minus 4 because I’m still only level 2… With a Nat-20 that’s totals 16

                DM: Nat-20? By golly I guess that means you succeed - the ancient dragon and its entire hoard of treasure are yours now.

                G This user is from outside of this forum
                G This user is from outside of this forum
                grue@lemmy.world
                wrote on last edited by
                #12

                How critical success ability checks should work:

                DM: “Nat-20? The dragon is amused by your insane audacity and merely punts you out of his chamber instead of turning you into a smoking cinder on the spot. Roll for fall damage.”

                1 Reply Last reply
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                • B bartydecanter@lemmy.sdf.org

                  Nat 20 adds one to the degree of success, which almost always means a crit unless you are dealing with something way above your level.

                  itslilith@lemmy.blahaj.zoneI This user is from outside of this forum
                  itslilith@lemmy.blahaj.zoneI This user is from outside of this forum
                  itslilith@lemmy.blahaj.zone
                  wrote on last edited by
                  #13

                  That’s Pathfinder rules, this is 5e

                  formally there is no crit success in 5e

                  B 1 Reply Last reply
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                  • S snooggums

                    DnD 5e does not have critical successes or failures on ability checks. Only attack rolls have critical successes and failures.

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                    B This user is from outside of this forum
                    becausechemistry@lemy.lol
                    wrote on last edited by
                    #14

                    Both 5e and the 2024 rules only crit / crit miss on attacks. But Baldur’s Gate 3 introduced them on checks, which muddied the waters.

                    BG3 also did drinking potions as bonus actions, which 5e did not do but many DM’s (including those in several well-known real play shows) did as a house rule, then they incorporated it into the 2024 rules.

                    What a mess.

                    N S 2 Replies Last reply
                    11
                    • itslilith@lemmy.blahaj.zoneI itslilith@lemmy.blahaj.zone

                      That’s Pathfinder rules, this is 5e

                      formally there is no crit success in 5e

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                      bartydecanter@lemmy.sdf.org
                      wrote on last edited by
                      #15

                      I don’t see any indication that it is any specific system being referenced, so I chose the better one.

                      L festnt@sh.itjust.worksF C 3 Replies Last reply
                      4
                      • B bartydecanter@lemmy.sdf.org

                        I don’t see any indication that it is any specific system being referenced, so I chose the better one.

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                        leninsovaries@lemmy.cafe
                        wrote on last edited by
                        #16

                        Well you’re wrong. Nat 20 or nat 19 actually means you get to take another main action on the same turn, which can potentially also crit.

                        1 Reply Last reply
                        1
                        • B becausechemistry@lemy.lol

                          Both 5e and the 2024 rules only crit / crit miss on attacks. But Baldur’s Gate 3 introduced them on checks, which muddied the waters.

                          BG3 also did drinking potions as bonus actions, which 5e did not do but many DM’s (including those in several well-known real play shows) did as a house rule, then they incorporated it into the 2024 rules.

                          What a mess.

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                          novibe@lemmy.ml
                          wrote on last edited by
                          #17

                          Why is it a mess? It’s just the nature of TTRPGs. Like the books make it very explicit: the rules are only rules insofar as the GM and players agree; and the GM is always the final arbiter.

                          “Homebrewing” is just playing the game as intended.

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                          13
                          • B becausechemistry@lemy.lol

                            Both 5e and the 2024 rules only crit / crit miss on attacks. But Baldur’s Gate 3 introduced them on checks, which muddied the waters.

                            BG3 also did drinking potions as bonus actions, which 5e did not do but many DM’s (including those in several well-known real play shows) did as a house rule, then they incorporated it into the 2024 rules.

                            What a mess.

                            S This user is from outside of this forum
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                            siethron@lemmy.world
                            wrote on last edited by
                            #18

                            Baldur’s gate didn’t really introduce them. It was a house rule so common it may as well been an optional rule.

                            mirthfulalembic@lemmy.worldM 1 Reply Last reply
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                            • B blubber28@lemmy.world
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                              jjjalljs@ttrpg.network
                              wrote on last edited by
                              #19

                              One of the reasons I don’t really like 1d20+stuff. Just as likely to get the best possible outcome as the worst.

                              festnt@sh.itjust.worksF 1 Reply Last reply
                              4
                              • B bartydecanter@lemmy.sdf.org

                                I don’t see any indication that it is any specific system being referenced, so I chose the better one.

                                festnt@sh.itjust.worksF This user is from outside of this forum
                                festnt@sh.itjust.worksF This user is from outside of this forum
                                festnt@sh.itjust.works
                                wrote last edited by
                                #20

                                insight doesn’t exist in pf2e

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                                • J jjjalljs@ttrpg.network

                                  One of the reasons I don’t really like 1d20+stuff. Just as likely to get the best possible outcome as the worst.

                                  festnt@sh.itjust.worksF This user is from outside of this forum
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                                  festnt@sh.itjust.works
                                  wrote last edited by
                                  #21

                                  ok so with 2d20 you’re less likely to get the same number twice than with 1d20+5 and 1d20+15?

                                  J 1 Reply Last reply
                                  1
                                  • festnt@sh.itjust.worksF festnt@sh.itjust.works

                                    ok so with 2d20 you’re less likely to get the same number twice than with 1d20+5 and 1d20+15?

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                                    jjjalljs@ttrpg.network
                                    wrote last edited by
                                    #22

                                    Imagine you roll 3d6. There’s exactly one way to roll a 3. You need all three of those dice to come up 1. But there are many ways to roll a ten. [{1,3,6}, {1,4,5}, {2,2,6} …etc]. You’re more likely to get totals in the middle of the range. If you rolled 3d6 many times and charted the outcomes, it would look like a bell curve. Most of the results are in the middle, with fewer results of the outliers like 3 and 18.

                                    If you roll 1d20 many times and chart the results, it’s a flat line. You’re just as likely to get one number as any other.

                                    Go play around with https://anydice.com/program/e6 if you like.

                                    I personally find the flat probability of 1d20 unsatisfying. I prefer when the average, most expected result comes up more often.

                                    Like imagine you’re throwing darts at a dart board. You probably don’t have an equal number of darts on the floor as in the bullseye, and also an equal amount in between. They’re probably mostly clustered, with some outliers.

                                    festnt@sh.itjust.worksF 1 Reply Last reply
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                                    • B bartydecanter@lemmy.sdf.org

                                      I don’t see any indication that it is any specific system being referenced, so I chose the better one.

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                                      chuckleslord@lemmy.world
                                      wrote last edited by
                                      #23

                                      Umm, the comment you’re replying to specifically says “my 5e DM”.

                                      And again, that’s homebrew for pathfinder, not pathfinder. There’s only rules for critical hits in pathfinder.

                                      B 1 Reply Last reply
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                                      • C chuckleslord@lemmy.world

                                        Umm, the comment you’re replying to specifically says “my 5e DM”.

                                        And again, that’s homebrew for pathfinder, not pathfinder. There’s only rules for critical hits in pathfinder.

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                                        bartydecanter@lemmy.sdf.org
                                        wrote last edited by
                                        #24

                                        Flat out wrong. Per page 400 and 401 of the Player Core, “All types of checks, from skill checks to attack rolls to saving throws, follow these basic steps.“ … “You critically succeed when the check’s result meets or exceeds the DC by 10 or more.” Furthermore, individual skill actions specifically list a crit effect, such as with Recall Knowledge which grants you additional information or a follow up question.

                                        Photographic proof from the rulebook attached.

                                        C 1 Reply Last reply
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                                        • B bartydecanter@lemmy.sdf.org

                                          Flat out wrong. Per page 400 and 401 of the Player Core, “All types of checks, from skill checks to attack rolls to saving throws, follow these basic steps.“ … “You critically succeed when the check’s result meets or exceeds the DC by 10 or more.” Furthermore, individual skill actions specifically list a crit effect, such as with Recall Knowledge which grants you additional information or a follow up question.

                                          Photographic proof from the rulebook attached.

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                                          C This user is from outside of this forum
                                          chuckleslord@lemmy.world
                                          wrote last edited by
                                          #25

                                          Cool. Couldn’t find it anywhere on the net that wasn’t being attributed to pf2e. Doesn’t change the fact that the guy you’re replying to said 5e (I did recall playing with this rule in PF, but again couldn’t find the rule)

                                          1 Reply Last reply
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