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Wandering Adventure Party

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  3. High level playing can be interesting

High level playing can be interesting

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  • S snooggums

    DnD 5e does not have critical successes or failures on ability checks. Only attack rolls have critical successes and failures.

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    otacon239@lemmy.world
    wrote on last edited by
    #8

    Well, I like the way my DM does it. I would say I’m surprised, but the logic behind the rules is way too far beyond my understanding and I regularly am thrown off by the exceptions.

    1 Reply Last reply
    3
    • B bartydecanter@lemmy.sdf.org

      Nat 20 adds one to the degree of success, which almost always means a crit unless you are dealing with something way above your level.

      L This user is from outside of this forum
      L This user is from outside of this forum
      Ludicrous0251
      wrote on last edited by
      #9

      How some crazies want ability checks to work:

      Player: I gesture vaguely towards the ancient dragon indicating I would like it to give me all of its gold and become my personal pet.

      DM: Roll a persuasion check

      Player: Let’s see… Minus 4 because I’m still only level 2… With a Nat-20 that’s totals 16

      DM: Nat-20? By golly I guess that means you succeed - the ancient dragon and its entire hoard of treasure are yours now.

      M G S 3 Replies Last reply
      19
      • L Ludicrous0251

        How some crazies want ability checks to work:

        Player: I gesture vaguely towards the ancient dragon indicating I would like it to give me all of its gold and become my personal pet.

        DM: Roll a persuasion check

        Player: Let’s see… Minus 4 because I’m still only level 2… With a Nat-20 that’s totals 16

        DM: Nat-20? By golly I guess that means you succeed - the ancient dragon and its entire hoard of treasure are yours now.

        M This user is from outside of this forum
        M This user is from outside of this forum
        mesa
        wrote on last edited by mesamunefire@piefed.social
        #10

        Heh I would play it as the player is now PART of the hoard and is now the DRAGONS personal pet. The player was too persuasive lol.

        And now the shenanigans is trying to get away from said dragon. And the rest of the group will now be dealing with a dragon that wants its shiny back in its hoard for the entire rest of the campaign.

        Nat 20s can make for some GREAT monkey paw situations. Its really fun.

        1 Reply Last reply
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        • B bartydecanter@lemmy.sdf.org

          Nat 20 adds one to the degree of success, which almost always means a crit unless you are dealing with something way above your level.

          C This user is from outside of this forum
          C This user is from outside of this forum
          chuckleslord@lemmy.world
          wrote on last edited by
          #11

          That’s also homebrew inspired by pathfinder. There’s no rule in 5e about crits for anything outside combat.

          1 Reply Last reply
          2
          • L Ludicrous0251

            How some crazies want ability checks to work:

            Player: I gesture vaguely towards the ancient dragon indicating I would like it to give me all of its gold and become my personal pet.

            DM: Roll a persuasion check

            Player: Let’s see… Minus 4 because I’m still only level 2… With a Nat-20 that’s totals 16

            DM: Nat-20? By golly I guess that means you succeed - the ancient dragon and its entire hoard of treasure are yours now.

            G This user is from outside of this forum
            G This user is from outside of this forum
            grue@lemmy.world
            wrote on last edited by
            #12

            How critical success ability checks should work:

            DM: “Nat-20? The dragon is amused by your insane audacity and merely punts you out of his chamber instead of turning you into a smoking cinder on the spot. Roll for fall damage.”

            1 Reply Last reply
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            • B bartydecanter@lemmy.sdf.org

              Nat 20 adds one to the degree of success, which almost always means a crit unless you are dealing with something way above your level.

              itslilith@lemmy.blahaj.zoneI This user is from outside of this forum
              itslilith@lemmy.blahaj.zoneI This user is from outside of this forum
              itslilith@lemmy.blahaj.zone
              wrote on last edited by
              #13

              That’s Pathfinder rules, this is 5e

              formally there is no crit success in 5e

              B 1 Reply Last reply
              4
              • S snooggums

                DnD 5e does not have critical successes or failures on ability checks. Only attack rolls have critical successes and failures.

                B This user is from outside of this forum
                B This user is from outside of this forum
                becausechemistry@lemy.lol
                wrote on last edited by
                #14

                Both 5e and the 2024 rules only crit / crit miss on attacks. But Baldur’s Gate 3 introduced them on checks, which muddied the waters.

                BG3 also did drinking potions as bonus actions, which 5e did not do but many DM’s (including those in several well-known real play shows) did as a house rule, then they incorporated it into the 2024 rules.

                What a mess.

                N S 2 Replies Last reply
                11
                • itslilith@lemmy.blahaj.zoneI itslilith@lemmy.blahaj.zone

                  That’s Pathfinder rules, this is 5e

                  formally there is no crit success in 5e

                  B This user is from outside of this forum
                  B This user is from outside of this forum
                  bartydecanter@lemmy.sdf.org
                  wrote on last edited by
                  #15

                  I don’t see any indication that it is any specific system being referenced, so I chose the better one.

                  L festnt@sh.itjust.worksF C 3 Replies Last reply
                  4
                  • B bartydecanter@lemmy.sdf.org

                    I don’t see any indication that it is any specific system being referenced, so I chose the better one.

                    L This user is from outside of this forum
                    L This user is from outside of this forum
                    leninsovaries@lemmy.cafe
                    wrote on last edited by
                    #16

                    Well you’re wrong. Nat 20 or nat 19 actually means you get to take another main action on the same turn, which can potentially also crit.

                    1 Reply Last reply
                    1
                    • B becausechemistry@lemy.lol

                      Both 5e and the 2024 rules only crit / crit miss on attacks. But Baldur’s Gate 3 introduced them on checks, which muddied the waters.

                      BG3 also did drinking potions as bonus actions, which 5e did not do but many DM’s (including those in several well-known real play shows) did as a house rule, then they incorporated it into the 2024 rules.

                      What a mess.

                      N This user is from outside of this forum
                      N This user is from outside of this forum
                      novibe@lemmy.ml
                      wrote on last edited by
                      #17

                      Why is it a mess? It’s just the nature of TTRPGs. Like the books make it very explicit: the rules are only rules insofar as the GM and players agree; and the GM is always the final arbiter.

                      “Homebrewing” is just playing the game as intended.

                      1 Reply Last reply
                      13
                      • B becausechemistry@lemy.lol

                        Both 5e and the 2024 rules only crit / crit miss on attacks. But Baldur’s Gate 3 introduced them on checks, which muddied the waters.

                        BG3 also did drinking potions as bonus actions, which 5e did not do but many DM’s (including those in several well-known real play shows) did as a house rule, then they incorporated it into the 2024 rules.

                        What a mess.

                        S This user is from outside of this forum
                        S This user is from outside of this forum
                        siethron@lemmy.world
                        wrote on last edited by
                        #18

                        Baldur’s gate didn’t really introduce them. It was a house rule so common it may as well been an optional rule.

                        mirthfulalembic@lemmy.worldM 1 Reply Last reply
                        13
                        • B blubber28@lemmy.world
                          This post did not contain any content.
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                          jjjalljs@ttrpg.network
                          wrote on last edited by
                          #19

                          One of the reasons I don’t really like 1d20+stuff. Just as likely to get the best possible outcome as the worst.

                          festnt@sh.itjust.worksF 1 Reply Last reply
                          4
                          • B bartydecanter@lemmy.sdf.org

                            I don’t see any indication that it is any specific system being referenced, so I chose the better one.

                            festnt@sh.itjust.worksF This user is from outside of this forum
                            festnt@sh.itjust.worksF This user is from outside of this forum
                            festnt@sh.itjust.works
                            wrote last edited by
                            #20

                            insight doesn’t exist in pf2e

                            1 Reply Last reply
                            0
                            • J jjjalljs@ttrpg.network

                              One of the reasons I don’t really like 1d20+stuff. Just as likely to get the best possible outcome as the worst.

                              festnt@sh.itjust.worksF This user is from outside of this forum
                              festnt@sh.itjust.worksF This user is from outside of this forum
                              festnt@sh.itjust.works
                              wrote last edited by
                              #21

                              ok so with 2d20 you’re less likely to get the same number twice than with 1d20+5 and 1d20+15?

                              J 1 Reply Last reply
                              1
                              • festnt@sh.itjust.worksF festnt@sh.itjust.works

                                ok so with 2d20 you’re less likely to get the same number twice than with 1d20+5 and 1d20+15?

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                                jjjalljs@ttrpg.network
                                wrote last edited by
                                #22

                                Imagine you roll 3d6. There’s exactly one way to roll a 3. You need all three of those dice to come up 1. But there are many ways to roll a ten. [{1,3,6}, {1,4,5}, {2,2,6} …etc]. You’re more likely to get totals in the middle of the range. If you rolled 3d6 many times and charted the outcomes, it would look like a bell curve. Most of the results are in the middle, with fewer results of the outliers like 3 and 18.

                                If you roll 1d20 many times and chart the results, it’s a flat line. You’re just as likely to get one number as any other.

                                Go play around with https://anydice.com/program/e6 if you like.

                                I personally find the flat probability of 1d20 unsatisfying. I prefer when the average, most expected result comes up more often.

                                Like imagine you’re throwing darts at a dart board. You probably don’t have an equal number of darts on the floor as in the bullseye, and also an equal amount in between. They’re probably mostly clustered, with some outliers.

                                festnt@sh.itjust.worksF 1 Reply Last reply
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                                • B bartydecanter@lemmy.sdf.org

                                  I don’t see any indication that it is any specific system being referenced, so I chose the better one.

                                  C This user is from outside of this forum
                                  C This user is from outside of this forum
                                  chuckleslord@lemmy.world
                                  wrote last edited by
                                  #23

                                  Umm, the comment you’re replying to specifically says “my 5e DM”.

                                  And again, that’s homebrew for pathfinder, not pathfinder. There’s only rules for critical hits in pathfinder.

                                  B 1 Reply Last reply
                                  0
                                  • C chuckleslord@lemmy.world

                                    Umm, the comment you’re replying to specifically says “my 5e DM”.

                                    And again, that’s homebrew for pathfinder, not pathfinder. There’s only rules for critical hits in pathfinder.

                                    B This user is from outside of this forum
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                                    bartydecanter@lemmy.sdf.org
                                    wrote last edited by
                                    #24

                                    Flat out wrong. Per page 400 and 401 of the Player Core, “All types of checks, from skill checks to attack rolls to saving throws, follow these basic steps.“ … “You critically succeed when the check’s result meets or exceeds the DC by 10 or more.” Furthermore, individual skill actions specifically list a crit effect, such as with Recall Knowledge which grants you additional information or a follow up question.

                                    Photographic proof from the rulebook attached.

                                    C 1 Reply Last reply
                                    0
                                    • B bartydecanter@lemmy.sdf.org

                                      Flat out wrong. Per page 400 and 401 of the Player Core, “All types of checks, from skill checks to attack rolls to saving throws, follow these basic steps.“ … “You critically succeed when the check’s result meets or exceeds the DC by 10 or more.” Furthermore, individual skill actions specifically list a crit effect, such as with Recall Knowledge which grants you additional information or a follow up question.

                                      Photographic proof from the rulebook attached.

                                      C This user is from outside of this forum
                                      C This user is from outside of this forum
                                      chuckleslord@lemmy.world
                                      wrote last edited by
                                      #25

                                      Cool. Couldn’t find it anywhere on the net that wasn’t being attributed to pf2e. Doesn’t change the fact that the guy you’re replying to said 5e (I did recall playing with this rule in PF, but again couldn’t find the rule)

                                      1 Reply Last reply
                                      0
                                      • J jjjalljs@ttrpg.network

                                        Imagine you roll 3d6. There’s exactly one way to roll a 3. You need all three of those dice to come up 1. But there are many ways to roll a ten. [{1,3,6}, {1,4,5}, {2,2,6} …etc]. You’re more likely to get totals in the middle of the range. If you rolled 3d6 many times and charted the outcomes, it would look like a bell curve. Most of the results are in the middle, with fewer results of the outliers like 3 and 18.

                                        If you roll 1d20 many times and chart the results, it’s a flat line. You’re just as likely to get one number as any other.

                                        Go play around with https://anydice.com/program/e6 if you like.

                                        I personally find the flat probability of 1d20 unsatisfying. I prefer when the average, most expected result comes up more often.

                                        Like imagine you’re throwing darts at a dart board. You probably don’t have an equal number of darts on the floor as in the bullseye, and also an equal amount in between. They’re probably mostly clustered, with some outliers.

                                        festnt@sh.itjust.worksF This user is from outside of this forum
                                        festnt@sh.itjust.worksF This user is from outside of this forum
                                        festnt@sh.itjust.works
                                        wrote last edited by
                                        #26

                                        oh ok i thought you were talking about what happened in the post

                                        1 Reply Last reply
                                        0
                                        • S siethron@lemmy.world

                                          Baldur’s gate didn’t really introduce them. It was a house rule so common it may as well been an optional rule.

                                          mirthfulalembic@lemmy.worldM This user is from outside of this forum
                                          mirthfulalembic@lemmy.worldM This user is from outside of this forum
                                          mirthfulalembic@lemmy.world
                                          wrote last edited by
                                          #27

                                          So common that Critical Success or Failure is literally mentioned in the 5e Dungeon Master’s Guide (2014), though more as an enhancer rather than automatic success/failure.

                                          The example’s wording does imply that the roll result needs to be successful for the enhancer to apply. However, it literally states beforehand that it’s up to the DM how it manifests, and increase of impact is just a suggestion.

                                          Personally, I prefer what the example in the DMG implies than automatic success. It depends on the campaign, but giving a wizard with 8 strength a 1/20 chance to lift a Sequoia log by themself is a bit much.

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