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Wandering Adventure Party

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  3. High level playing can be interesting

High level playing can be interesting

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  • L Ludicrous0251

    How some crazies want ability checks to work:

    Player: I gesture vaguely towards the ancient dragon indicating I would like it to give me all of its gold and become my personal pet.

    DM: Roll a persuasion check

    Player: Let’s see… Minus 4 because I’m still only level 2… With a Nat-20 that’s totals 16

    DM: Nat-20? By golly I guess that means you succeed - the ancient dragon and its entire hoard of treasure are yours now.

    G This user is from outside of this forum
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    grue@lemmy.world
    wrote on last edited by
    #12

    How critical success ability checks should work:

    DM: “Nat-20? The dragon is amused by your insane audacity and merely punts you out of his chamber instead of turning you into a smoking cinder on the spot. Roll for fall damage.”

    1 Reply Last reply
    8
    • B bartydecanter@lemmy.sdf.org

      Nat 20 adds one to the degree of success, which almost always means a crit unless you are dealing with something way above your level.

      itslilith@lemmy.blahaj.zoneI This user is from outside of this forum
      itslilith@lemmy.blahaj.zoneI This user is from outside of this forum
      itslilith@lemmy.blahaj.zone
      wrote on last edited by
      #13

      That’s Pathfinder rules, this is 5e

      formally there is no crit success in 5e

      B 1 Reply Last reply
      4
      • S snooggums

        DnD 5e does not have critical successes or failures on ability checks. Only attack rolls have critical successes and failures.

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        becausechemistry@lemy.lol
        wrote on last edited by
        #14

        Both 5e and the 2024 rules only crit / crit miss on attacks. But Baldur’s Gate 3 introduced them on checks, which muddied the waters.

        BG3 also did drinking potions as bonus actions, which 5e did not do but many DM’s (including those in several well-known real play shows) did as a house rule, then they incorporated it into the 2024 rules.

        What a mess.

        N S 2 Replies Last reply
        11
        • itslilith@lemmy.blahaj.zoneI itslilith@lemmy.blahaj.zone

          That’s Pathfinder rules, this is 5e

          formally there is no crit success in 5e

          B This user is from outside of this forum
          B This user is from outside of this forum
          bartydecanter@lemmy.sdf.org
          wrote on last edited by
          #15

          I don’t see any indication that it is any specific system being referenced, so I chose the better one.

          L festnt@sh.itjust.worksF C 3 Replies Last reply
          4
          • B bartydecanter@lemmy.sdf.org

            I don’t see any indication that it is any specific system being referenced, so I chose the better one.

            L This user is from outside of this forum
            L This user is from outside of this forum
            leninsovaries@lemmy.cafe
            wrote on last edited by
            #16

            Well you’re wrong. Nat 20 or nat 19 actually means you get to take another main action on the same turn, which can potentially also crit.

            1 Reply Last reply
            1
            • B becausechemistry@lemy.lol

              Both 5e and the 2024 rules only crit / crit miss on attacks. But Baldur’s Gate 3 introduced them on checks, which muddied the waters.

              BG3 also did drinking potions as bonus actions, which 5e did not do but many DM’s (including those in several well-known real play shows) did as a house rule, then they incorporated it into the 2024 rules.

              What a mess.

              N This user is from outside of this forum
              N This user is from outside of this forum
              novibe@lemmy.ml
              wrote on last edited by
              #17

              Why is it a mess? It’s just the nature of TTRPGs. Like the books make it very explicit: the rules are only rules insofar as the GM and players agree; and the GM is always the final arbiter.

              “Homebrewing” is just playing the game as intended.

              1 Reply Last reply
              13
              • B becausechemistry@lemy.lol

                Both 5e and the 2024 rules only crit / crit miss on attacks. But Baldur’s Gate 3 introduced them on checks, which muddied the waters.

                BG3 also did drinking potions as bonus actions, which 5e did not do but many DM’s (including those in several well-known real play shows) did as a house rule, then they incorporated it into the 2024 rules.

                What a mess.

                S This user is from outside of this forum
                S This user is from outside of this forum
                siethron@lemmy.world
                wrote on last edited by
                #18

                Baldur’s gate didn’t really introduce them. It was a house rule so common it may as well been an optional rule.

                mirthfulalembic@lemmy.worldM 1 Reply Last reply
                13
                • B blubber28@lemmy.world
                  This post did not contain any content.
                  J This user is from outside of this forum
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                  jjjalljs@ttrpg.network
                  wrote on last edited by
                  #19

                  One of the reasons I don’t really like 1d20+stuff. Just as likely to get the best possible outcome as the worst.

                  festnt@sh.itjust.worksF 1 Reply Last reply
                  4
                  • B bartydecanter@lemmy.sdf.org

                    I don’t see any indication that it is any specific system being referenced, so I chose the better one.

                    festnt@sh.itjust.worksF This user is from outside of this forum
                    festnt@sh.itjust.worksF This user is from outside of this forum
                    festnt@sh.itjust.works
                    wrote last edited by
                    #20

                    insight doesn’t exist in pf2e

                    1 Reply Last reply
                    0
                    • J jjjalljs@ttrpg.network

                      One of the reasons I don’t really like 1d20+stuff. Just as likely to get the best possible outcome as the worst.

                      festnt@sh.itjust.worksF This user is from outside of this forum
                      festnt@sh.itjust.worksF This user is from outside of this forum
                      festnt@sh.itjust.works
                      wrote last edited by
                      #21

                      ok so with 2d20 you’re less likely to get the same number twice than with 1d20+5 and 1d20+15?

                      J 1 Reply Last reply
                      1
                      • festnt@sh.itjust.worksF festnt@sh.itjust.works

                        ok so with 2d20 you’re less likely to get the same number twice than with 1d20+5 and 1d20+15?

                        J This user is from outside of this forum
                        J This user is from outside of this forum
                        jjjalljs@ttrpg.network
                        wrote last edited by
                        #22

                        Imagine you roll 3d6. There’s exactly one way to roll a 3. You need all three of those dice to come up 1. But there are many ways to roll a ten. [{1,3,6}, {1,4,5}, {2,2,6} …etc]. You’re more likely to get totals in the middle of the range. If you rolled 3d6 many times and charted the outcomes, it would look like a bell curve. Most of the results are in the middle, with fewer results of the outliers like 3 and 18.

                        If you roll 1d20 many times and chart the results, it’s a flat line. You’re just as likely to get one number as any other.

                        Go play around with https://anydice.com/program/e6 if you like.

                        I personally find the flat probability of 1d20 unsatisfying. I prefer when the average, most expected result comes up more often.

                        Like imagine you’re throwing darts at a dart board. You probably don’t have an equal number of darts on the floor as in the bullseye, and also an equal amount in between. They’re probably mostly clustered, with some outliers.

                        festnt@sh.itjust.worksF 1 Reply Last reply
                        6
                        • B bartydecanter@lemmy.sdf.org

                          I don’t see any indication that it is any specific system being referenced, so I chose the better one.

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                          C This user is from outside of this forum
                          chuckleslord@lemmy.world
                          wrote last edited by
                          #23

                          Umm, the comment you’re replying to specifically says “my 5e DM”.

                          And again, that’s homebrew for pathfinder, not pathfinder. There’s only rules for critical hits in pathfinder.

                          B 1 Reply Last reply
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                          • C chuckleslord@lemmy.world

                            Umm, the comment you’re replying to specifically says “my 5e DM”.

                            And again, that’s homebrew for pathfinder, not pathfinder. There’s only rules for critical hits in pathfinder.

                            B This user is from outside of this forum
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                            bartydecanter@lemmy.sdf.org
                            wrote last edited by
                            #24

                            Flat out wrong. Per page 400 and 401 of the Player Core, “All types of checks, from skill checks to attack rolls to saving throws, follow these basic steps.“ … “You critically succeed when the check’s result meets or exceeds the DC by 10 or more.” Furthermore, individual skill actions specifically list a crit effect, such as with Recall Knowledge which grants you additional information or a follow up question.

                            Photographic proof from the rulebook attached.

                            C 1 Reply Last reply
                            0
                            • B bartydecanter@lemmy.sdf.org

                              Flat out wrong. Per page 400 and 401 of the Player Core, “All types of checks, from skill checks to attack rolls to saving throws, follow these basic steps.“ … “You critically succeed when the check’s result meets or exceeds the DC by 10 or more.” Furthermore, individual skill actions specifically list a crit effect, such as with Recall Knowledge which grants you additional information or a follow up question.

                              Photographic proof from the rulebook attached.

                              C This user is from outside of this forum
                              C This user is from outside of this forum
                              chuckleslord@lemmy.world
                              wrote last edited by
                              #25

                              Cool. Couldn’t find it anywhere on the net that wasn’t being attributed to pf2e. Doesn’t change the fact that the guy you’re replying to said 5e (I did recall playing with this rule in PF, but again couldn’t find the rule)

                              1 Reply Last reply
                              0
                              • J jjjalljs@ttrpg.network

                                Imagine you roll 3d6. There’s exactly one way to roll a 3. You need all three of those dice to come up 1. But there are many ways to roll a ten. [{1,3,6}, {1,4,5}, {2,2,6} …etc]. You’re more likely to get totals in the middle of the range. If you rolled 3d6 many times and charted the outcomes, it would look like a bell curve. Most of the results are in the middle, with fewer results of the outliers like 3 and 18.

                                If you roll 1d20 many times and chart the results, it’s a flat line. You’re just as likely to get one number as any other.

                                Go play around with https://anydice.com/program/e6 if you like.

                                I personally find the flat probability of 1d20 unsatisfying. I prefer when the average, most expected result comes up more often.

                                Like imagine you’re throwing darts at a dart board. You probably don’t have an equal number of darts on the floor as in the bullseye, and also an equal amount in between. They’re probably mostly clustered, with some outliers.

                                festnt@sh.itjust.worksF This user is from outside of this forum
                                festnt@sh.itjust.worksF This user is from outside of this forum
                                festnt@sh.itjust.works
                                wrote last edited by
                                #26

                                oh ok i thought you were talking about what happened in the post

                                1 Reply Last reply
                                0
                                • S siethron@lemmy.world

                                  Baldur’s gate didn’t really introduce them. It was a house rule so common it may as well been an optional rule.

                                  mirthfulalembic@lemmy.worldM This user is from outside of this forum
                                  mirthfulalembic@lemmy.worldM This user is from outside of this forum
                                  mirthfulalembic@lemmy.world
                                  wrote last edited by
                                  #27

                                  So common that Critical Success or Failure is literally mentioned in the 5e Dungeon Master’s Guide (2014), though more as an enhancer rather than automatic success/failure.

                                  The example’s wording does imply that the roll result needs to be successful for the enhancer to apply. However, it literally states beforehand that it’s up to the DM how it manifests, and increase of impact is just a suggestion.

                                  Personally, I prefer what the example in the DMG implies than automatic success. It depends on the campaign, but giving a wizard with 8 strength a 1/20 chance to lift a Sequoia log by themself is a bit much.

                                  1 Reply Last reply
                                  2
                                  • L Ludicrous0251

                                    How some crazies want ability checks to work:

                                    Player: I gesture vaguely towards the ancient dragon indicating I would like it to give me all of its gold and become my personal pet.

                                    DM: Roll a persuasion check

                                    Player: Let’s see… Minus 4 because I’m still only level 2… With a Nat-20 that’s totals 16

                                    DM: Nat-20? By golly I guess that means you succeed - the ancient dragon and its entire hoard of treasure are yours now.

                                    S This user is from outside of this forum
                                    S This user is from outside of this forum
                                    sirblastalot@ttrpg.network
                                    wrote last edited by
                                    #28

                                    Hey, if that’s what’s fun for your group, fuckit, why not?

                                    1 Reply Last reply
                                    0

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