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High level playing can be interesting

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  • B becausechemistry@lemy.lol

    Both 5e and the 2024 rules only crit / crit miss on attacks. But Baldur’s Gate 3 introduced them on checks, which muddied the waters.

    BG3 also did drinking potions as bonus actions, which 5e did not do but many DM’s (including those in several well-known real play shows) did as a house rule, then they incorporated it into the 2024 rules.

    What a mess.

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    siethron@lemmy.world
    wrote on last edited by
    #18

    Baldur’s gate didn’t really introduce them. It was a house rule so common it may as well been an optional rule.

    mirthfulalembic@lemmy.worldM 1 Reply Last reply
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    • B blubber28@lemmy.world
      This post did not contain any content.
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      jjjalljs@ttrpg.network
      wrote on last edited by
      #19

      One of the reasons I don’t really like 1d20+stuff. Just as likely to get the best possible outcome as the worst.

      festnt@sh.itjust.worksF 1 Reply Last reply
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      • B bartydecanter@lemmy.sdf.org

        I don’t see any indication that it is any specific system being referenced, so I chose the better one.

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        festnt@sh.itjust.worksF This user is from outside of this forum
        festnt@sh.itjust.works
        wrote last edited by
        #20

        insight doesn’t exist in pf2e

        1 Reply Last reply
        0
        • J jjjalljs@ttrpg.network

          One of the reasons I don’t really like 1d20+stuff. Just as likely to get the best possible outcome as the worst.

          festnt@sh.itjust.worksF This user is from outside of this forum
          festnt@sh.itjust.worksF This user is from outside of this forum
          festnt@sh.itjust.works
          wrote last edited by
          #21

          ok so with 2d20 you’re less likely to get the same number twice than with 1d20+5 and 1d20+15?

          J 1 Reply Last reply
          1
          • festnt@sh.itjust.worksF festnt@sh.itjust.works

            ok so with 2d20 you’re less likely to get the same number twice than with 1d20+5 and 1d20+15?

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            jjjalljs@ttrpg.network
            wrote last edited by
            #22

            Imagine you roll 3d6. There’s exactly one way to roll a 3. You need all three of those dice to come up 1. But there are many ways to roll a ten. [{1,3,6}, {1,4,5}, {2,2,6} …etc]. You’re more likely to get totals in the middle of the range. If you rolled 3d6 many times and charted the outcomes, it would look like a bell curve. Most of the results are in the middle, with fewer results of the outliers like 3 and 18.

            If you roll 1d20 many times and chart the results, it’s a flat line. You’re just as likely to get one number as any other.

            Go play around with https://anydice.com/program/e6 if you like.

            I personally find the flat probability of 1d20 unsatisfying. I prefer when the average, most expected result comes up more often.

            Like imagine you’re throwing darts at a dart board. You probably don’t have an equal number of darts on the floor as in the bullseye, and also an equal amount in between. They’re probably mostly clustered, with some outliers.

            festnt@sh.itjust.worksF 1 Reply Last reply
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            • B bartydecanter@lemmy.sdf.org

              I don’t see any indication that it is any specific system being referenced, so I chose the better one.

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              chuckleslord@lemmy.world
              wrote last edited by
              #23

              Umm, the comment you’re replying to specifically says “my 5e DM”.

              And again, that’s homebrew for pathfinder, not pathfinder. There’s only rules for critical hits in pathfinder.

              B 1 Reply Last reply
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              • C chuckleslord@lemmy.world

                Umm, the comment you’re replying to specifically says “my 5e DM”.

                And again, that’s homebrew for pathfinder, not pathfinder. There’s only rules for critical hits in pathfinder.

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                bartydecanter@lemmy.sdf.org
                wrote last edited by
                #24

                Flat out wrong. Per page 400 and 401 of the Player Core, “All types of checks, from skill checks to attack rolls to saving throws, follow these basic steps.“ … “You critically succeed when the check’s result meets or exceeds the DC by 10 or more.” Furthermore, individual skill actions specifically list a crit effect, such as with Recall Knowledge which grants you additional information or a follow up question.

                Photographic proof from the rulebook attached.

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                • B bartydecanter@lemmy.sdf.org

                  Flat out wrong. Per page 400 and 401 of the Player Core, “All types of checks, from skill checks to attack rolls to saving throws, follow these basic steps.“ … “You critically succeed when the check’s result meets or exceeds the DC by 10 or more.” Furthermore, individual skill actions specifically list a crit effect, such as with Recall Knowledge which grants you additional information or a follow up question.

                  Photographic proof from the rulebook attached.

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                  chuckleslord@lemmy.world
                  wrote last edited by
                  #25

                  Cool. Couldn’t find it anywhere on the net that wasn’t being attributed to pf2e. Doesn’t change the fact that the guy you’re replying to said 5e (I did recall playing with this rule in PF, but again couldn’t find the rule)

                  1 Reply Last reply
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                  • J jjjalljs@ttrpg.network

                    Imagine you roll 3d6. There’s exactly one way to roll a 3. You need all three of those dice to come up 1. But there are many ways to roll a ten. [{1,3,6}, {1,4,5}, {2,2,6} …etc]. You’re more likely to get totals in the middle of the range. If you rolled 3d6 many times and charted the outcomes, it would look like a bell curve. Most of the results are in the middle, with fewer results of the outliers like 3 and 18.

                    If you roll 1d20 many times and chart the results, it’s a flat line. You’re just as likely to get one number as any other.

                    Go play around with https://anydice.com/program/e6 if you like.

                    I personally find the flat probability of 1d20 unsatisfying. I prefer when the average, most expected result comes up more often.

                    Like imagine you’re throwing darts at a dart board. You probably don’t have an equal number of darts on the floor as in the bullseye, and also an equal amount in between. They’re probably mostly clustered, with some outliers.

                    festnt@sh.itjust.worksF This user is from outside of this forum
                    festnt@sh.itjust.worksF This user is from outside of this forum
                    festnt@sh.itjust.works
                    wrote last edited by
                    #26

                    oh ok i thought you were talking about what happened in the post

                    1 Reply Last reply
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                    • S siethron@lemmy.world

                      Baldur’s gate didn’t really introduce them. It was a house rule so common it may as well been an optional rule.

                      mirthfulalembic@lemmy.worldM This user is from outside of this forum
                      mirthfulalembic@lemmy.worldM This user is from outside of this forum
                      mirthfulalembic@lemmy.world
                      wrote last edited by
                      #27

                      So common that Critical Success or Failure is literally mentioned in the 5e Dungeon Master’s Guide (2014), though more as an enhancer rather than automatic success/failure.

                      The example’s wording does imply that the roll result needs to be successful for the enhancer to apply. However, it literally states beforehand that it’s up to the DM how it manifests, and increase of impact is just a suggestion.

                      Personally, I prefer what the example in the DMG implies than automatic success. It depends on the campaign, but giving a wizard with 8 strength a 1/20 chance to lift a Sequoia log by themself is a bit much.

                      1 Reply Last reply
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                      • L Ludicrous0251

                        How some crazies want ability checks to work:

                        Player: I gesture vaguely towards the ancient dragon indicating I would like it to give me all of its gold and become my personal pet.

                        DM: Roll a persuasion check

                        Player: Let’s see… Minus 4 because I’m still only level 2… With a Nat-20 that’s totals 16

                        DM: Nat-20? By golly I guess that means you succeed - the ancient dragon and its entire hoard of treasure are yours now.

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                        sirblastalot@ttrpg.network
                        wrote last edited by
                        #28

                        Hey, if that’s what’s fun for your group, fuckit, why not?

                        1 Reply Last reply
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