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Wandering Adventure Party

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  3. Added a "home teleport" that is unlocked once you visit the wizard in Polaris'nAlso added a small little tavern for travelers to take a rest'nhttps://store.steampowered.com/app/4163200/Endless_Darkness/

Added a "home teleport" that is unlocked once you visit the wizard in Polaris'nAlso added a small little tavern for travelers to take a rest'nhttps://store.steampowered.com/app/4163200/Endless_Darkness/

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  • stux⚡S stux⚡

    So this one with different audio

    stux⚡S This user is from outside of this forum
    stux⚡S This user is from outside of this forum
    stux⚡
    wrote on last edited by
    #8

    The main reason I added it in the first place is to show you can perfectly build 2D games in Unreal

    Many if not most are made in Unity or GoDot even but Unreal not so much

    SevenC 1 Reply Last reply
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    • stux⚡S stux⚡

      The main reason I added it in the first place is to show you can perfectly build 2D games in Unreal

      Many if not most are made in Unity or GoDot even but Unreal not so much

      SevenC This user is from outside of this forum
      SevenC This user is from outside of this forum
      Seven
      wrote on last edited by
      #9

      @stux any particular reason for Unreal, or just enjoy the blueprinting process?

      I like developing and rpg'ng and such too, so I'm curious.

      stux⚡S 1 Reply Last reply
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      • SevenC Seven

        @stux any particular reason for Unreal, or just enjoy the blueprinting process?

        I like developing and rpg'ng and such too, so I'm curious.

        stux⚡S This user is from outside of this forum
        stux⚡S This user is from outside of this forum
        stux⚡
        wrote on last edited by
        #10

        @creativegamingname Had to chose an engine 2 years ago and went with UE because of the heavy realistic 3D games and kinda stuck with it

        With the right settings / setup basically anything can be made in that engine 😁

        SevenC 1 Reply Last reply
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        • stux⚡S stux⚡

          This game will only have a one-time purchase price for a few dollars and no DLCs, no micro transactions, no skins or pay-to-win

          Kinda the reason i started gamedev

          TekchipT This user is from outside of this forum
          TekchipT This user is from outside of this forum
          Tekchip
          wrote on last edited by
          #11

          @stux I don't think skins in themselves are a problem. It's just the sale of them that's...questionable. In fact I find they give a little agency to the player to sort of own their character or playthrough or whatever. Deadcells uses this to great effect. Of course if your game doesn't call for or lend itself to skins that's up to you of course.

          stux⚡S 1 Reply Last reply
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          • TekchipT Tekchip

            @stux I don't think skins in themselves are a problem. It's just the sale of them that's...questionable. In fact I find they give a little agency to the player to sort of own their character or playthrough or whatever. Deadcells uses this to great effect. Of course if your game doesn't call for or lend itself to skins that's up to you of course.

            stux⚡S This user is from outside of this forum
            stux⚡S This user is from outside of this forum
            stux⚡
            wrote on last edited by
            #12

            @Tekchip You're completely right there 😉

            In theory the player character has 3 skins in my game but they are part of the game itself, not to buy or anything indeed

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            • stux⚡S stux⚡

              @creativegamingname Had to chose an engine 2 years ago and went with UE because of the heavy realistic 3D games and kinda stuck with it

              With the right settings / setup basically anything can be made in that engine 😁

              SevenC This user is from outside of this forum
              SevenC This user is from outside of this forum
              Seven
              wrote on last edited by
              #13

              @stux ahh, that makes sense then.

              I've always heard that Unreal was troublesome and overkill for anything outside of like... 3D/cinema/etc.

              I have tried out Godot and Unity a little. I like(ed?) Godot. Their partnership/announcement with Arm makes me a touch nervous. The obvious drama of Unity...

              stux⚡S 1 Reply Last reply
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              • SevenC Seven

                @stux ahh, that makes sense then.

                I've always heard that Unreal was troublesome and overkill for anything outside of like... 3D/cinema/etc.

                I have tried out Godot and Unity a little. I like(ed?) Godot. Their partnership/announcement with Arm makes me a touch nervous. The obvious drama of Unity...

                stux⚡S This user is from outside of this forum
                stux⚡S This user is from outside of this forum
                stux⚡
                wrote on last edited by
                #14

                @creativegamingname It's very bloated by default indeed but managed to get amazing results with under 200MB compressed 😁

                I have not! I dont wanna fall into that trap haha, since i know how UE went!

                SevenC 1 Reply Last reply
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                • stux⚡S stux⚡

                  @creativegamingname It's very bloated by default indeed but managed to get amazing results with under 200MB compressed 😁

                  I have not! I dont wanna fall into that trap haha, since i know how UE went!

                  SevenC This user is from outside of this forum
                  SevenC This user is from outside of this forum
                  Seven
                  wrote on last edited by
                  #15

                  @stux Well the Godot syntax is very pythony which would likely be considered my "home" language at this point. (originally C, online, etc.)

                  But 200MB isn't freakyhuge or large at all.

                  stux⚡S 1 Reply Last reply
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                  • SevenC Seven

                    @stux Well the Godot syntax is very pythony which would likely be considered my "home" language at this point. (originally C, online, etc.)

                    But 200MB isn't freakyhuge or large at all.

                    stux⚡S This user is from outside of this forum
                    stux⚡S This user is from outside of this forum
                    stux⚡
                    wrote on last edited by
                    #16

                    @creativegamingname Ah yes, go it!

                    200Mb is lower then a empty default project packaged 😆

                    SevenC 1 Reply Last reply
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                    • stux⚡S stux⚡

                      @creativegamingname Ah yes, go it!

                      200Mb is lower then a empty default project packaged 😆

                      SevenC This user is from outside of this forum
                      SevenC This user is from outside of this forum
                      Seven
                      wrote on last edited by
                      #17

                      @stux that is... so wild to me.

                      It makes sense logically but then you like look at how little you've typed... 😆

                      stux⚡S 1 Reply Last reply
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                      • stux⚡S stux⚡

                        Other game devs gave me the tip to remove the "Unreal Engine" (5) logo since players don't really care about the engine

                        So why not poll it!

                        "Add or remove Unreal Engine (intro) logo?"

                        -rbD This user is from outside of this forum
                        -rbD This user is from outside of this forum
                        -rb
                        wrote on last edited by
                        #18

                        @stux “moviegoers generally don’t care about the credits so let’s remove them from the film”.

                        I feel like it’s respectful of other people’s work (ie the Unreal engineers) to give them their credit where it’s due.

                        stux⚡S 1 Reply Last reply
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                        • SevenC Seven

                          @stux that is... so wild to me.

                          It makes sense logically but then you like look at how little you've typed... 😆

                          stux⚡S This user is from outside of this forum
                          stux⚡S This user is from outside of this forum
                          stux⚡
                          wrote on last edited by
                          #19

                          @creativegamingname

                          Keep stuff optimal and remove not used things, UE loves enabling a load of default unneeded stuff

                          1 Reply Last reply
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                          • -rbD -rb

                            @stux “moviegoers generally don’t care about the credits so let’s remove them from the film”.

                            I feel like it’s respectful of other people’s work (ie the Unreal engineers) to give them their credit where it’s due.

                            stux⚡S This user is from outside of this forum
                            stux⚡S This user is from outside of this forum
                            stux⚡
                            wrote on last edited by
                            #20

                            @dashrb thats also a nice way!

                            I do add it in the game's in-game credits though

                            1 Reply Last reply
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                            • stux⚡S stux⚡

                              Look kids!

                              You actually need to play the game to unlock abilities instead of spending real money

                              That's how we use to do it back in the days

                              No in-app purchases in sight

                              JimmyJ This user is from outside of this forum
                              JimmyJ This user is from outside of this forum
                              Jimmy
                              wrote on last edited by
                              #21

                              @stux Do you have an android game available?

                              stux⚡S 1 Reply Last reply
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                              • JimmyJ Jimmy

                                @stux Do you have an android game available?

                                stux⚡S This user is from outside of this forum
                                stux⚡S This user is from outside of this forum
                                stux⚡
                                wrote on last edited by
                                #22

                                @jhavok Only 2: https://play.google.com/store/apps/dev?id=4692464662293640407

                                1 Reply Last reply
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