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  3. TTRPGs that have a "small fish in a big pond" feel?

TTRPGs that have a "small fish in a big pond" feel?

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  • olicvb@lemmy.caO olicvb@lemmy.ca

    Elite: Dangerous the first time you open the map and realise how far and wide everything is. Same with No man’s sky

    nocturne@slrpnk.netN This user is from outside of this forum
    nocturne@slrpnk.netN This user is from outside of this forum
    nocturne@slrpnk.net
    wrote on last edited by
    #15

    I had no idea they made paper RPGs of either of these.

    olicvb@lemmy.caO 1 Reply Last reply
    1
    • N naught101@lemmy.world

      There are games that have a “big fish in a big pond” feel - e.g. sandbox D&D games, or a “big fish in a small pond” feel, e.g. games with contained campaigns/missions.

      There are also games that do a “small fish in a small pond” feel really well, e.g. Fiasco.

      Are there any games that do a “small fish in a big pond” feel well? e.g. games where the players are not outstanding heros, and where the world feels big - not only spatially, but also socially and politically?

      Edit: lots of good suggestions so far, but maybe I could have added:

      • it’s fine and good if the small fish somehow end up having a big effect
      • it would be amazing if the big-world had well fleshed out other goings-on. Ideally some mechanics that let all players contribute to this feeling, so it doesn’t depend entirely on the quality of the DMing

      Edit 2: title, to avoid all the computer game suggestions. I guess the community name isn’t hint enough, huh?

      D This user is from outside of this forum
      D This user is from outside of this forum
      djsoren19
      wrote on last edited by
      #16

      tbh, any system can accommodate this. It’s on you as a DM to create/use the various larger factions/entities. You can really make a world feel alive by writing up a few basic opposing factions and having the results of their conflict intertwine with whatever your group is doing. Wanna run a Shadowrun game? Focus on the megacorps going at each other, have the party work some of those jobs, but maybe have another group of NPC runners crash a job. Wanna do D&D? Well, they added factions like the Harpers so that you can have some big players pushing pieces behind the scenes, and have your players stumble onto a wider conspiracy.

      I think the biggest thing is that you can’t be afraid to give your party a challenge you know they have no hope of defeating. If they’re small fish in a big pond, they have to encounter a big fish and learn their place in the hierarchy. If your group is smart, you can give a lot of hints that they need to flee and escape the bigger fish. If they’re dumb, have em get wiped out in combat and barely survive.

      N 1 Reply Last reply
      9
      • dunstabzugshaubitze@feddit.orgD dunstabzugshaubitze@feddit.org

        old d&d editions or OSR-Systems can offer that feel as player characters tend to be weaker than their 5e counterparts.

        the world of darkness games might also be an option, but i’ve only watched/listened to some actual plays and there the player characters seemed like pretty small fish until they established themself as a politcal force through luck and schemes.

        D This user is from outside of this forum
        D This user is from outside of this forum
        dumples@midwest.social
        wrote on last edited by
        #17

        Old school DND and OSR clones would do great with their high chance of dying.

        If you really need to stay with 5e you could cap player levels at 6 and scale the world. But that might not be worth it

        1 Reply Last reply
        0
        • P perfectduck@lemmy.world

          Mount and Blade warband is the dated but classic sandbox. You don’t matter unless you make it.

          Kingdom come deliverance is more recent, but it’s definitely got a learning curve and some players can’t get the groove right.

          Subnautica is a more literal interpretation.

          Which would I recommend? Honestly all of them.

          Aielman15A This user is from outside of this forum
          Aielman15A This user is from outside of this forum
          Aielman15
          wrote on last edited by
          #18

          TTRPG = TableTop RolePlaying Games.

          This is not c/games lol

          N 1 Reply Last reply
          2
          • nocturne@slrpnk.netN nocturne@slrpnk.net

            I had no idea they made paper RPGs of either of these.

            olicvb@lemmy.caO This user is from outside of this forum
            olicvb@lemmy.caO This user is from outside of this forum
            olicvb@lemmy.ca
            wrote on last edited by
            #19

            ah shit here i went not reading and posting irrelevant info (there’s an ttrpg but i’ve never played it 🙃)

            1 Reply Last reply
            1
            • N naught101@lemmy.world

              There are games that have a “big fish in a big pond” feel - e.g. sandbox D&D games, or a “big fish in a small pond” feel, e.g. games with contained campaigns/missions.

              There are also games that do a “small fish in a small pond” feel really well, e.g. Fiasco.

              Are there any games that do a “small fish in a big pond” feel well? e.g. games where the players are not outstanding heros, and where the world feels big - not only spatially, but also socially and politically?

              Edit: lots of good suggestions so far, but maybe I could have added:

              • it’s fine and good if the small fish somehow end up having a big effect
              • it would be amazing if the big-world had well fleshed out other goings-on. Ideally some mechanics that let all players contribute to this feeling, so it doesn’t depend entirely on the quality of the DMing

              Edit 2: title, to avoid all the computer game suggestions. I guess the community name isn’t hint enough, huh?

              Mugita SokioM This user is from outside of this forum
              Mugita SokioM This user is from outside of this forum
              Mugita Sokio
              wrote on last edited by
              #20

              I know of one, that being GUN by Abbadon, which might be a good idea.

              N 1 Reply Last reply
              1
              • N naught101@lemmy.world

                One of my friends is a big fan of Blades… Will give it a go at some point.

                Is the ease of prep to do with preexisting material, or mechanics that make it easy for players to contribute to the world-feel, or something else?

                B This user is from outside of this forum
                B This user is from outside of this forum
                Berttheduck
                wrote on last edited by
                #21

                Blades is far and away my favourite game system so far.

                It does a bit of everything you mentioned.

                So the set up included in the book is good, basically:

                Here’s a few factions and you are on a job for one of them to steal something from the other (change based on your players crew, ie kill someone or purchase drugs). After they finish the job you do a couple steps for:

                Heat - how much fallout they get from the law. Has consequences like allies getting locked up or interrogated. Or the popo kicking down the door to your hideout.

                Downtime - where players pursue goals and recover. Leads to crazy projects like making flamethrowers or summoning demons.

                Faction - decide as GM which factions are affected and adjust relations with the crew appropriately. Leads to reactions from factions, favours and retribution. Job offers or threats.

                As every action the players take is working against at least 1 faction and likely benefits at least 1 more the game really easily writes itself. With like 5-15 minutes of thinking pre session about likely next steps and a few random names I could improv everything I needed.

                The GM advice included is great and the world building is fab, the steampunk haunted setting is awesome.

                I’ve also said far too much without mentioning the flashback mechanic - you skip the whole prep stage of jobs and go straight into the opening scene, then at any point the players can spend stress to flashback and set up a cool move: hide some useful gear, arrange the servant to leave the window open, Etc. The possibilities are endless and it keeps the game moving really well.

                N 1 Reply Last reply
                3
                • D djsoren19

                  tbh, any system can accommodate this. It’s on you as a DM to create/use the various larger factions/entities. You can really make a world feel alive by writing up a few basic opposing factions and having the results of their conflict intertwine with whatever your group is doing. Wanna run a Shadowrun game? Focus on the megacorps going at each other, have the party work some of those jobs, but maybe have another group of NPC runners crash a job. Wanna do D&D? Well, they added factions like the Harpers so that you can have some big players pushing pieces behind the scenes, and have your players stumble onto a wider conspiracy.

                  I think the biggest thing is that you can’t be afraid to give your party a challenge you know they have no hope of defeating. If they’re small fish in a big pond, they have to encounter a big fish and learn their place in the hierarchy. If your group is smart, you can give a lot of hints that they need to flee and escape the bigger fish. If they’re dumb, have em get wiped out in combat and barely survive.

                  N This user is from outside of this forum
                  N This user is from outside of this forum
                  naught101@lemmy.world
                  wrote on last edited by naught101@lemmy.world
                  #22

                  True, political parties, corporations, unions and factions are probably a big part of what makes the real world feel that way too

                  1 Reply Last reply
                  0
                  • B Berttheduck

                    Blades is far and away my favourite game system so far.

                    It does a bit of everything you mentioned.

                    So the set up included in the book is good, basically:

                    Here’s a few factions and you are on a job for one of them to steal something from the other (change based on your players crew, ie kill someone or purchase drugs). After they finish the job you do a couple steps for:

                    Heat - how much fallout they get from the law. Has consequences like allies getting locked up or interrogated. Or the popo kicking down the door to your hideout.

                    Downtime - where players pursue goals and recover. Leads to crazy projects like making flamethrowers or summoning demons.

                    Faction - decide as GM which factions are affected and adjust relations with the crew appropriately. Leads to reactions from factions, favours and retribution. Job offers or threats.

                    As every action the players take is working against at least 1 faction and likely benefits at least 1 more the game really easily writes itself. With like 5-15 minutes of thinking pre session about likely next steps and a few random names I could improv everything I needed.

                    The GM advice included is great and the world building is fab, the steampunk haunted setting is awesome.

                    I’ve also said far too much without mentioning the flashback mechanic - you skip the whole prep stage of jobs and go straight into the opening scene, then at any point the players can spend stress to flashback and set up a cool move: hide some useful gear, arrange the servant to leave the window open, Etc. The possibilities are endless and it keeps the game moving really well.

                    N This user is from outside of this forum
                    N This user is from outside of this forum
                    naught101@lemmy.world
                    wrote on last edited by
                    #23

                    Helpful overview, thanks!

                    1 Reply Last reply
                    1
                    • Mugita SokioM Mugita Sokio

                      I know of one, that being GUN by Abbadon, which might be a good idea.

                      N This user is from outside of this forum
                      N This user is from outside of this forum
                      naught101@lemmy.world
                      wrote on last edited by
                      #24

                      How does it give this feeling?

                      Mugita SokioM 1 Reply Last reply
                      1
                      • Aielman15A Aielman15

                        TTRPG = TableTop RolePlaying Games.

                        This is not c/games lol

                        N This user is from outside of this forum
                        N This user is from outside of this forum
                        naught101@lemmy.world
                        wrote on last edited by
                        #25

                        Most of the video game answers were here before I edited the title. I guess the community name is not prominent enough on the main Lemmy UIs…

                        1 Reply Last reply
                        0
                        • N naught101@lemmy.world

                          How does it give this feeling?

                          Mugita SokioM This user is from outside of this forum
                          Mugita SokioM This user is from outside of this forum
                          Mugita Sokio
                          wrote on last edited by
                          #26

                          I think what gives GUN the feeling is that it takes place in the wild west (which is dying), and that the mechanics regarding guns, characters, and encounters are something to behold once you get into them. It’s a non-D&D system that primarily uses d10’s if I’m not mistaken (I hadn’t played it, but only seen gameplay of it).

                          1 Reply Last reply
                          1
                          • N naught101@lemmy.world

                            There are games that have a “big fish in a big pond” feel - e.g. sandbox D&D games, or a “big fish in a small pond” feel, e.g. games with contained campaigns/missions.

                            There are also games that do a “small fish in a small pond” feel really well, e.g. Fiasco.

                            Are there any games that do a “small fish in a big pond” feel well? e.g. games where the players are not outstanding heros, and where the world feels big - not only spatially, but also socially and politically?

                            Edit: lots of good suggestions so far, but maybe I could have added:

                            • it’s fine and good if the small fish somehow end up having a big effect
                            • it would be amazing if the big-world had well fleshed out other goings-on. Ideally some mechanics that let all players contribute to this feeling, so it doesn’t depend entirely on the quality of the DMing

                            Edit 2: title, to avoid all the computer game suggestions. I guess the community name isn’t hint enough, huh?

                            INeedManaI This user is from outside of this forum
                            INeedManaI This user is from outside of this forum
                            INeedMana
                            wrote on last edited by
                            #27

                            I have always felt like this playing Warhammer. The stats and hp progression rarely led to being OP, and even if the character had some political clout there has always been some cultist agenda that will sooner erode that edge before you get enough proofs to convince anyone to believe you. Every approach you consider, you can’t be sure of the outcome

                            1 Reply Last reply
                            1
                            • N naught101@lemmy.world

                              There are games that have a “big fish in a big pond” feel - e.g. sandbox D&D games, or a “big fish in a small pond” feel, e.g. games with contained campaigns/missions.

                              There are also games that do a “small fish in a small pond” feel really well, e.g. Fiasco.

                              Are there any games that do a “small fish in a big pond” feel well? e.g. games where the players are not outstanding heros, and where the world feels big - not only spatially, but also socially and politically?

                              Edit: lots of good suggestions so far, but maybe I could have added:

                              • it’s fine and good if the small fish somehow end up having a big effect
                              • it would be amazing if the big-world had well fleshed out other goings-on. Ideally some mechanics that let all players contribute to this feeling, so it doesn’t depend entirely on the quality of the DMing

                              Edit 2: title, to avoid all the computer game suggestions. I guess the community name isn’t hint enough, huh?

                              B This user is from outside of this forum
                              B This user is from outside of this forum
                              batmanstinkd@lemmy.world
                              wrote on last edited by
                              #28

                              The WildSea. Post apocalyptic fantasy where the world has become overgrown by magical trees and creatures. You play a crew of sailors who sail the canopy of trees via chainsaw ship. Lots of things to explore and discover if you’ve got a good group to play with

                              1 Reply Last reply
                              1
                              • N naught101@lemmy.world

                                There are games that have a “big fish in a big pond” feel - e.g. sandbox D&D games, or a “big fish in a small pond” feel, e.g. games with contained campaigns/missions.

                                There are also games that do a “small fish in a small pond” feel really well, e.g. Fiasco.

                                Are there any games that do a “small fish in a big pond” feel well? e.g. games where the players are not outstanding heros, and where the world feels big - not only spatially, but also socially and politically?

                                Edit: lots of good suggestions so far, but maybe I could have added:

                                • it’s fine and good if the small fish somehow end up having a big effect
                                • it would be amazing if the big-world had well fleshed out other goings-on. Ideally some mechanics that let all players contribute to this feeling, so it doesn’t depend entirely on the quality of the DMing

                                Edit 2: title, to avoid all the computer game suggestions. I guess the community name isn’t hint enough, huh?

                                scallops@ttrpg.networkS This user is from outside of this forum
                                scallops@ttrpg.networkS This user is from outside of this forum
                                scallops@ttrpg.network
                                wrote on last edited by scallops@ttrpg.network
                                #29

                                !Traveller@ttrpg.network and other !scifi@ttrpg.network games often feature that.

                                Bulldogs is a great narrative game on Fate with that vibe.

                                1 Reply Last reply
                                1

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