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Wandering Adventure Party

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  3. Those RAW-discussions are just gifts that keep on giving!

Those RAW-discussions are just gifts that keep on giving!

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  • J jounniy@ttrpg.network

    The problem is that you only roll once they leave the feywild. Up to that point time between the two planes works in sync. You effectively just time travel when leaving depending on the result of your roll.

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    Skua
    wrote on last edited by skua@kbin.earth
    #24

    Ahh, true, so it wouldn’t help if you intended to return to the prison before the 9.5 year term was up. You’d need to instead wait for your prisoner to get out and return from the Feywild themselves, in which case it potentially buys you more time to prepare but may backfire

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      archpawn@lemmy.world
      wrote on last edited by
      #25

      They said if you average the trips out. It’s not exactly helpful here, but for every one-day trip to the feywild, it will be on average, 23.3 days until you get back.

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      • J jounniy@ttrpg.network

        Good one. I also noticed that this version of imprisonment makes you immune against every instance of the spell for 24 hours. So a paranoid BBEG might just have underlings (like some divination wizards) to buff the hell out of them in the morning, then use something like another servant or a glyph of warding to trigger a casting of the spell to make themselves immune for the day. Incredibly unnecessary, but very funny.

        But yes I think “high likelihood” really makes what was a situational spell into a very boring spell to use for players. You’re better off just killing the target now, as killing them permanently is more reliable.

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        archpawn@lemmy.world
        wrote on last edited by
        #26

        The earlier version made you permanently immune if they cast it again. Presumably it meant that if they cast it on you again it won’t work, but that’s not what they said. If you want immunity, you have your underlings cast it until you succeed, then have them cast it one more time (not necessarily on you).

        Which also reminds me of a loophole in Ceremony (Wedding). A creature can only benefit from the rite again if widowed. But once you’re widowed, there’s no limit on how much you can benefit from it. It also never actually says you’re marrying the person (presumably, that part would be up to the law), and a widow could just keep casting it. You could also interpret “widowed” to mean a thing that happened to you instead of a state you’re in, so you can even Revivify them and keep using it.

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        • J jounniy@ttrpg.network

          Ah I see. I was talking 2014, but yeah the means you have to make use of some other loopholes.

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          archpawn@lemmy.world
          wrote on last edited by
          #27

          I was also talking about it when I made the post you made this meme from. But not intentionally. I didn’t know the changes.

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          • B bloodbrandy@ttrpg.network

            So this could theoretically be a Tome Warlock’s path to immortality?

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            jounniy@ttrpg.network
            wrote on last edited by
            #28

            Only if they somehow got access to the spell.

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            • A archpawn@lemmy.world

              The earlier version made you permanently immune if they cast it again. Presumably it meant that if they cast it on you again it won’t work, but that’s not what they said. If you want immunity, you have your underlings cast it until you succeed, then have them cast it one more time (not necessarily on you).

              Which also reminds me of a loophole in Ceremony (Wedding). A creature can only benefit from the rite again if widowed. But once you’re widowed, there’s no limit on how much you can benefit from it. It also never actually says you’re marrying the person (presumably, that part would be up to the law), and a widow could just keep casting it. You could also interpret “widowed” to mean a thing that happened to you instead of a state you’re in, so you can even Revivify them and keep using it.

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              jounniy@ttrpg.network
              wrote on last edited by
              #29

              Okay I didn’t even consider those two. I don’t get how casting it one more time after you fail would help though, it why failing would help in general.

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              • J jounniy@ttrpg.network

                Okay I didn’t even consider those two. I don’t get how casting it one more time after you fail would help though, it why failing would help in general.

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                archpawn@lemmy.world
                wrote on last edited by
                #30

                The target must succeed on a Wisdom saving throw or be bound by the spell; if it succeeds, it is immune to this spell if you cast it again.

                So if they succeed, and you cast the spell again, they’re immune to this spell.

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                • J jounniy@ttrpg.network

                  Only if they somehow got access to the spell.

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                  bloodbrandy@ttrpg.network
                  wrote on last edited by
                  #31

                  It’s on the Warlock spell list

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                  • A archpawn@lemmy.world

                    The target must succeed on a Wisdom saving throw or be bound by the spell; if it succeeds, it is immune to this spell if you cast it again.

                    So if they succeed, and you cast the spell again, they’re immune to this spell.

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                    jounniy@ttrpg.network
                    wrote on last edited by
                    #32

                    Ouch. That kind of word picking should be illegal.

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                    • B bloodbrandy@ttrpg.network

                      It’s on the Warlock spell list

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                      jounniy@ttrpg.network
                      wrote on last edited by
                      #33

                      Oh shoot you’re right. Guess you only need to get to level 17 then, but that’s barely a challenge, right?

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