"$80 for the games companies know you'll pay for at any price" is gonna bite so many devs in the ass, though.
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"$80 for the games companies know you'll pay for at any price" is gonna bite so many devs in the ass, though.
Remember how the last Dragon Age game sold like 1.5m copies and EA said it was a flop? Because they expected it to sell 15m? Yeah, the thing is, the suits expect EVERY game to be a Super Platinum Extra Premium Hit.
They'll say, of course Bocce Ball RPG 2 is a guaranteed 20m sales, the last one hit 1.5m sales over six months! Price that one at $90, it's going places!
>_>
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"$80 for the games companies know you'll pay for at any price" is gonna bite so many devs in the ass, though.
Remember how the last Dragon Age game sold like 1.5m copies and EA said it was a flop? Because they expected it to sell 15m? Yeah, the thing is, the suits expect EVERY game to be a Super Platinum Extra Premium Hit.
They'll say, of course Bocce Ball RPG 2 is a guaranteed 20m sales, the last one hit 1.5m sales over six months! Price that one at $90, it's going places!
>_>
@CactuarJoe Meanwhile, the games market becomes more and more diverse and oversaturated with games of matching quality for less expense.
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"$80 for the games companies know you'll pay for at any price" is gonna bite so many devs in the ass, though.
Remember how the last Dragon Age game sold like 1.5m copies and EA said it was a flop? Because they expected it to sell 15m? Yeah, the thing is, the suits expect EVERY game to be a Super Platinum Extra Premium Hit.
They'll say, of course Bocce Ball RPG 2 is a guaranteed 20m sales, the last one hit 1.5m sales over six months! Price that one at $90, it's going places!
>_>
Nobody thinks you're gonna get wide-spread rejection of $80 games. But I *do* think you'll see players adapting a wide variety of survival tactics -- more strategic buying habits, less impulse buying, more reliance on sales.
Gonna be interesting to see how that pressure is gonna interact on smaller devs. On the one hand, they've got permission to increase prices. On the other hand, doing so would make it ten times harder to convince people to take a chance on them.
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Nobody thinks you're gonna get wide-spread rejection of $80 games. But I *do* think you'll see players adapting a wide variety of survival tactics -- more strategic buying habits, less impulse buying, more reliance on sales.
Gonna be interesting to see how that pressure is gonna interact on smaller devs. On the one hand, they've got permission to increase prices. On the other hand, doing so would make it ten times harder to convince people to take a chance on them.
@CactuarJoe the best part about 80 buck games is it makes just finally play through my steam backlog, and prioritize indies. Thanks, AAA jerks!
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@CactuarJoe the best part about 80 buck games is it makes just finally play through my steam backlog, and prioritize indies. Thanks, AAA jerks!
@xerozohar Same