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  3. Baldur's Gate 3 dev says AAA is "perversely fascinated" by indie games, because those devs still understand how to make good ideas that aren't reliant on data

Baldur's Gate 3 dev says AAA is "perversely fascinated" by indie games, because those devs still understand how to make good ideas that aren't reliant on data

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  • H ℍ𝕂-𝟞𝟝

    I think it’s more that the megacorp business model is fundamentally incompatible with making good video games. Their only reliable competitive advantage is money, they can spend more on a single project. But if they spend so much, they can’t go as risky as indies go. A ton of indies publish shit games, it’s just that some are absolute gems.

    Point is, AAA games can only match indies in originality if they are okay with tanking the IP and the studio just to make something original. But since they are megacorps, they will never be okay with that. The also can’t amortise the risk over a lot of small projects, because then they lose the ability to outspend indies and would have to compete with them directly.

    It’s like a sort of inverse economies of scale.

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    the_v@lemmy.world
    wrote on last edited by
    #44

    The cycle of megacorps- this works in most industries with a lower barrier of entry.

    First the industry begins as a bunch of small competing startups that build a shit ton of absolute trash. Eventually a few companies find the right formula and start to find some medicum of success. Innovation is rapid but quality is low.

    Next the industry consolidates in a feeding frenzy of mergers and aqisitions. During this time innovation is high but demands for quality is also high. New startups are constant as the forming megacorps pay high prices to control innovation or suppress competition.

    Then the consolidation reaches a peak. At this point innovation almost completely ceases as megacorps refuse to pay out any more. Quality rapidly decreases as the few remaining megacorps try to maximize profits. The entire industry turns to shit products and high prices.

    The only thing that can save the industry from stagnation is government anti-trust action breaking up the megacorps into smaller competing companies like in the second stage.

    PHLAKP 1 Reply Last reply
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    • ashtear@lemmy.zipA ashtear@lemmy.zip

      Stardew Valley’s success had more to do with smart marketing than anything. The game has the exact same formula as Story of Seasons and Rune Factory, which are very corporate-run series, just not at AAA scale. The difference was Eric Barone cultivating word-of-mouth marketing via influencers and online communities to reintroduce the genre to the Western market (along with lucking into capitalizing on what was then a more nascent pixel art indie gaming trend).

      Undertale’s a good example, though (I’ll still note this particular example is a huge spoiler). I did the thing and it was a very fresh idea, and one of the best hooks I’ve seen in a video game. Thing is though, I doubt even 10% took that route to see it. That’s something the game has in common with Baldur’s Gate 3, which is full of those low-percentage moments. AAA devs don’t like investing a lot of resources into things most people aren’t going to see.

      Lvxferre [he/him]L This user is from outside of this forum
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      Lvxferre [he/him]
      wrote on last edited by
      #45

      Good marketing and luck do play their roles, but aren’t enough by themselves. With those two but without pulling your emotional strings, SV wouldn’t be seen nowadays as a “spiritual successor” to Harvest Moon / Story of Seasons, but rather as a “cheap knock-off”.

      Doubly so for an indie game - indie devs don’t have enough money to make shit look like ambrosia, unlike AAA studios.

      Also note HM/SoS did not start as a corporate-run series. The formula was already there in the SNES game, developed by a rather unknown studio (Amccus). Apparently Yasuhiro Wada came up with the idea because he wanted to try something different, and he’s from a rural background.

      Corporate is kind of lucky the formula is enough - to make someone feel proud of their farm (like in Ech’s answer) or relate to the characters (interacting with them often, giving them gifts, seeing cutscenes etc.), otherwise it would’ve ruined it with “more graphics! 9001 love interests! 9001 crops! …what do you mean, the characters aren’t relatable?”.

      1 Reply Last reply
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      • alessandro@lemmy.caA alessandro@lemmy.ca
        This post did not contain any content.
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        noodlepoint@lemmy.world
        wrote on last edited by
        #46

        The suits always dictate what sells, and they’ll look for anything that would keep revenue coming.

        SuiXi3DS 1 Reply Last reply
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        • H ℍ𝕂-𝟞𝟝

          I think it’s more that the megacorp business model is fundamentally incompatible with making good video games. Their only reliable competitive advantage is money, they can spend more on a single project. But if they spend so much, they can’t go as risky as indies go. A ton of indies publish shit games, it’s just that some are absolute gems.

          Point is, AAA games can only match indies in originality if they are okay with tanking the IP and the studio just to make something original. But since they are megacorps, they will never be okay with that. The also can’t amortise the risk over a lot of small projects, because then they lose the ability to outspend indies and would have to compete with them directly.

          It’s like a sort of inverse economies of scale.

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          redredme@lemmy.world
          wrote on last edited by
          #47

          Not only good videogames. Good art in general. Music, text, movies, tv series and videogames all go for the “mid” nowadays. Offend noone, include everything and everyone and above all: make no hard choices which others haven’t done already.

          Which results in data driven hollow 1000 in a dozen AI “caught in the algorithm” trash. Just look at most what comes out of Netflix “studios” these days. It will be the end of them.

          And you hear it in music too: everything sounds the same these days. Everything.

          And you see the same in writing: more and more generic stuff. The big names pump out more and more of same-ish stories. Say what you like about Prime Stephen King for example, but what he wrote during his crazed coke/whiskey fueled years… It was original. And weird.

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          • N noodlepoint@lemmy.world

            The suits always dictate what sells, and they’ll look for anything that would keep revenue coming.

            SuiXi3DS This user is from outside of this forum
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            SuiXi3D
            wrote on last edited by
            #48

            Probably because the suits don’t play games, so they have no clue what makes a game good or not. All they have is data, but data without context is just numbers.

            1 Reply Last reply
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            • alessandro@lemmy.caA alessandro@lemmy.ca
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              Omega (she/her)
              wrote on last edited by
              #49

              Uh-huh. But did you focus test that statement, though?

              1 Reply Last reply
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              • J jocarnail@lemmy.world

                They could go for more double A games. Still more budget than indies, not as risky or innovative, but not as big of an investment as AAA. Studios could work on new IPs in shorter cycles and smaller games, and eventually release big AAA sequels to the successful ones.

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                H This user is from outside of this forum
                ℍ𝕂-𝟞𝟝
                wrote on last edited by
                #50

                Yeah, but there’s the catch, they would have to compete on equal footing with indies then. Money is their only advantage.

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                • alessandro@lemmy.caA alessandro@lemmy.ca
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                  jordanz@lemmy.world
                  wrote on last edited by jordanz@lemmy.world
                  #51

                  .

                  adrianthefrog@lemmy.worldA 1 Reply Last reply
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                  • W whostosay@sh.itjust.works

                    I like how no one mentioned watered down donkey Kong rockband.

                    Anyone arguing against the fact that they’re milking dust out of their financial cow is delusional.

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                    moakley@lemmy.world
                    wrote on last edited by
                    #52

                    So I think what’s going on here is that you’re actually just a hater.

                    W 1 Reply Last reply
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                    • H ℍ𝕂-𝟞𝟝

                      I think it’s more that the megacorp business model is fundamentally incompatible with making good video games. Their only reliable competitive advantage is money, they can spend more on a single project. But if they spend so much, they can’t go as risky as indies go. A ton of indies publish shit games, it’s just that some are absolute gems.

                      Point is, AAA games can only match indies in originality if they are okay with tanking the IP and the studio just to make something original. But since they are megacorps, they will never be okay with that. The also can’t amortise the risk over a lot of small projects, because then they lose the ability to outspend indies and would have to compete with them directly.

                      It’s like a sort of inverse economies of scale.

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                      rhombus
                      wrote on last edited by
                      #53

                      Megacorp business model is incompatible with every industry, it’s entirely based on what is the absolute bare minimum that will still make money. Absolutely no passion in the work, no interest in quality, and no care for the people getting trampled to make it.

                      1 Reply Last reply
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                      • M moakley@lemmy.world

                        So I think what’s going on here is that you’re actually just a hater.

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                        whostosay@sh.itjust.works
                        wrote on last edited by
                        #54

                        A little lol

                        1 Reply Last reply
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                          tankplanker@lemmy.world
                          wrote on last edited by
                          #55

                          It is this exactly, and is the same problem film, tv, and music has. They are all populated by people who are good at becoming and staying at the exec level, not people who are good at whatever field they are working in. Often the really creative are difficult to work with, they do not make a “good fit” with other execs, particularly when they actually understand the medium.

                          Its the same group of people who are heavily invested in AI to replace creative people in these fields as they do not understand the difference between AI doing a passable copy of someone elses style and someone actually creative creating a new style or approach.

                          grrgyle@slrpnk.netG adrianthefrog@lemmy.worldA 2 Replies Last reply
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                          • J jocarnail@lemmy.world

                            They could go for more double A games. Still more budget than indies, not as risky or innovative, but not as big of an investment as AAA. Studios could work on new IPs in shorter cycles and smaller games, and eventually release big AAA sequels to the successful ones.

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                            frezik@lemmy.blahaj.zone
                            wrote on last edited by
                            #56

                            Having trouble finding the link now, but apparently at a big dev conference with a bunch of the business suits involved, they want to make games faster. But not make them smaller or have worse graphics. Just faster.

                            And yes, shoving AI slop into everything is part of that plan.

                            In other words, the industry is completely lost, and I will continue to spend the majority of my gaming time on indie titles.

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                            • alessandro@lemmy.caA alessandro@lemmy.ca
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                              ssillyssadass
                              wrote on last edited by archmageazor@lemmy.world
                              #57

                              Indie devs want to make a game

                              AAA devs want to make money

                              It’s that simple.

                              Also, I can’t remember the last time I played a AAA game that was anything more than alright.

                              A 1 Reply Last reply
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                              • T tankplanker@lemmy.world

                                It is this exactly, and is the same problem film, tv, and music has. They are all populated by people who are good at becoming and staying at the exec level, not people who are good at whatever field they are working in. Often the really creative are difficult to work with, they do not make a “good fit” with other execs, particularly when they actually understand the medium.

                                Its the same group of people who are heavily invested in AI to replace creative people in these fields as they do not understand the difference between AI doing a passable copy of someone elses style and someone actually creative creating a new style or approach.

                                grrgyle@slrpnk.netG This user is from outside of this forum
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                                grrgyle@slrpnk.net
                                wrote on last edited by
                                #58

                                Its the same group of people who are heavily invested in AI to replace creative people in these fields as they do not understand the difference between AI doing a passable copy of someone elses style and someone actually creative creating a new style or approach.

                                This is a good example yeah, they just look at the cost of an artists’ salaries and drool about pulling those into the exec and owners’ takehome.

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                                • A ssillyssadass

                                  Indie devs want to make a game

                                  AAA devs want to make money

                                  It’s that simple.

                                  Also, I can’t remember the last time I played a AAA game that was anything more than alright.

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                                  absentbird@lemmy.world
                                  wrote on last edited by absentbird@lemmy.world
                                  #59

                                  BG3 if that counts as AAA

                                  Outside Elden Ring and Tears of the Kingdom I don’t think I’ve enjoyed a triple A release since 2017.

                                  ? 1 Reply Last reply
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                                  • T TheRealKuni

                                    BG4: Modern Warfare will be a fantastic take on the D&D ruleset.

                                    heythisisnttheymca@lemmy.worldH This user is from outside of this forum
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                                    heythisisnttheymca@lemmy.world
                                    wrote on last edited by
                                    #60

                                    BG4: Torment(ing players) will be fun

                                    1 Reply Last reply
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                                    • M moakley@lemmy.world

                                      Donkey Kong Bananza just came out.

                                      Mario and Zelda games are constantly innovating.

                                      Your complaint doesn’t align with reality.

                                      heythisisnttheymca@lemmy.worldH This user is from outside of this forum
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                                      heythisisnttheymca@lemmy.world
                                      wrote on last edited by
                                      #61

                                      wait, they made a portmanteau of bonanza and banana? HA! I have to play this game

                                      1 Reply Last reply
                                      1
                                      • E Ech

                                        There can be originality within franchises. Dr. Mario vs. Luigi’s Mansion vs. Mario Kart vs. Super Mario Maker (etc, etc). No, it’s not always an industry busting idea, but you can’t say it’s all rote repetition. It’s the same universe, but that’s ok. Not everything has to be a whole cloth original idea.

                                        I will give you Pokemon, though. Outside of Snap and (kind of) Legends, it’s pretty clearly lazy, by the number installations, which is a shame. The universe clearly appeals to and inspires so many people. They deserve better.

                                        heythisisnttheymca@lemmy.worldH This user is from outside of this forum
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                                        heythisisnttheymca@lemmy.world
                                        wrote on last edited by
                                        #62

                                        dr mario was a tetris ripoff

                                        Z 1 Reply Last reply
                                        0
                                        • A argentraven@lemmy.world

                                          I’m hoping Baldur’s Gate 4 has a battle royale mode with different skins you can buy, and crossovers with Star Wars, Monster Energy, and Nike. And a Season Pass you can buy monthly for early access to each seasons cool new crossover!

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                                          heythisisnttheymca@lemmy.world
                                          wrote on last edited by
                                          #63

                                          i won’t play it unless there are verification cans you drink for spell slots

                                          1 Reply Last reply
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