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  3. Baldur's Gate 3 dev says AAA is "perversely fascinated" by indie games, because those devs still understand how to make good ideas that aren't reliant on data

Baldur's Gate 3 dev says AAA is "perversely fascinated" by indie games, because those devs still understand how to make good ideas that aren't reliant on data

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  • alessandro@lemmy.caA alessandro@lemmy.ca
    This post did not contain any content.
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    noodlepoint@lemmy.world
    wrote on last edited by
    #46

    The suits always dictate what sells, and they’ll look for anything that would keep revenue coming.

    SuiXi3DS 1 Reply Last reply
    21
    • H ℍ𝕂-𝟞𝟝

      I think it’s more that the megacorp business model is fundamentally incompatible with making good video games. Their only reliable competitive advantage is money, they can spend more on a single project. But if they spend so much, they can’t go as risky as indies go. A ton of indies publish shit games, it’s just that some are absolute gems.

      Point is, AAA games can only match indies in originality if they are okay with tanking the IP and the studio just to make something original. But since they are megacorps, they will never be okay with that. The also can’t amortise the risk over a lot of small projects, because then they lose the ability to outspend indies and would have to compete with them directly.

      It’s like a sort of inverse economies of scale.

      R This user is from outside of this forum
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      redredme@lemmy.world
      wrote on last edited by
      #47

      Not only good videogames. Good art in general. Music, text, movies, tv series and videogames all go for the “mid” nowadays. Offend noone, include everything and everyone and above all: make no hard choices which others haven’t done already.

      Which results in data driven hollow 1000 in a dozen AI “caught in the algorithm” trash. Just look at most what comes out of Netflix “studios” these days. It will be the end of them.

      And you hear it in music too: everything sounds the same these days. Everything.

      And you see the same in writing: more and more generic stuff. The big names pump out more and more of same-ish stories. Say what you like about Prime Stephen King for example, but what he wrote during his crazed coke/whiskey fueled years… It was original. And weird.

      1 Reply Last reply
      30
      • N noodlepoint@lemmy.world

        The suits always dictate what sells, and they’ll look for anything that would keep revenue coming.

        SuiXi3DS This user is from outside of this forum
        SuiXi3DS This user is from outside of this forum
        SuiXi3D
        wrote on last edited by
        #48

        Probably because the suits don’t play games, so they have no clue what makes a game good or not. All they have is data, but data without context is just numbers.

        1 Reply Last reply
        22
        • alessandro@lemmy.caA alessandro@lemmy.ca
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          Omega (she/her)
          wrote on last edited by
          #49

          Uh-huh. But did you focus test that statement, though?

          1 Reply Last reply
          9
          • J jocarnail@lemmy.world

            They could go for more double A games. Still more budget than indies, not as risky or innovative, but not as big of an investment as AAA. Studios could work on new IPs in shorter cycles and smaller games, and eventually release big AAA sequels to the successful ones.

            H This user is from outside of this forum
            H This user is from outside of this forum
            ℍ𝕂-𝟞𝟝
            wrote on last edited by
            #50

            Yeah, but there’s the catch, they would have to compete on equal footing with indies then. Money is their only advantage.

            1 Reply Last reply
            2
            • alessandro@lemmy.caA alessandro@lemmy.ca
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              jordanz@lemmy.world
              wrote on last edited by jordanz@lemmy.world
              #51

              .

              adrianthefrog@lemmy.worldA 1 Reply Last reply
              27
              • W whostosay@sh.itjust.works

                I like how no one mentioned watered down donkey Kong rockband.

                Anyone arguing against the fact that they’re milking dust out of their financial cow is delusional.

                M This user is from outside of this forum
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                moakley@lemmy.world
                wrote on last edited by
                #52

                So I think what’s going on here is that you’re actually just a hater.

                W 1 Reply Last reply
                1
                • H ℍ𝕂-𝟞𝟝

                  I think it’s more that the megacorp business model is fundamentally incompatible with making good video games. Their only reliable competitive advantage is money, they can spend more on a single project. But if they spend so much, they can’t go as risky as indies go. A ton of indies publish shit games, it’s just that some are absolute gems.

                  Point is, AAA games can only match indies in originality if they are okay with tanking the IP and the studio just to make something original. But since they are megacorps, they will never be okay with that. The also can’t amortise the risk over a lot of small projects, because then they lose the ability to outspend indies and would have to compete with them directly.

                  It’s like a sort of inverse economies of scale.

                  R This user is from outside of this forum
                  R This user is from outside of this forum
                  rhombus
                  wrote on last edited by
                  #53

                  Megacorp business model is incompatible with every industry, it’s entirely based on what is the absolute bare minimum that will still make money. Absolutely no passion in the work, no interest in quality, and no care for the people getting trampled to make it.

                  1 Reply Last reply
                  20
                  • M moakley@lemmy.world

                    So I think what’s going on here is that you’re actually just a hater.

                    W This user is from outside of this forum
                    W This user is from outside of this forum
                    whostosay@sh.itjust.works
                    wrote on last edited by
                    #54

                    A little lol

                    1 Reply Last reply
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                    • T This user is from outside of this forum
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                      tankplanker@lemmy.world
                      wrote on last edited by
                      #55

                      It is this exactly, and is the same problem film, tv, and music has. They are all populated by people who are good at becoming and staying at the exec level, not people who are good at whatever field they are working in. Often the really creative are difficult to work with, they do not make a “good fit” with other execs, particularly when they actually understand the medium.

                      Its the same group of people who are heavily invested in AI to replace creative people in these fields as they do not understand the difference between AI doing a passable copy of someone elses style and someone actually creative creating a new style or approach.

                      grrgyle@slrpnk.netG adrianthefrog@lemmy.worldA 2 Replies Last reply
                      17
                      • J jocarnail@lemmy.world

                        They could go for more double A games. Still more budget than indies, not as risky or innovative, but not as big of an investment as AAA. Studios could work on new IPs in shorter cycles and smaller games, and eventually release big AAA sequels to the successful ones.

                        F This user is from outside of this forum
                        F This user is from outside of this forum
                        frezik@lemmy.blahaj.zone
                        wrote on last edited by
                        #56

                        Having trouble finding the link now, but apparently at a big dev conference with a bunch of the business suits involved, they want to make games faster. But not make them smaller or have worse graphics. Just faster.

                        And yes, shoving AI slop into everything is part of that plan.

                        In other words, the industry is completely lost, and I will continue to spend the majority of my gaming time on indie titles.

                        1 Reply Last reply
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                        • alessandro@lemmy.caA alessandro@lemmy.ca
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                          ssillyssadass
                          wrote on last edited by archmageazor@lemmy.world
                          #57

                          Indie devs want to make a game

                          AAA devs want to make money

                          It’s that simple.

                          Also, I can’t remember the last time I played a AAA game that was anything more than alright.

                          A 1 Reply Last reply
                          52
                          • T tankplanker@lemmy.world

                            It is this exactly, and is the same problem film, tv, and music has. They are all populated by people who are good at becoming and staying at the exec level, not people who are good at whatever field they are working in. Often the really creative are difficult to work with, they do not make a “good fit” with other execs, particularly when they actually understand the medium.

                            Its the same group of people who are heavily invested in AI to replace creative people in these fields as they do not understand the difference between AI doing a passable copy of someone elses style and someone actually creative creating a new style or approach.

                            grrgyle@slrpnk.netG This user is from outside of this forum
                            grrgyle@slrpnk.netG This user is from outside of this forum
                            grrgyle@slrpnk.net
                            wrote on last edited by
                            #58

                            Its the same group of people who are heavily invested in AI to replace creative people in these fields as they do not understand the difference between AI doing a passable copy of someone elses style and someone actually creative creating a new style or approach.

                            This is a good example yeah, they just look at the cost of an artists’ salaries and drool about pulling those into the exec and owners’ takehome.

                            1 Reply Last reply
                            6
                            • A ssillyssadass

                              Indie devs want to make a game

                              AAA devs want to make money

                              It’s that simple.

                              Also, I can’t remember the last time I played a AAA game that was anything more than alright.

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                              absentbird@lemmy.world
                              wrote on last edited by absentbird@lemmy.world
                              #59

                              BG3 if that counts as AAA

                              Outside Elden Ring and Tears of the Kingdom I don’t think I’ve enjoyed a triple A release since 2017.

                              ? 1 Reply Last reply
                              19
                              • T TheRealKuni

                                BG4: Modern Warfare will be a fantastic take on the D&D ruleset.

                                heythisisnttheymca@lemmy.worldH This user is from outside of this forum
                                heythisisnttheymca@lemmy.worldH This user is from outside of this forum
                                heythisisnttheymca@lemmy.world
                                wrote on last edited by
                                #60

                                BG4: Torment(ing players) will be fun

                                1 Reply Last reply
                                1
                                • M moakley@lemmy.world

                                  Donkey Kong Bananza just came out.

                                  Mario and Zelda games are constantly innovating.

                                  Your complaint doesn’t align with reality.

                                  heythisisnttheymca@lemmy.worldH This user is from outside of this forum
                                  heythisisnttheymca@lemmy.worldH This user is from outside of this forum
                                  heythisisnttheymca@lemmy.world
                                  wrote on last edited by
                                  #61

                                  wait, they made a portmanteau of bonanza and banana? HA! I have to play this game

                                  1 Reply Last reply
                                  1
                                  • E Ech

                                    There can be originality within franchises. Dr. Mario vs. Luigi’s Mansion vs. Mario Kart vs. Super Mario Maker (etc, etc). No, it’s not always an industry busting idea, but you can’t say it’s all rote repetition. It’s the same universe, but that’s ok. Not everything has to be a whole cloth original idea.

                                    I will give you Pokemon, though. Outside of Snap and (kind of) Legends, it’s pretty clearly lazy, by the number installations, which is a shame. The universe clearly appeals to and inspires so many people. They deserve better.

                                    heythisisnttheymca@lemmy.worldH This user is from outside of this forum
                                    heythisisnttheymca@lemmy.worldH This user is from outside of this forum
                                    heythisisnttheymca@lemmy.world
                                    wrote on last edited by
                                    #62

                                    dr mario was a tetris ripoff

                                    Z 1 Reply Last reply
                                    0
                                    • A argentraven@lemmy.world

                                      I’m hoping Baldur’s Gate 4 has a battle royale mode with different skins you can buy, and crossovers with Star Wars, Monster Energy, and Nike. And a Season Pass you can buy monthly for early access to each seasons cool new crossover!

                                      heythisisnttheymca@lemmy.worldH This user is from outside of this forum
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                                      heythisisnttheymca@lemmy.world
                                      wrote on last edited by
                                      #63

                                      i won’t play it unless there are verification cans you drink for spell slots

                                      1 Reply Last reply
                                      2
                                      • S saltesc@lemmy.world

                                        They’re not soulless game farms churning out shit for the large non-gamer audience of video games. Indie is like an Oregan alehouse; AAA is like a Vegas game bar.

                                        heythisisnttheymca@lemmy.worldH This user is from outside of this forum
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                                        heythisisnttheymca@lemmy.world
                                        wrote on last edited by
                                        #64

                                        dammit i will make that trip up to the pie shop and let y’all know how it is in a few months okay

                                        1 Reply Last reply
                                        0
                                        • T taiyang@lemmy.world

                                          Y’know, from a risk assessment standpoint, you can’t be too surprised they over rely on data since AAAs cost so much to make an a flop can lose millions, and sometimes even billions of dollars. Mediocre can still sell, and you and I both know they aren’t doing it for art or expression.

                                          I do want to make one other point about survivor bias, though… there are plenty of crappy indie games, too. We focus a lot on the greats (and trust me, I hunger for the Silksong) but it makes up a pretty small percent in a world where everyone can make something. I sometimes will spin up a random game from regrettable purchases (like, indiegala bundles or those “mystery game” purchases) and some of them are really, truly horrible. I try to give is as much respect as I can, and sometimes I do find a few gems that nobody has played, but like… not every passion project is Undertale, lol.

                                          Although tbh, I like streaming a bad game for friends because they can watch me suffer, haha, so I still appreciate the, uh, effort.

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                                          brucethemoose@lemmy.world
                                          wrote on last edited by brucethemoose@lemmy.world
                                          #65

                                          there are plenty of crappy indie games, too

                                          This is a massive understatement.

                                          There’s this fantasy that indie = high quality, but just look through Steam chronologically. 95%-99% of indie games seem to be good ideas that faded into obscurity, buried under the tidal wave of other games, that their creators probably burned out making for little in return. Many are just… not great. But others look like bad rolls of the dice.

                                          Basically zero indies are Stardew Valleys or Rimworlds.

                                          This is the nuance the Baldurs Gate dev is getting it. It’s not ‘games should develop like indies’; they literally can’t afford a 95% flop rate.

                                          But that doesn’t mean the metrics they use for decision making aren’t massively flawed.

                                          1 Reply Last reply
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