Skip to content
0
  • Home
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
  • Home
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Sketchy)
  • No Skin
Collapse

Wandering Adventure Party

  1. Home
  2. PC Gaming
  3. Baldur's Gate 3 dev says AAA is "perversely fascinated" by indie games, because those devs still understand how to make good ideas that aren't reliant on data

Baldur's Gate 3 dev says AAA is "perversely fascinated" by indie games, because those devs still understand how to make good ideas that aren't reliant on data

Scheduled Pinned Locked Moved PC Gaming
pcgaming
102 Posts 68 Posters 621 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • M moakley@lemmy.world

    Donkey Kong Bananza just came out.

    Mario and Zelda games are constantly innovating.

    Your complaint doesn’t align with reality.

    heythisisnttheymca@lemmy.worldH This user is from outside of this forum
    heythisisnttheymca@lemmy.worldH This user is from outside of this forum
    heythisisnttheymca@lemmy.world
    wrote on last edited by
    #61

    wait, they made a portmanteau of bonanza and banana? HA! I have to play this game

    1 Reply Last reply
    1
    • E Ech

      There can be originality within franchises. Dr. Mario vs. Luigi’s Mansion vs. Mario Kart vs. Super Mario Maker (etc, etc). No, it’s not always an industry busting idea, but you can’t say it’s all rote repetition. It’s the same universe, but that’s ok. Not everything has to be a whole cloth original idea.

      I will give you Pokemon, though. Outside of Snap and (kind of) Legends, it’s pretty clearly lazy, by the number installations, which is a shame. The universe clearly appeals to and inspires so many people. They deserve better.

      heythisisnttheymca@lemmy.worldH This user is from outside of this forum
      heythisisnttheymca@lemmy.worldH This user is from outside of this forum
      heythisisnttheymca@lemmy.world
      wrote on last edited by
      #62

      dr mario was a tetris ripoff

      Z 1 Reply Last reply
      0
      • A argentraven@lemmy.world

        I’m hoping Baldur’s Gate 4 has a battle royale mode with different skins you can buy, and crossovers with Star Wars, Monster Energy, and Nike. And a Season Pass you can buy monthly for early access to each seasons cool new crossover!

        heythisisnttheymca@lemmy.worldH This user is from outside of this forum
        heythisisnttheymca@lemmy.worldH This user is from outside of this forum
        heythisisnttheymca@lemmy.world
        wrote on last edited by
        #63

        i won’t play it unless there are verification cans you drink for spell slots

        1 Reply Last reply
        2
        • S saltesc@lemmy.world

          They’re not soulless game farms churning out shit for the large non-gamer audience of video games. Indie is like an Oregan alehouse; AAA is like a Vegas game bar.

          heythisisnttheymca@lemmy.worldH This user is from outside of this forum
          heythisisnttheymca@lemmy.worldH This user is from outside of this forum
          heythisisnttheymca@lemmy.world
          wrote on last edited by
          #64

          dammit i will make that trip up to the pie shop and let y’all know how it is in a few months okay

          1 Reply Last reply
          0
          • T taiyang@lemmy.world

            Y’know, from a risk assessment standpoint, you can’t be too surprised they over rely on data since AAAs cost so much to make an a flop can lose millions, and sometimes even billions of dollars. Mediocre can still sell, and you and I both know they aren’t doing it for art or expression.

            I do want to make one other point about survivor bias, though… there are plenty of crappy indie games, too. We focus a lot on the greats (and trust me, I hunger for the Silksong) but it makes up a pretty small percent in a world where everyone can make something. I sometimes will spin up a random game from regrettable purchases (like, indiegala bundles or those “mystery game” purchases) and some of them are really, truly horrible. I try to give is as much respect as I can, and sometimes I do find a few gems that nobody has played, but like… not every passion project is Undertale, lol.

            Although tbh, I like streaming a bad game for friends because they can watch me suffer, haha, so I still appreciate the, uh, effort.

            B This user is from outside of this forum
            B This user is from outside of this forum
            brucethemoose@lemmy.world
            wrote on last edited by brucethemoose@lemmy.world
            #65

            there are plenty of crappy indie games, too

            This is a massive understatement.

            There’s this fantasy that indie = high quality, but just look through Steam chronologically. 95%-99% of indie games seem to be good ideas that faded into obscurity, buried under the tidal wave of other games, that their creators probably burned out making for little in return. Many are just… not great. But others look like bad rolls of the dice.

            Basically zero indies are Stardew Valleys or Rimworlds.

            This is the nuance the Baldurs Gate dev is getting it. It’s not ‘games should develop like indies’; they literally can’t afford a 95% flop rate.

            But that doesn’t mean the metrics they use for decision making aren’t massively flawed.

            1 Reply Last reply
            6
            • D datavoid@lemmy.ml

              That star wars sequel really was something…

              E This user is from outside of this forum
              E This user is from outside of this forum
              Ech
              wrote on last edited by
              #66

              So are we admonishing “playing it safe” here or are we shitting on attempted innovation? You don’t get to do both.

              1 Reply Last reply
              0
              • T taiyang@lemmy.world

                Y’know, from a risk assessment standpoint, you can’t be too surprised they over rely on data since AAAs cost so much to make an a flop can lose millions, and sometimes even billions of dollars. Mediocre can still sell, and you and I both know they aren’t doing it for art or expression.

                I do want to make one other point about survivor bias, though… there are plenty of crappy indie games, too. We focus a lot on the greats (and trust me, I hunger for the Silksong) but it makes up a pretty small percent in a world where everyone can make something. I sometimes will spin up a random game from regrettable purchases (like, indiegala bundles or those “mystery game” purchases) and some of them are really, truly horrible. I try to give is as much respect as I can, and sometimes I do find a few gems that nobody has played, but like… not every passion project is Undertale, lol.

                Although tbh, I like streaming a bad game for friends because they can watch me suffer, haha, so I still appreciate the, uh, effort.

                B This user is from outside of this forum
                B This user is from outside of this forum
                bless@lemmy.ml
                wrote on last edited by
                #67

                So don’t spend so much that a bad release will sink you. Spread it out over multiple projects. It’s not that hard.

                1 Reply Last reply
                1
                • A absentbird@lemmy.world

                  BG3 if that counts as AAA

                  Outside Elden Ring and Tears of the Kingdom I don’t think I’ve enjoyed a triple A release since 2017.

                  ? Offline
                  ? Offline
                  Guest
                  wrote on last edited by
                  #68

                  I think assets being rolled over from one title to the next is what makes a game aaa, which bg3 didn’t do too much (I didn’t notice)

                  E 1 Reply Last reply
                  1
                  • heythisisnttheymca@lemmy.worldH heythisisnttheymca@lemmy.world

                    dr mario was a tetris ripoff

                    Z This user is from outside of this forum
                    Z This user is from outside of this forum
                    zorque@lemmy.world
                    wrote on last edited by
                    #69

                    Tetris was just a go fish ripoff.

                    Dr. Mario was clearly inspired by tetris, but it had enough of its own unique mechanics (using matching blocks to get rid of germs being the one I can think of) that it’s not just a shameless copy.

                    1 Reply Last reply
                    1
                    • ? Guest

                      I think assets being rolled over from one title to the next is what makes a game aaa, which bg3 didn’t do too much (I didn’t notice)

                      E This user is from outside of this forum
                      E This user is from outside of this forum
                      Ech
                      wrote on last edited by
                      #70

                      That’s not what AAA means…at all.

                      1 Reply Last reply
                      24
                      • alessandro@lemmy.caA alessandro@lemmy.ca
                        This post did not contain any content.
                        softestsapphic@lemmy.worldS This user is from outside of this forum
                        softestsapphic@lemmy.worldS This user is from outside of this forum
                        softestsapphic@lemmy.world
                        wrote on last edited by
                        #71

                        Art and profit are inherently incompatible.

                        You can have a safe profit, or you can have artistic integrity and vision.

                        One will always have to be the true purpose of the work at the expense of the other.

                        I 1 Reply Last reply
                        14
                        • softestsapphic@lemmy.worldS softestsapphic@lemmy.world

                          Art and profit are inherently incompatible.

                          You can have a safe profit, or you can have artistic integrity and vision.

                          One will always have to be the true purpose of the work at the expense of the other.

                          I This user is from outside of this forum
                          I This user is from outside of this forum
                          industrystandard@lemmy.world
                          wrote on last edited by
                          #72

                          Art and profit are very compatible. But nepotism and profit even more.

                          1 Reply Last reply
                          6
                          • J jordanz@lemmy.world

                            .

                            adrianthefrog@lemmy.worldA This user is from outside of this forum
                            adrianthefrog@lemmy.worldA This user is from outside of this forum
                            adrianthefrog@lemmy.world
                            wrote on last edited by
                            #73

                            Yeah. AAA higher-ups are very rarely gamers or actually interested in playing video games. They’re just business people who I think mostly want to chase the profitable trends and recreate whatever successes they had in the past under projects with actually decent leadership.

                            Indie devs also generally aren’t concerned with stretching the runtime out over return limits or in a way that will prevent people from reselling the game.

                            1 Reply Last reply
                            3
                            • T tankplanker@lemmy.world

                              It is this exactly, and is the same problem film, tv, and music has. They are all populated by people who are good at becoming and staying at the exec level, not people who are good at whatever field they are working in. Often the really creative are difficult to work with, they do not make a “good fit” with other execs, particularly when they actually understand the medium.

                              Its the same group of people who are heavily invested in AI to replace creative people in these fields as they do not understand the difference between AI doing a passable copy of someone elses style and someone actually creative creating a new style or approach.

                              adrianthefrog@lemmy.worldA This user is from outside of this forum
                              adrianthefrog@lemmy.worldA This user is from outside of this forum
                              adrianthefrog@lemmy.world
                              wrote on last edited by
                              #74

                              the other thing is that you don’t actually need to rise the video game hierarchy to get an executive position like you might expect. You just need a business degree and some examples of successful leadership at other companies, even ones totally unrelated to video gaming

                              1 Reply Last reply
                              0
                              • H ℍ𝕂-𝟞𝟝

                                I think it’s more that the megacorp business model is fundamentally incompatible with making good video games. Their only reliable competitive advantage is money, they can spend more on a single project. But if they spend so much, they can’t go as risky as indies go. A ton of indies publish shit games, it’s just that some are absolute gems.

                                Point is, AAA games can only match indies in originality if they are okay with tanking the IP and the studio just to make something original. But since they are megacorps, they will never be okay with that. The also can’t amortise the risk over a lot of small projects, because then they lose the ability to outspend indies and would have to compete with them directly.

                                It’s like a sort of inverse economies of scale.

                                adrianthefrog@lemmy.worldA This user is from outside of this forum
                                adrianthefrog@lemmy.worldA This user is from outside of this forum
                                adrianthefrog@lemmy.world
                                wrote on last edited by
                                #75

                                It’s not just risk, you also can’t really target a narrow audience. Indies can afford to make a game that only 1/100th of people will be interested in. Even if the AAA studio was 100% sure they would succeed and gain a loyal fanbase, they won’t do that if the potential fanbase is pulled from too small of a group.

                                1 Reply Last reply
                                1
                                • alessandro@lemmy.caA alessandro@lemmy.ca
                                  This post did not contain any content.
                                  Frenchfryenjoyer (she/her)F This user is from outside of this forum
                                  Frenchfryenjoyer (she/her)F This user is from outside of this forum
                                  Frenchfryenjoyer (she/her)
                                  wrote on last edited by
                                  #76

                                  Indie devs have a vision

                                  triple A games just feel so bland and corporate these days, no passion

                                  D R 2 Replies Last reply
                                  15
                                  • Frenchfryenjoyer (she/her)F Frenchfryenjoyer (she/her)

                                    Indie devs have a vision

                                    triple A games just feel so bland and corporate these days, no passion

                                    D This user is from outside of this forum
                                    D This user is from outside of this forum
                                    duamerthrax@lemmy.world
                                    wrote on last edited by
                                    #77

                                    The smaller the dev team, the more pure the vision. Doesn’t always mean it will be good, but the good ones are great. The best AAA game still looks and feels like all the rest.

                                    1 Reply Last reply
                                    3
                                    • alessandro@lemmy.caA alessandro@lemmy.ca
                                      This post did not contain any content.
                                      D This user is from outside of this forum
                                      D This user is from outside of this forum
                                      drunkpostdisaster@lemmy.world
                                      wrote on last edited by
                                      #78

                                      Sometimes buy a used ps5 game just so I can feel somewhat justified in buying the stupid thing. Otherwise it’s almost all ps4 and indy games.

                                      1 Reply Last reply
                                      1
                                      • oce 🐆O oce 🐆

                                        I will give you that the first iteration of a series, like Mario Kart, is innovative, but the 16 next iterations, not so much. While Nintendo doesn’t make Pokemon, they are the publishers, technical platform provider and co-owner of the Pokemon Company, they would have all the leverage necessary to push the Pokemon games to innovate if they were interested in innovation.

                                        L This user is from outside of this forum
                                        L This user is from outside of this forum
                                        lobut@lemmy.ca
                                        wrote on last edited by
                                        #79

                                        What do you mean by first iteration of a series? Do you mean the first entry into the franchise?

                                        I mean we can argue about the degree you can change a go-kart game but I think Nintendo does try different things. Mario Kart 64 was 3D with 4 players, Mario Kart DS did online play, Double Dash did the two drivers in one kart. Mario Kart Wii did motion controls. Mario Kart World Tour (I haven’t tried) but it has this open world driving concept, I think?

                                        They also do milk their IP and they do release a lot of sequels like Mario Party and such.

                                        However, at the same time Nintendo takes risks with their console/games like no other, I feel.

                                        I won’t back their legal strategies though, I don’t think anybody should.

                                        1 Reply Last reply
                                        1
                                        • alessandro@lemmy.caA alessandro@lemmy.ca
                                          This post did not contain any content.
                                          O This user is from outside of this forum
                                          O This user is from outside of this forum
                                          omarfw@lemmy.world
                                          wrote on last edited by omarfw@lemmy.world
                                          #80

                                          Corpos can’t make good games because they’re sociopaths who don’t understand art, only products. Understanding art requires a functioning connection to humanity and emotions, which they lack.

                                          Games aren’t only products; they’re art. Good art is not capable of universal appeal. The more demographics you try to appeal to for the sake of appeasing your shareholder overlords, the more dogshit your game will be.

                                          Games made to support the interests of mentally ill rich people cannot be well made categorically. This is why AAA has sucked ever since wall street took over every studio.

                                          M 1 Reply Last reply
                                          34

                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Login or register to search.
                                          Powered by NodeBB Contributors
                                          • First post
                                            Last post