Ran the first of my demon hunters one shots last night for a couple friends, and it went really well!
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Ran the first of my demon hunters one shots last night for a couple friends, and it went really well!
The new combat system was a success, and we found a few ambiguous wordings in some of the character features.
I also figured out that I needed a new investigation scene style to help with more open ended clue hunting, as it's been a main-stay with my games recently and it felt a bit clunky still. I think that I can use it for insight and deciphering scenes too down the road.
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Ran the first of my demon hunters one shots last night for a couple friends, and it went really well!
The new combat system was a success, and we found a few ambiguous wordings in some of the character features.
I also figured out that I needed a new investigation scene style to help with more open ended clue hunting, as it's been a main-stay with my games recently and it felt a bit clunky still. I think that I can use it for insight and deciphering scenes too down the road.
Also, @slyflourish 's prep method has been a game changer! Having some structure for my prep has really helped me feel more comfortable with it, and it's honestly even shifted my approach to game design to focus on scenes more as a gameplay element in TTRPGs.
It helps me know when I'm done, and when I still have more fleshing out to do, which is huge for the way my brain works.
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