Unfort the most fun part is mostly done for my last game, now comes the tedious part and that's "marketing" aka store page, and the corpo part that i really dislike
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Unfort the most fun part is mostly done for my last game, now comes the tedious part and that's "marketing" aka store page, and the corpo part that i really dislike
Takes a lot of time away from actual working on the game itself but without it the whole dev process is for nothing
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Unfort the most fun part is mostly done for my last game, now comes the tedious part and that's "marketing" aka store page, and the corpo part that i really dislike
Takes a lot of time away from actual working on the game itself but without it the whole dev process is for nothing
@stux You're constantly marketing all the way through the end of early access because you have to alert users to feature changes/bug fixes on each release so they know it's still alive and being developed
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@stux You're constantly marketing all the way through the end of early access because you have to alert users to feature changes/bug fixes on each release so they know it's still alive and being developed
@trebach Thats why i post videos and such!
Personally I dislike those kickstarter projects who come up with an idea, market, get a lot of investment and never to be heard of again
I wanna do it the other way around