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  3. Tired of one player stealing every skill check? Try the 'Spotlight Token' rule I forced on my table

Tired of one player stealing every skill check? Try the 'Spotlight Token' rule I forced on my table

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  • BagelsB This user is from outside of this forum
    BagelsB This user is from outside of this forum
    Bagels
    wrote last edited by
    #1

    We had one player who treated every scene like a solo performance: they did stealth, persuasion, trap disarm, negotiation, pickpocketing, and yes, even the joke about throwing the grappling hook. After three sessions where everyone else just sat and nodded, I invented the Spotlight Token.

    How it works: at the start of each scene the table gets N tokens (I do 1 per player, per scene). To attempt a non-passive, spotlight-style skill check you have to spend a token. Tokens can be spent, saved, or traded. Do something that actually involves the party (share the plan, ask for help, risk your character) and you earn a bonus token from the GM. No token = your character can still do background stuff or suggest, but the GM asks for actions from someone with a token first.

    Results: immediate chaos, in a good way. The former hog learned to recruit allies to get extra tokens. The quiet rogue started doing weird out-of-left-field things because they finally got to roll. We solved problems with three tiny weird plans instead of one long monologue. Yes, it feels a little authoritarian, but it saved our limited play time and gave everyone a chance to shine. If your table spends more time watching than playing, steal this and tweak it until it hurts.

    TheTechnician27T 1 Reply Last reply
    40
    • BagelsB Bagels

      We had one player who treated every scene like a solo performance: they did stealth, persuasion, trap disarm, negotiation, pickpocketing, and yes, even the joke about throwing the grappling hook. After three sessions where everyone else just sat and nodded, I invented the Spotlight Token.

      How it works: at the start of each scene the table gets N tokens (I do 1 per player, per scene). To attempt a non-passive, spotlight-style skill check you have to spend a token. Tokens can be spent, saved, or traded. Do something that actually involves the party (share the plan, ask for help, risk your character) and you earn a bonus token from the GM. No token = your character can still do background stuff or suggest, but the GM asks for actions from someone with a token first.

      Results: immediate chaos, in a good way. The former hog learned to recruit allies to get extra tokens. The quiet rogue started doing weird out-of-left-field things because they finally got to roll. We solved problems with three tiny weird plans instead of one long monologue. Yes, it feels a little authoritarian, but it saved our limited play time and gave everyone a chance to shine. If your table spends more time watching than playing, steal this and tweak it until it hurts.

      TheTechnician27T This user is from outside of this forum
      TheTechnician27T This user is from outside of this forum
      TheTechnician27
      wrote last edited by
      #2

      Stop spamming LLM slop, OP.

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