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  3. I am finding it much easier to create a fantasy world for a videogame than for a pen and paper campaign

I am finding it much easier to create a fantasy world for a videogame than for a pen and paper campaign

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  • YoraY This user is from outside of this forum
    YoraY This user is from outside of this forum
    Yora
    wrote on last edited by
    #1

    I am finding it much easier to create a fantasy world for a videogame than for a pen and paper campaign.
    In a videogame, you won't get players trying to walk beyond the edges of the map or asking questions about things you have not prepared. It feels much easier to just come up with the stuff that you know is going to be relevant and not have to think about what my lie outside the play area.

    Jürgen HubertJ 1 Reply Last reply
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    • YoraY Yora

      I am finding it much easier to create a fantasy world for a videogame than for a pen and paper campaign.
      In a videogame, you won't get players trying to walk beyond the edges of the map or asking questions about things you have not prepared. It feels much easier to just come up with the stuff that you know is going to be relevant and not have to think about what my lie outside the play area.

      Jürgen HubertJ This user is from outside of this forum
      Jürgen HubertJ This user is from outside of this forum
      Jürgen Hubert
      wrote on last edited by juergen_hubert@mementomori.social
      #2

      @yora

      Some of the greatest video game settings out there _do_ ask those questions, though. My favorite example of this are the #ElderScrolls games, which have massive amounts of lore which might not necessarily be relevant to the plot, but which do wonders for player immersion - one day I want to do a "Let's Play #Skyrim with a Folklorist" stream.

      (Incidentally, this is one of the things where I thought that #Starfield fell flat.)

      Another good example are #HorizonZeroDawn and #HorizonForbiddenWest - there was a staggering amount of thought put into both the vanished world of the "Old Ones" and the various tribes of the present.

      James BaillieJ 1 Reply Last reply
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      • Jürgen HubertJ Jürgen Hubert

        @yora

        Some of the greatest video game settings out there _do_ ask those questions, though. My favorite example of this are the #ElderScrolls games, which have massive amounts of lore which might not necessarily be relevant to the plot, but which do wonders for player immersion - one day I want to do a "Let's Play #Skyrim with a Folklorist" stream.

        (Incidentally, this is one of the things where I thought that #Starfield fell flat.)

        Another good example are #HorizonZeroDawn and #HorizonForbiddenWest - there was a staggering amount of thought put into both the vanished world of the "Old Ones" and the various tribes of the present.

        James BaillieJ This user is from outside of this forum
        James BaillieJ This user is from outside of this forum
        James Baillie
        wrote on last edited by
        #3

        @juergen_hubert @yora I think the Elder Scrolls could actually do with following through on its lore rather better in gameplay, that said.

        Jürgen HubertJ 1 Reply Last reply
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        • James BaillieJ James Baillie

          @juergen_hubert @yora I think the Elder Scrolls could actually do with following through on its lore rather better in gameplay, that said.

          Jürgen HubertJ This user is from outside of this forum
          Jürgen HubertJ This user is from outside of this forum
          Jürgen Hubert
          wrote on last edited by
          #4

          @JubalBarca @yora

          Eh, the lore itself is so contradictory that it could be interpreted in any number of ways. As it should be - consider how messy real world religion, mythology, and folklore can be!

          And as a folklorist, I can appreciate how they keep "canon" vague and contradictory.

          James BaillieJ 1 Reply Last reply
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          • Jürgen HubertJ Jürgen Hubert

            @JubalBarca @yora

            Eh, the lore itself is so contradictory that it could be interpreted in any number of ways. As it should be - consider how messy real world religion, mythology, and folklore can be!

            And as a folklorist, I can appreciate how they keep "canon" vague and contradictory.

            James BaillieJ This user is from outside of this forum
            James BaillieJ This user is from outside of this forum
            James Baillie
            wrote on last edited by
            #5

            @juergen_hubert @yora Yeah, I don't necessarily mean hammering it down, I just mean interacting with characters' beliefs about it more. Especially regarding religion: except the Talos controversies there's really only the odd quest here or there for Skyrim characters if you want to dig into the religious side for example (and most of the daedric stuff is daedra very directly poking you to clean their laundry or get their shopping rather than thinking about their cults).

            James BaillieJ 1 Reply Last reply
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            • James BaillieJ James Baillie

              @juergen_hubert @yora Yeah, I don't necessarily mean hammering it down, I just mean interacting with characters' beliefs about it more. Especially regarding religion: except the Talos controversies there's really only the odd quest here or there for Skyrim characters if you want to dig into the religious side for example (and most of the daedric stuff is daedra very directly poking you to clean their laundry or get their shopping rather than thinking about their cults).

              James BaillieJ This user is from outside of this forum
              James BaillieJ This user is from outside of this forum
              James Baillie
              wrote on last edited by
              #6

              @juergen_hubert @yora Or another way to put it, there's not really a ton of interest available if you want to play most Elder Scrolls games as a priest or as a religious character, despite there being so much theoretical depth to those systems.

              Jürgen HubertJ 1 Reply Last reply
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              • James BaillieJ James Baillie

                @juergen_hubert @yora Or another way to put it, there's not really a ton of interest available if you want to play most Elder Scrolls games as a priest or as a religious character, despite there being so much theoretical depth to those systems.

                Jürgen HubertJ This user is from outside of this forum
                Jürgen HubertJ This user is from outside of this forum
                Jürgen Hubert
                wrote on last edited by
                #7

                @JubalBarca @yora

                One of the things I did like about #Starfield is that you could pick some background elements which had some influence on the story. Having parents around was pretty fun, for instance.

                I would like to see something similar for The Elder Scrolls 6.

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