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Wandering Adventure Party

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  3. Because of some comments I got under my last post…

Because of some comments I got under my last post…

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  • teftT teft

    There is some gray area as to when a corpse is a corpse or just mostly dead. They aren’t an object until they are all dead.

    J This user is from outside of this forum
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    jounniy@ttrpg.network
    wrote on last edited by
    #5

    I know it’s a joke, but I’d say “mostly dead” is just when you roll death saves.

    DreamButtT K 2 Replies Last reply
    20
    • Aielman15A Aielman15

      Ah, the fallacy of overly literal reading of rules.

      Which is why I hate the “spells only do what they say they do” argument. There’s a lot of things that should logically happen when you cast certain spells that aren’t specifically written in the rules.

      J This user is from outside of this forum
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      jounniy@ttrpg.network
      wrote on last edited by
      #6

      I think limiting spells to mostly do what they say they do (while ignoring obviously stupid interactions like the one above) is actually somewhat balancing, because it otherwise increases the power and utility of casters over martials even further.

      Aielman15A DreamButtT R S 4 Replies Last reply
      9
      • F finitebanjo

        Is a ghost a creature? Can you put a ghost in a body and touch it to count?

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        jounniy@ttrpg.network
        wrote on last edited by
        #7

        I mean… since the spell does not say that undead are excluded from revivification, you could very well just do that if you get your hands on the ghost in time.

        skulblakaS 1 Reply Last reply
        4
        • J jounniy@ttrpg.network

          I think limiting spells to mostly do what they say they do (while ignoring obviously stupid interactions like the one above) is actually somewhat balancing, because it otherwise increases the power and utility of casters over martials even further.

          Aielman15A This user is from outside of this forum
          Aielman15A This user is from outside of this forum
          Aielman15
          wrote on last edited by
          #8

          I think that the best thing about tabletop games is that you are not bound by someone else’s rules and can decide on the spot what works and what doesn’t. It makes for more interesting plays that just adhere to the words written on the page.

          A few years ago, me and my party were stuck in the sewers with giant invisible spiders stalking us. When they attacked us, the Paladin threw some water around so that the water hitting the invisible bodies would make them visible. There’s no specific rule for that, but it made for a cool moment.

          At the same time, even if Firebolt explicitly states that it sets objects on fire and Investiture of Flame doesn’t, if the Sorcerer wants to burn stuff with it, I’ll allow it.

          From experience, the only way to somewhat balance martials and casters is to either give the martials broken stuff, or play homebrew classes that actually care about giving them interesting features to play with.
          Allowing the players to interact with the environment using their tools (as long as they don’t specifically infringe on established rules) doesn’t change the power dynamics between casters and non-casters. Sure, it technically increases the utility of casters a bit more, but chances are that they have countless tools for the job anyway. The martials are still eating dirt miles behind them.

          L J 2 Replies Last reply
          10
          • J jounniy@ttrpg.network
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            jeeve65@ttrpg.network
            wrote on last edited by jeeve65@ttrpg.network
            #9

            If you look up the definition for an Object, it specifies that it is “a nonliving, distinct thing” — such as a corpse.

            However, the definition of Creature does not say it must be living. So, a corpse is both a creature and an object.

            There are even creatures that have never been living — such as constructs — and thus are also objects.

            A J 2 Replies Last reply
            80
            • J jounniy@ttrpg.network

              I know it’s a joke, but I’d say “mostly dead” is just when you roll death saves.

              DreamButtT This user is from outside of this forum
              DreamButtT This user is from outside of this forum
              DreamButt
              wrote on last edited by
              #10

              Nah it’s an arbitrary window determined by your DM’s level of patience

              Øπ3ŕO J 2 Replies Last reply
              18
              • Aielman15A Aielman15

                Ah, the fallacy of overly literal reading of rules.

                Which is why I hate the “spells only do what they say they do” argument. There’s a lot of things that should logically happen when you cast certain spells that aren’t specifically written in the rules.

                DreamButtT This user is from outside of this forum
                DreamButtT This user is from outside of this forum
                DreamButt
                wrote on last edited by
                #11

                Taking thing literally (especially in an RP game) just shows a lake of creativity. Table top books like DND have always been a framework to give you ideas. everything else is between you and the players

                J 1 Reply Last reply
                3
                • J jounniy@ttrpg.network

                  I think limiting spells to mostly do what they say they do (while ignoring obviously stupid interactions like the one above) is actually somewhat balancing, because it otherwise increases the power and utility of casters over martials even further.

                  DreamButtT This user is from outside of this forum
                  DreamButtT This user is from outside of this forum
                  DreamButt
                  wrote on last edited by
                  #12

                  worrying about balance is another literalism imo. You can make anything fun and enjoyable with the right story, items, and creativity

                  K J 2 Replies Last reply
                  3
                  • J jounniy@ttrpg.network

                    I think limiting spells to mostly do what they say they do (while ignoring obviously stupid interactions like the one above) is actually somewhat balancing, because it otherwise increases the power and utility of casters over martials even further.

                    R This user is from outside of this forum
                    R This user is from outside of this forum
                    rumschlumpel@feddit.org
                    wrote on last edited by
                    #13

                    What I want to know is, if the gap between casters and non-casters is truly that big, why are players still picking non-caster classes? Might as well use one of the half-/third-caster classes and reflavor the magic to make them superpowered martials if you just really want to play a character that only makes narrative sense as a non-caster.

                    S 1 Reply Last reply
                    1
                    • R rumschlumpel@feddit.org

                      What I want to know is, if the gap between casters and non-casters is truly that big, why are players still picking non-caster classes? Might as well use one of the half-/third-caster classes and reflavor the magic to make them superpowered martials if you just really want to play a character that only makes narrative sense as a non-caster.

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                      snooggums
                      wrote on last edited by
                      #14

                      Not everyone wants to play a caster.

                      1 Reply Last reply
                      8
                      • J jounniy@ttrpg.network

                        I mean… since the spell does not say that undead are excluded from revivification, you could very well just do that if you get your hands on the ghost in time.

                        skulblakaS This user is from outside of this forum
                        skulblakaS This user is from outside of this forum
                        skulblaka
                        wrote on last edited by
                        #15

                        As per the 2024 rules update (which I have beef with but am using here to make my point) :

                        Resurrection

                        Level 7 Necromancy (Bard, Cleric)

                        Casting Time: 1 hour Range: Touch Components: V, S, M (a diamond worth 1,000+ GP, which the spell consumes) Duration: Instantaneous

                        With a touch, you revive a dead creature that has been dead for no more than a century, didn’t die of old age, and wasn’t Undead when it died.

                        The creature returns to life with all its Hit Points. This spell also neutralizes any poisons that affected the creature at the time of death. This spell closes all mortal wounds and restores any missing body parts.

                        Coming back from the dead is an ordeal. The target takes a −4 penalty to D20 Tests. Every time the target finishes a Long Rest, the penalty is reduced by 1 until it becomes 0.

                        Casting this spell to revive a creature that has been dead for 365 days or longer taxes you. Until you finish a Long Rest, you can’t cast spells again, and you have Disadvantage on D20 Tests.

                        I cast Resurrection on the lich BBEG. In 5e Resurrection no longer states that the soul must be willing to return in order for it to work, and there’s no save, so it should just work if I’m able to touch him. Takes an hour to cast but we’re not worried about that right now.

                        Does it resurrect him properly? New mortal flesh, soul stuffed into it, meaning he is now no longer immortal and loses most of his legendary actions, and the phylactery becomes inert because it’s no longer containing a soul? Extending from this, is a proper resurrection just a “get out of undeath free” card and if so why don’t we see it used on every undead? It specifies and wasn’t Undead when it died but I think most Undead go from Living to Dead to Undead in that order, liches included.

                        Does it just instantly dust him, like throwing a Phoenix Down at an undead does in Final Fantasy?

                        This used to be a solved problem, but between 2014 and 2024 they changed the wording on Resurrection from

                        You touch a dead creature that has been dead for no more than a century, that didn’t die of old age, and that isn’t undead. If its soul is free and willing, the target returns to life with all its hit points.

                        to, now:

                        With a touch, you revive a dead creature that has been dead for no more than a century, didn’t die of old age, and wasn’t Undead when it died.

                        There must be a reason why this was changed. I need answers.

                        J C 2 Replies Last reply
                        3
                        • J jeeve65@ttrpg.network

                          If you look up the definition for an Object, it specifies that it is “a nonliving, distinct thing” — such as a corpse.

                          However, the definition of Creature does not say it must be living. So, a corpse is both a creature and an object.

                          There are even creatures that have never been living — such as constructs — and thus are also objects.

                          A This user is from outside of this forum
                          A This user is from outside of this forum
                          archpawn@lemmy.world
                          wrote on last edited by
                          #16

                          There’s no rule that says dead creatures can’t take action. You’ll usually become Unconscious first, but instant death effects including massive damage bypass that. So you can just keep playing.

                          This was clearer in 3.5, where it actually had an entry for the Dead condition which did not say you couldn’t take actions.

                          J S 2 Replies Last reply
                          24
                          • J jounniy@ttrpg.network

                            I think limiting spells to mostly do what they say they do (while ignoring obviously stupid interactions like the one above) is actually somewhat balancing, because it otherwise increases the power and utility of casters over martials even further.

                            S This user is from outside of this forum
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                            supernovastar@lemmy.blahaj.zone
                            wrote on last edited by
                            #17

                            So just buff the martials! Easy peasy

                            L J 2 Replies Last reply
                            2
                            • DreamButtT DreamButt

                              Nah it’s an arbitrary window determined by your DM’s level of patience

                              Øπ3ŕO This user is from outside of this forum
                              Øπ3ŕO This user is from outside of this forum
                              Øπ3ŕ
                              wrote on last edited by
                              #18

                              Some DMs have the luck of a whole table of patients. 😉

                              1 Reply Last reply
                              4
                              • J jounniy@ttrpg.network

                                I know it’s a joke, but I’d say “mostly dead” is just when you roll death saves.

                                K This user is from outside of this forum
                                K This user is from outside of this forum
                                kichae@lemmy.ca
                                wrote on last edited by
                                #19

                                That’s dying. Bleeding out. It’s not even necessarily truly unconscious (even if it is Unconscious).

                                1 Reply Last reply
                                6
                                • DreamButtT DreamButt

                                  worrying about balance is another literalism imo. You can make anything fun and enjoyable with the right story, items, and creativity

                                  K This user is from outside of this forum
                                  K This user is from outside of this forum
                                  kichae@lemmy.ca
                                  wrote on last edited by
                                  #20

                                  “Balance” gets abused a lot, as a term. It means multiple things, and it results in people talking past each other.

                                  Intra-party balance – that is, everyone in the party being approximately equally capable – is important for most tables because most people resent getting clowned on by their so-called allies.

                                  Creature/encounter balance is not about forcing the fights players get into to be fair, but about having a reliable way of telling how hard the fight will be. That knowledge is not an obligation to make the fights fair.

                                  L 1 Reply Last reply
                                  7
                                  • J jounniy@ttrpg.network
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                                    furbag@lemmy.world
                                    wrote on last edited by
                                    #21

                                    Bro, first wall of force and now this? I need to sub to this community lol

                                    1 Reply Last reply
                                    13
                                    • S supernovastar@lemmy.blahaj.zone

                                      So just buff the martials! Easy peasy

                                      L This user is from outside of this forum
                                      L This user is from outside of this forum
                                      leninsovaries@lemmy.cafe
                                      wrote on last edited by
                                      #22

                                      The Matt Colville approach

                                      1 Reply Last reply
                                      0
                                      • Aielman15A Aielman15

                                        I think that the best thing about tabletop games is that you are not bound by someone else’s rules and can decide on the spot what works and what doesn’t. It makes for more interesting plays that just adhere to the words written on the page.

                                        A few years ago, me and my party were stuck in the sewers with giant invisible spiders stalking us. When they attacked us, the Paladin threw some water around so that the water hitting the invisible bodies would make them visible. There’s no specific rule for that, but it made for a cool moment.

                                        At the same time, even if Firebolt explicitly states that it sets objects on fire and Investiture of Flame doesn’t, if the Sorcerer wants to burn stuff with it, I’ll allow it.

                                        From experience, the only way to somewhat balance martials and casters is to either give the martials broken stuff, or play homebrew classes that actually care about giving them interesting features to play with.
                                        Allowing the players to interact with the environment using their tools (as long as they don’t specifically infringe on established rules) doesn’t change the power dynamics between casters and non-casters. Sure, it technically increases the utility of casters a bit more, but chances are that they have countless tools for the job anyway. The martials are still eating dirt miles behind them.

                                        L This user is from outside of this forum
                                        L This user is from outside of this forum
                                        leninsovaries@lemmy.cafe
                                        wrote on last edited by
                                        #23

                                        Balancing martials and casters is easy. All you have to do is sell your D&D books for Draw Steel books.

                                        1 Reply Last reply
                                        0
                                        • K kichae@lemmy.ca

                                          “Balance” gets abused a lot, as a term. It means multiple things, and it results in people talking past each other.

                                          Intra-party balance – that is, everyone in the party being approximately equally capable – is important for most tables because most people resent getting clowned on by their so-called allies.

                                          Creature/encounter balance is not about forcing the fights players get into to be fair, but about having a reliable way of telling how hard the fight will be. That knowledge is not an obligation to make the fights fair.

                                          L This user is from outside of this forum
                                          L This user is from outside of this forum
                                          leninsovaries@lemmy.cafe
                                          wrote on last edited by
                                          #24

                                          The ideal solution to intra party balance is to have the minmaxer play a healer

                                          1 Reply Last reply
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