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Wandering Adventure Party

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  3. This definetly seem very intentional…

This definetly seem very intentional…

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  • N no_money_just_change@feddit.org

    I would go line of fire logic.

    You theoretically can not target the wall, but you can target something on the outerside and will then hit the wall instead

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    archpawn@lemmy.world
    wrote last edited by
    #93

    If there’s a line of effect between you and the target, no matter how circuitous it is, the target is hit. If there isn’t one, it has total concealment and can’t be targeted. If you’re going to ignore RAW and play like a reasonable person, just let people target the wall.

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    • V vithigar@lemmy.ca

      “Specific overrides general” is RAW though, and the spell description of Wall of Force calls out that exact spell interaction as a way to destroy it.

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      archpawn@lemmy.world
      wrote last edited by
      #94

      It just says you can cast it on a creation of magical force, such as the wall created by Wall of Force. It does not say that you can do it without first casting See Invisibility.

      Though would that work? The wording in Disintegrate lists a creature or object separately, implying a Wall of Force is neither. Since See Invisibility only lets you see creatures and objects, it wouldn’t let you see a Wall of Force.

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      • J jounniy@ttrpg.network
        This post did not contain any content.
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        archpawn@lemmy.world
        wrote last edited by
        #95

        There are two fun things you can do with D&D. You can be pointlessly pedantic with the rules, and you can play. As long as you don’t do both at once you’re good.

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        • J jounniy@ttrpg.network

          Happy to be of service. Arguing over RAU (Rules As Unintended) is very fun at times.

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          archpawn@lemmy.world
          wrote last edited by
          #96

          Usually not when actually playing, though sometimes it can be. For example, by RAU, if you cast Imprisonment (Slumber) on an elf, they’ll be immune to the part that makes them sleep, but still get immunity to aging and hunger. It’s not OP for a ninth-level spell, and it has interesting worldbuilding implications, so you can just run with it.

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          • mimicjar@lemmy.worldM mimicjar@lemmy.world

            What would happen if the disintegrate spell targeted a creature or object but a wall of force existed between them? I’m guessing it would just destroy the wall and then continue onward to the target?

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            archpawn@lemmy.world
            wrote last edited by
            #97

            If they don’t have total cover, they’re hit. Nothing says that disintegrate needs line of sight. If they do have total cover, they can’t be targeted.

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            • J jounniy@ttrpg.network

              Oh gosh that’s wild. Whoops.

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              Øπ3ŕ
              wrote last edited by
              #98

              I thought it was funny, to be fair 🤣

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              • J jounniy@ttrpg.network

                No it doesn’t need to. As there are methods to see invisible creatures or objects, you could very well rule that you need to make use of one of those effects to use this part of the spells capabilities.

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                vithigar@lemmy.ca
                wrote last edited by
                #99

                Oh, true. It had slipped my mind that see invisibility allowed you to see things that were innately invisible and not just things magically made invisible.

                Well now I just look foolish!

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                  jennylafae@lemmy.blahaj.zone
                  wrote last edited by
                  #100

                  Tired of pesky adventurers always seeing your tricks? Try applying Invisible metamagic to conjured Fog today!

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                  • M mrfinnbean@lemmy.world

                    Not going to lie. People who argue for rules like Jesse in the meme, makes me not want to play D&D.

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                    itguylevi@programming.dev
                    wrote last edited by
                    #101

                    Personally I used to love it, if the DM did that it inspired players to play; usually whoever had theage would say something like I can’t destroy what I can’t see and the the fun starts… Someone throws flour from their pack at it (or dirt, oil, something to make the invisible object visable in another way).

                    I haven’t played in over 20 years so I’m sure it’s changed a lot but that kind of stuff was fun to me.

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                    • A archpawn@lemmy.world

                      And then you’ll figure out how to cast a 12th level spell to steal the power of a god. Mystra learned her lesson the hard way.

                      But if you want to play RAW, go ahead. Oh, you died and you want to be brought back to life? Sorry, the spell targets a “creature that died in the last minute”, and now that you’re dead, you’re an object.

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                      itguylevi@programming.dev
                      wrote last edited by
                      #102

                      I mean that outlook, while it’s cool for your campaign, it would make raising the dead (to fight for you) pretty difficult as I thought most animate dead type spells required a dead creature to animate and wouldnt work with an object, otherwise people would just make small effigies to animate instead of summoning the dead in battle.

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                      • I itguylevi@programming.dev

                        Personally I used to love it, if the DM did that it inspired players to play; usually whoever had theage would say something like I can’t destroy what I can’t see and the the fun starts… Someone throws flour from their pack at it (or dirt, oil, something to make the invisible object visable in another way).

                        I haven’t played in over 20 years so I’m sure it’s changed a lot but that kind of stuff was fun to me.

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                        mrfinnbean@lemmy.world
                        wrote last edited by
                        #103

                        I understand where you are coming from, but it think there are plenty of opportunities for improvisation and creative solutions without the need to start splitting hairs about specific wording.

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                        • M mrfinnbean@lemmy.world

                          I understand where you are coming from, but it think there are plenty of opportunities for improvisation and creative solutions without the need to start splitting hairs about specific wording.

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                          itguylevi@programming.dev
                          wrote last edited by
                          #104

                          I feel that people not following the wording kills a lot if the experience, obviously the DM is god and makes final calls but, some stuff kills it. I remember playing with one guy that wanted every fight to be epic but he didn’t really understand the wording in the monster manual so he would constantly throw huge battles at us and underpower them or just play them weird (like dragons that aren’t smart despite their int score). Before ever seeing level 15 our characters could have taken out God’s with the gear and crap he had given us.

                          Fun memories though so I guess it really doesn’t matter, it’s all about how you like to play.

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                          • A archpawn@lemmy.world

                            And then you’ll figure out how to cast a 12th level spell to steal the power of a god. Mystra learned her lesson the hard way.

                            But if you want to play RAW, go ahead. Oh, you died and you want to be brought back to life? Sorry, the spell targets a “creature that died in the last minute”, and now that you’re dead, you’re an object.

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                            jounniy@ttrpg.network
                            wrote last edited by
                            #105

                            No I don’t want to play RAW. I just don’t want in game solutions to out of game problems. Just (and I know that this will seem extremely absurd, but hear me out!) talk to your players about it like a normal person and make it clear before you start to play.

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