How do you discourage your players from trying to rob EVERYTHING?
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How do you discourage your players from trying to rob EVERYTHING?
Over the course of a couple campaigns I conditioned my players to expect most shops to be protected by a magical protection service, so now when they're in a shop without an MPS plaque they get really excited about pulling a heist.
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How do you discourage your players from trying to rob EVERYTHING?
Over the course of a couple campaigns I conditioned my players to expect most shops to be protected by a magical protection service, so now when they're in a shop without an MPS plaque they get really excited about pulling a heist.
@IcarusGames I would use consequences. Whomever is in authority. Perhaps "Wanted" posters bring bounty hunters.
There is no innocent-until-proven-guilty, either.
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How do you discourage your players from trying to rob EVERYTHING?
Over the course of a couple campaigns I conditioned my players to expect most shops to be protected by a magical protection service, so now when they're in a shop without an MPS plaque they get really excited about pulling a heist.
@IcarusGames "As you leave the shop with your ill-gotten loot, you are struck from above by a flaming rock moving as fast as a lightning bolt. You are dead. What's your next character? I'd recommend someone less kleptomanic." And if it happens more than once, I stop playing with them.
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How do you discourage your players from trying to rob EVERYTHING?
Over the course of a couple campaigns I conditioned my players to expect most shops to be protected by a magical protection service, so now when they're in a shop without an MPS plaque they get really excited about pulling a heist.
@IcarusGames Are they in a super rich, post-scarcity world where anyone and their brother can afford magic for their business? Cool! At least that world is super civilized and no kingdoms can be invaded by wildlife. I mean, if every store can afford wards, every city's walls must have more wards than you can shake a stick at! (and let's not even think of their guards).
...granted, I pity the PCs. Nothing for them to do unless the game is a dungeonpunk or something.