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  3. How do you discourage your players from trying to rob EVERYTHING?

How do you discourage your players from trying to rob EVERYTHING?

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  • Anto | Icarus GamesI This user is from outside of this forum
    Anto | Icarus GamesI This user is from outside of this forum
    Anto | Icarus Games
    wrote on last edited by
    #1

    How do you discourage your players from trying to rob EVERYTHING?

    Over the course of a couple campaigns I conditioned my players to expect most shops to be protected by a magical protection service, so now when they're in a shop without an MPS plaque they get really excited about pulling a heist.

    XenogragX Audrey WinterA Games People PlayG 3 Replies Last reply
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    • Anto | Icarus GamesI Anto | Icarus Games

      How do you discourage your players from trying to rob EVERYTHING?

      Over the course of a couple campaigns I conditioned my players to expect most shops to be protected by a magical protection service, so now when they're in a shop without an MPS plaque they get really excited about pulling a heist.

      XenogragX This user is from outside of this forum
      XenogragX This user is from outside of this forum
      Xenograg
      wrote on last edited by
      #2

      @IcarusGames I would use consequences. Whomever is in authority. Perhaps "Wanted" posters bring bounty hunters.

      There is no innocent-until-proven-guilty, either.

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      • Anto | Icarus GamesI Anto | Icarus Games

        How do you discourage your players from trying to rob EVERYTHING?

        Over the course of a couple campaigns I conditioned my players to expect most shops to be protected by a magical protection service, so now when they're in a shop without an MPS plaque they get really excited about pulling a heist.

        Audrey WinterA This user is from outside of this forum
        Audrey WinterA This user is from outside of this forum
        Audrey Winter
        wrote on last edited by
        #3

        @IcarusGames "As you leave the shop with your ill-gotten loot, you are struck from above by a flaming rock moving as fast as a lightning bolt. You are dead. What's your next character? I'd recommend someone less kleptomanic." And if it happens more than once, I stop playing with them.

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        • Anto | Icarus GamesI Anto | Icarus Games

          How do you discourage your players from trying to rob EVERYTHING?

          Over the course of a couple campaigns I conditioned my players to expect most shops to be protected by a magical protection service, so now when they're in a shop without an MPS plaque they get really excited about pulling a heist.

          Games People PlayG This user is from outside of this forum
          Games People PlayG This user is from outside of this forum
          Games People Play
          wrote on last edited by
          #4

          @IcarusGames Are they in a super rich, post-scarcity world where anyone and their brother can afford magic for their business? Cool! At least that world is super civilized and no kingdoms can be invaded by wildlife. I mean, if every store can afford wards, every city's walls must have more wards than you can shake a stick at! (and let's not even think of their guards).

          ...granted, I pity the PCs. Nothing for them to do unless the game is a dungeonpunk or something.

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