Skip to content
0
  • Home
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
  • Home
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Sketchy)
  • No Skin
Collapse

Wandering Adventure Party

  1. Home
  2. Uncategorized
  3. I am a big advocate of the idea that GMs don't just take responsibility for in-game narratives and smoothing out which mechanics actually get used, they also have social responsibilities.

I am a big advocate of the idea that GMs don't just take responsibility for in-game narratives and smoothing out which mechanics actually get used, they also have social responsibilities.

Scheduled Pinned Locked Moved Uncategorized
29 Posts 8 Posters 24 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • Moreau VazhT This user is from outside of this forum
    Moreau VazhT This user is from outside of this forum
    Moreau Vazh
    wrote on last edited by
    #1

    I am a big advocate of the idea that GMs don't just take responsibility for in-game narratives and smoothing out which mechanics actually get used, they also have social responsibilities.

    One area where those responsibilities have bite is that I make concessions to what different players like doing. I like running quite socially dense crime stuff but people in the group love magic, puzzles, and... Dungeons.

    Moreau VazhT sbszineS Sin VegaS 3 Replies Last reply
    0
    • Moreau VazhT Moreau Vazh

      I am a big advocate of the idea that GMs don't just take responsibility for in-game narratives and smoothing out which mechanics actually get used, they also have social responsibilities.

      One area where those responsibilities have bite is that I make concessions to what different players like doing. I like running quite socially dense crime stuff but people in the group love magic, puzzles, and... Dungeons.

      Moreau VazhT This user is from outside of this forum
      Moreau VazhT This user is from outside of this forum
      Moreau Vazh
      wrote on last edited by
      #2

      Problem is that designing dungeons activates my ADHD in a way that reminds me of being at school. Full-body physical discomfort boredom.

      I don't mind running them, but making my own? Awful. Given a choice between stacking shelves and designing osr adventures for a living I would stack shelves every single time.

      I did spend some time trying to find modern adventures that work for me but I gave up. I have had more luck with TSR modules because they are more static and that gives me more room.

      Moreau VazhT 1 Reply Last reply
      0
      • Moreau VazhT Moreau Vazh

        I am a big advocate of the idea that GMs don't just take responsibility for in-game narratives and smoothing out which mechanics actually get used, they also have social responsibilities.

        One area where those responsibilities have bite is that I make concessions to what different players like doing. I like running quite socially dense crime stuff but people in the group love magic, puzzles, and... Dungeons.

        sbszineS This user is from outside of this forum
        sbszineS This user is from outside of this forum
        sbszine
        wrote on last edited by
        #3

        @Taskerland Related to the storygame concept of flags where the game should be about things the players want to explore. E.g. if a D&D player wants to be a thief there had better be a trap and some sneaking in the next three hours or you have fucked up.

        Moreau VazhT 1 Reply Last reply
        0
        • Moreau VazhT Moreau Vazh

          Problem is that designing dungeons activates my ADHD in a way that reminds me of being at school. Full-body physical discomfort boredom.

          I don't mind running them, but making my own? Awful. Given a choice between stacking shelves and designing osr adventures for a living I would stack shelves every single time.

          I did spend some time trying to find modern adventures that work for me but I gave up. I have had more luck with TSR modules because they are more static and that gives me more room.

          Moreau VazhT This user is from outside of this forum
          Moreau VazhT This user is from outside of this forum
          Moreau Vazh
          wrote on last edited by
          #4

          My charming partner, being the group's resident chaos goblin, found a way to detonate my current game by finding a crack in the world, prying it open and then forcing the entire group to jump through it.

          This leaves me in the weird situation of having a game but the group stepped off the edge of the map and I have nothing prepped at all.

          So... I am actually going to test my impression about the greater hospitality of TSR materials and run Keep on the Borderlands for a few weeks.

          Moreau VazhT 1 Reply Last reply
          0
          • sbszineS sbszine

            @Taskerland Related to the storygame concept of flags where the game should be about things the players want to explore. E.g. if a D&D player wants to be a thief there had better be a trap and some sneaking in the next three hours or you have fucked up.

            Moreau VazhT This user is from outside of this forum
            Moreau VazhT This user is from outside of this forum
            Moreau Vazh
            wrote on last edited by
            #5

            @sbszine Exactly. When a player creates a character who is a dildo salesman, you should make sure to have a couple of sessions about selling dildoes.

            sbszineS 1 Reply Last reply
            0
            • Moreau VazhT Moreau Vazh

              My charming partner, being the group's resident chaos goblin, found a way to detonate my current game by finding a crack in the world, prying it open and then forcing the entire group to jump through it.

              This leaves me in the weird situation of having a game but the group stepped off the edge of the map and I have nothing prepped at all.

              So... I am actually going to test my impression about the greater hospitality of TSR materials and run Keep on the Borderlands for a few weeks.

              Moreau VazhT This user is from outside of this forum
              Moreau VazhT This user is from outside of this forum
              Moreau Vazh
              wrote on last edited by
              #6

              Reading it has been interesting as there are a lot of assumptions made about context but they're barely stated and aren't supported.

              I am intrigued because a) I have never run it before and b) the lack of a properly developed social layer invites re-interpretation.

              I feel like, at this point, Keep is almost like a folk or jazz standard. It is there to be adapted and re-worked.

              CharnockP S. John RossS Kera VortiwifeV 3 Replies Last reply
              0
              • Moreau VazhT Moreau Vazh

                @sbszine Exactly. When a player creates a character who is a dildo salesman, you should make sure to have a couple of sessions about selling dildoes.

                sbszineS This user is from outside of this forum
                sbszineS This user is from outside of this forum
                sbszine
                wrote on last edited by
                #7

                @Taskerland I am still learning this stuff and after 35ish years of GMing I hope to one day get it right.

                CharnockP S. John RossS 2 Replies Last reply
                0
                • Moreau VazhT Moreau Vazh

                  Reading it has been interesting as there are a lot of assumptions made about context but they're barely stated and aren't supported.

                  I am intrigued because a) I have never run it before and b) the lack of a properly developed social layer invites re-interpretation.

                  I feel like, at this point, Keep is almost like a folk or jazz standard. It is there to be adapted and re-worked.

                  CharnockP This user is from outside of this forum
                  CharnockP This user is from outside of this forum
                  Charnock
                  wrote on last edited by
                  #8

                  @Taskerland Have you Return to Keep on the Borderlands. I had quite good fun running it with a heavy implication of "that wish has gone before" constantly to a group of players who'd never done KotB. It gave it all a totally undeserved gravitas and I kept making whistling "oooeeeeoooo" noises whenever there was a call back (to a scenario none of them knew)

                  GMs can be chaos goblins too.

                  Moreau VazhT 1 Reply Last reply
                  0
                  • sbszineS sbszine

                    @Taskerland I am still learning this stuff and after 35ish years of GMing I hope to one day get it right.

                    CharnockP This user is from outside of this forum
                    CharnockP This user is from outside of this forum
                    Charnock
                    wrote on last edited by
                    #9

                    I'm not sure that "choice/allocation" type thing is actually true if your table don't expect it. I mean my old table never assumed anything was "for them" except in a getting equality of face time with the GM. I have zero problem with a dildo salesman ending up on Skaro running around pursued by Daleks. Indeed if anything most of my games are characterised by everyone being the wrong people, trying to solve situations the right people turned out to colonial scum about.

                    @sbszine @Taskerland

                    sbszineS 1 Reply Last reply
                    0
                    • Moreau VazhT Moreau Vazh

                      Reading it has been interesting as there are a lot of assumptions made about context but they're barely stated and aren't supported.

                      I am intrigued because a) I have never run it before and b) the lack of a properly developed social layer invites re-interpretation.

                      I feel like, at this point, Keep is almost like a folk or jazz standard. It is there to be adapted and re-worked.

                      S. John RossS This user is from outside of this forum
                      S. John RossS This user is from outside of this forum
                      S. John Ross
                      wrote on last edited by
                      #10
                      This post is deleted!
                      Moreau VazhT 1 Reply Last reply
                      0
                      • CharnockP Charnock

                        I'm not sure that "choice/allocation" type thing is actually true if your table don't expect it. I mean my old table never assumed anything was "for them" except in a getting equality of face time with the GM. I have zero problem with a dildo salesman ending up on Skaro running around pursued by Daleks. Indeed if anything most of my games are characterised by everyone being the wrong people, trying to solve situations the right people turned out to colonial scum about.

                        @sbszine @Taskerland

                        sbszineS This user is from outside of this forum
                        sbszineS This user is from outside of this forum
                        sbszine
                        wrote on last edited by
                        #11

                        @Printdevil @Taskerland GMless solved this for me; everyone does the obvious thing or the unexpected thing as they wish on the night

                        CharnockP Moreau VazhT 2 Replies Last reply
                        0
                        • sbszineS sbszine

                          @Taskerland I am still learning this stuff and after 35ish years of GMing I hope to one day get it right.

                          S. John RossS This user is from outside of this forum
                          S. John RossS This user is from outside of this forum
                          S. John Ross
                          wrote on last edited by
                          #12
                          This post is deleted!
                          1 Reply Last reply
                          0
                          • sbszineS sbszine

                            @Printdevil @Taskerland GMless solved this for me; everyone does the obvious thing or the unexpected thing as they wish on the night

                            CharnockP This user is from outside of this forum
                            CharnockP This user is from outside of this forum
                            Charnock
                            wrote on last edited by
                            #13

                            "Unexpectedly we played Escape from Colditz"

                            @sbszine @Taskerland

                            1 Reply Last reply
                            0
                            • sbszineS sbszine

                              @Printdevil @Taskerland GMless solved this for me; everyone does the obvious thing or the unexpected thing as they wish on the night

                              Moreau VazhT This user is from outside of this forum
                              Moreau VazhT This user is from outside of this forum
                              Moreau Vazh
                              wrote on last edited by
                              #14

                              @sbszine I GM, so no GM = no me. @Printdevil

                              1 Reply Last reply
                              0
                              • S. John RossS S. John Ross

                                This post is deleted!

                                Moreau VazhT This user is from outside of this forum
                                Moreau VazhT This user is from outside of this forum
                                Moreau Vazh
                                wrote on last edited by
                                #15

                                @SJohnRoss I think the caves are really interesting as they look to me more like a refugee camp than a lair of evil. I think there are ways to do interesting things with these dynamics.

                                S. John RossS Strange QuarkS Dave JD 3 Replies Last reply
                                0
                                • CharnockP Charnock

                                  @Taskerland Have you Return to Keep on the Borderlands. I had quite good fun running it with a heavy implication of "that wish has gone before" constantly to a group of players who'd never done KotB. It gave it all a totally undeserved gravitas and I kept making whistling "oooeeeeoooo" noises whenever there was a call back (to a scenario none of them knew)

                                  GMs can be chaos goblins too.

                                  Moreau VazhT This user is from outside of this forum
                                  Moreau VazhT This user is from outside of this forum
                                  Moreau Vazh
                                  wrote on last edited by
                                  #16

                                  @Printdevil There are loads of different remixes now. Which one is Return to the Keep on the Borderlands?

                                  CharnockP 1 Reply Last reply
                                  0
                                  • Moreau VazhT Moreau Vazh

                                    @SJohnRoss I think the caves are really interesting as they look to me more like a refugee camp than a lair of evil. I think there are ways to do interesting things with these dynamics.

                                    S. John RossS This user is from outside of this forum
                                    S. John RossS This user is from outside of this forum
                                    S. John Ross
                                    wrote on last edited by
                                    #17
                                    This post is deleted!
                                    Moreau VazhT 1 Reply Last reply
                                    0
                                    • S. John RossS S. John Ross

                                      This post is deleted!

                                      Moreau VazhT This user is from outside of this forum
                                      Moreau VazhT This user is from outside of this forum
                                      Moreau Vazh
                                      wrote on last edited by
                                      #18

                                      @SJohnRoss *...he says sceptically* haha

                                      S. John RossS 1 Reply Last reply
                                      0
                                      • Moreau VazhT Moreau Vazh

                                        @SJohnRoss *...he says sceptically* haha

                                        S. John RossS This user is from outside of this forum
                                        S. John RossS This user is from outside of this forum
                                        S. John Ross
                                        wrote on last edited by
                                        #19
                                        This post is deleted!
                                        1 Reply Last reply
                                        0
                                        • Moreau VazhT Moreau Vazh

                                          I am a big advocate of the idea that GMs don't just take responsibility for in-game narratives and smoothing out which mechanics actually get used, they also have social responsibilities.

                                          One area where those responsibilities have bite is that I make concessions to what different players like doing. I like running quite socially dense crime stuff but people in the group love magic, puzzles, and... Dungeons.

                                          Sin VegaS This user is from outside of this forum
                                          Sin VegaS This user is from outside of this forum
                                          Sin Vega
                                          wrote on last edited by
                                          #20

                                          @Taskerland I think there's a similar responsibility on the part of players: not to take the piss.

                                          I've been very spoiled by my first and only DM being fantastic, and really going out of his way for us, both in terms of prep, and in accommodating our preferences, quirks, and derailing of things.

                                          But in return, I try to reign myself in when I'm getting too pedantic, or selfish, or doing stuff that is clearly creating lots of work/problems or noclipping to an unreasonable extent

                                          1 Reply Last reply
                                          0

                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Login or register to search.
                                          Powered by NodeBB Contributors
                                          • First post
                                            Last post