Saw this about the Sigil VTT
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Saw this about the Sigil VTT
Today, approximately 30 talented developers (90% of the team) were laid… | Andy Collins | 44 comments
Today, approximately 30 talented developers (90% of the team) were laid off from the Sigil (virtual tabletop) team at Wizards of the Coast, including yours… | 44 comments on LinkedIn
(www.linkedin.com)
That instills a lot of confidence in the project.
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Saw this about the Sigil VTT
Today, approximately 30 talented developers (90% of the team) were laid… | Andy Collins | 44 comments
Today, approximately 30 talented developers (90% of the team) were laid off from the Sigil (virtual tabletop) team at Wizards of the Coast, including yours… | 44 comments on LinkedIn
(www.linkedin.com)
That instills a lot of confidence in the project.
@Tim_Eagon@dice.camp holy moly that sounds like a death knell, I am just surprised it is so soon?
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@Tim_Eagon@dice.camp holy moly that sounds like a death knell, I am just surprised it is so soon?
@bss I haven't been keeping up on it much, but I heard it just went into beta last month.
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@bss I haven't been keeping up on it much, but I heard it just went into beta last month.
@Tim_Eagon@dice.camp yeah, me neither, but I saw that news as well. it certainly seemed visually nice, but now that I'm watching this Gen Con D&D Live where they used it... seems like it'd be a pretty expensive to develop thing that mostly served to slow down the game.
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Saw this about the Sigil VTT
Today, approximately 30 talented developers (90% of the team) were laid… | Andy Collins | 44 comments
Today, approximately 30 talented developers (90% of the team) were laid off from the Sigil (virtual tabletop) team at Wizards of the Coast, including yours… | 44 comments on LinkedIn
(www.linkedin.com)
That instills a lot of confidence in the project.
@Tim_Eagon Wotc being Wotc.
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@Tim_Eagon@dice.camp yeah, me neither, but I saw that news as well. it certainly seemed visually nice, but now that I'm watching this Gen Con D&D Live where they used it... seems like it'd be a pretty expensive to develop thing that mostly served to slow down the game.
@bss At least they got it to beta, **cough** Gleemax **cough**
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@Tim_Eagon Wotc being Wotc.
@starhawk They should never bring digital stuff in house.
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Saw this about the Sigil VTT
Today, approximately 30 talented developers (90% of the team) were laid… | Andy Collins | 44 comments
Today, approximately 30 talented developers (90% of the team) were laid off from the Sigil (virtual tabletop) team at Wizards of the Coast, including yours… | 44 comments on LinkedIn
(www.linkedin.com)
That instills a lot of confidence in the project.
WotC sounds like the tech industry more and more. Got the MVP (Minimal Viable Product) out -- at least one definition of an MVP -- moving on to the next shiny thing.
No idea how good the MVP is, since it's Windows only and I avoid Windows like the plague. But, I'm wondering how much negative feedback they were getting through the Alpha and first days of Beta.
This sounds like a corporate priority shift. ...Again.
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WotC sounds like the tech industry more and more. Got the MVP (Minimal Viable Product) out -- at least one definition of an MVP -- moving on to the next shiny thing.
No idea how good the MVP is, since it's Windows only and I avoid Windows like the plague. But, I'm wondering how much negative feedback they were getting through the Alpha and first days of Beta.
This sounds like a corporate priority shift. ...Again.
@kirasha @Tim_Eagon once upon a time the now former wotc prez said 250 people were working on the project, yet somehow it was <35 at launch and now 5!
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WotC sounds like the tech industry more and more. Got the MVP (Minimal Viable Product) out -- at least one definition of an MVP -- moving on to the next shiny thing.
No idea how good the MVP is, since it's Windows only and I avoid Windows like the plague. But, I'm wondering how much negative feedback they were getting through the Alpha and first days of Beta.
This sounds like a corporate priority shift. ...Again.
@kirasha Polygon called it a pre-alpha mess
After years in development, D&D’s Unreal-powered virtual tabletop still feels off
D&D’s highly anticipated virtual tabletop, Sigil, is here and available for a small subscription fee. But it’s clear that the platform is still incomplete.
Polygon (www.polygon.com)
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@kirasha @Tim_Eagon once upon a time the now former wotc prez said 250 people were working on the project, yet somehow it was <35 at launch and now 5!
@bedirthan @kirasha They're cutting bait. Kudos to not falling into the sunk cost fallacy...I guess...
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@kirasha Polygon called it a pre-alpha mess
After years in development, D&D’s Unreal-powered virtual tabletop still feels off
D&D’s highly anticipated virtual tabletop, Sigil, is here and available for a small subscription fee. But it’s clear that the platform is still incomplete.
Polygon (www.polygon.com)
@Tim_Eagon Oof. Not good.
Skimming the polygon article, it sounds like the biggest issue might have been that WotC bit off more than they could chew in a rush to market.
Not surprising, honestly, given what I've seen of their Maps and Encounter tools on DDB. They seem to fall into the trap of thinking integration with DDB is going to sell tools on it's own. And don't really understand what the tools need to do.
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@Tim_Eagon Oof. Not good.
Skimming the polygon article, it sounds like the biggest issue might have been that WotC bit off more than they could chew in a rush to market.
Not surprising, honestly, given what I've seen of their Maps and Encounter tools on DDB. They seem to fall into the trap of thinking integration with DDB is going to sell tools on it's own. And don't really understand what the tools need to do.
@kirasha They've always done it. See Gleemax and then the DDI tools for 4e.
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@Tim_Eagon Thankfully, I missed a lot of the 4e debacles due to being out of the space for a few years.
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@Tim_Eagon Oof. Not good.
Skimming the polygon article, it sounds like the biggest issue might have been that WotC bit off more than they could chew in a rush to market.
Not surprising, honestly, given what I've seen of their Maps and Encounter tools on DDB. They seem to fall into the trap of thinking integration with DDB is going to sell tools on it's own. And don't really understand what the tools need to do.
@kirasha @Tim_Eagon I had high hopes that they would build a tool as easy to use as terrain and minis on a table. Sad really that they’ve missed the mark so badly.
I’ve tried several vtts but the bar for creating maps feels really high. I tend to end up in discord instead.
But I’m an amateur ref, and I don’t have lots of prep time.
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@Tim_Eagon@dice.camp @kirasha@dice.camp I thought the 4e Character Builder and compendium were, comparatively, pretty good. the other tools mostly felt lacking, but the CB was frequently updated, correct in its calculations (largely, I think there were a couple times we had to scratch in a fix), comprehensive over the compendium, and most of all just worked with no real surprises. the Silverlight aspect of it all was a damn shame technologically, and it of course being closed source meant its longevity and utility were limited, but I don't know --- I think that alone made DDI "decent".
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@kirasha @Tim_Eagon I had high hopes that they would build a tool as easy to use as terrain and minis on a table. Sad really that they’ve missed the mark so badly.
I’ve tried several vtts but the bar for creating maps feels really high. I tend to end up in discord instead.
But I’m an amateur ref, and I don’t have lots of prep time.
Yeah, it's disappointing, if not unsurprising.
Honestly, I wanted to see it, but I doubt I would have switched to it from the VTT I use now as it just seemed so ambitious that it seemed like MORE than I would ever need. heh.
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Yeah, it's disappointing, if not unsurprising.
Honestly, I wanted to see it, but I doubt I would have switched to it from the VTT I use now as it just seemed so ambitious that it seemed like MORE than I would ever need. heh.
@kirasha @Tim_Eagon tbh my needs are a hex map, markers to draw lines and tokens to move about.
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@Tim_Eagon@dice.camp @kirasha@dice.camp I thought the 4e Character Builder and compendium were, comparatively, pretty good. the other tools mostly felt lacking, but the CB was frequently updated, correct in its calculations (largely, I think there were a couple times we had to scratch in a fix), comprehensive over the compendium, and most of all just worked with no real surprises. the Silverlight aspect of it all was a damn shame technologically, and it of course being closed source meant its longevity and utility were limited, but I don't know --- I think that alone made DDI "decent".
@bss @kirasha The CB was mostly fine, but going from a local client to the web was definitely a downgrade and I always felt it was kind of slow. The DDI database was probably their best tool, but it was pretty basic and really never got better over time. I don't think the Monster Builder got out of Beta before they pulled the plug on 4e.
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@kirasha @Tim_Eagon tbh my needs are a hex map, markers to draw lines and tokens to move about.