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  3. New #dnd / #rpg post from Gnome Stew:Basic Elements of NPCshttps://gnomestew.com/basic-elements-of-npcs/

New #dnd / #rpg post from Gnome Stew:Basic Elements of NPCshttps://gnomestew.com/basic-elements-of-npcs/

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  • TTRPG BlogsT This user is from outside of this forum
    TTRPG BlogsT This user is from outside of this forum
    TTRPG Blogs
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    New #dnd / #rpg post from Gnome Stew:

    Basic Elements of NPCs

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    Basic Elements of NPCs

    NPCs in your RPGs come in all shapes, sizes, purposes, abilities, and reasons. It's near impossible to enumerate all of the facets of an NPC or why they are in the storyline. Despite the Herculean task before me, I've done my best to outline what I think are the basic elements of NPCs in your games. Purpose: Provide Information (Rumors/Clues) NPCs can provide information to the PCs. This information can be true or false, somewhere in-between, or a little of both. It can be helpful, sidetracking, direct, or indirect. The NPC might actually know things that can help the party. On the other

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    Gnome Stew (gnomestew.com)

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