Whenever I think about Chaosium, I am always struck by the impression that they never quite survived their disastrous attempt at launching a CCG.
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Whenever I think about Chaosium, I am always struck by the impression that they never quite survived their disastrous attempt at launching a CCG.
After that, it just seemed to be all about keeping the lights on at all cost: Good writers got burned, commercial collaborators got stolen from, fans were exploited, everything became about the endless recycling of old content.
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Whenever I think about Chaosium, I am always struck by the impression that they never quite survived their disastrous attempt at launching a CCG.
After that, it just seemed to be all about keeping the lights on at all cost: Good writers got burned, commercial collaborators got stolen from, fans were exploited, everything became about the endless recycling of old content.
My favourite example of this is the way the 7th edition turned 'First Aid' from a healing skill to a stabilisation skill and I can't help but suspect that someone went on a First Aid course, learned that being a first aider is basically about keeping people conscious till actual medics arrive and someone higher up went 'Yeah... whatever...' without really thinking about the fact that now Medicine is a massively over-powered skill?
Just a real lack of basic care and attention.
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Whenever I think about Chaosium, I am always struck by the impression that they never quite survived their disastrous attempt at launching a CCG.
After that, it just seemed to be all about keeping the lights on at all cost: Good writers got burned, commercial collaborators got stolen from, fans were exploited, everything became about the endless recycling of old content.
@Taskerland I don't think there's any real overlap between old Chaosium, which went bust, and new Chaosium which is the Moon Design people wearing the hollowed-out husk of the company. Old Cha launched the card game, screwed over their authors, but had people who loved the games and wanted to produce good stuff for them (though they didn't always do a great job); new Chaosium want to produce stuff that sells, first and last, which may coincidentally be good.
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@Taskerland I don't think there's any real overlap between old Chaosium, which went bust, and new Chaosium which is the Moon Design people wearing the hollowed-out husk of the company. Old Cha launched the card game, screwed over their authors, but had people who loved the games and wanted to produce good stuff for them (though they didn't always do a great job); new Chaosium want to produce stuff that sells, first and last, which may coincidentally be good.
@RogerBW Their corporate history is extraordinarily grim. I don't think the company would have been any worse run if it had actually been used as front for laundering money.
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@RogerBW Their corporate history is extraordinarily grim. I don't think the company would have been any worse run if it had actually been used as front for laundering money.
@Taskerland Those usually only go suddenly bust when the cops are catching up with them.
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@Taskerland Those usually only go suddenly bust when the cops are catching up with them.
@RogerBW You don't see drug fronts putting out overpriced aniversary products.
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@Taskerland I don't think there's any real overlap between old Chaosium, which went bust, and new Chaosium which is the Moon Design people wearing the hollowed-out husk of the company. Old Cha launched the card game, screwed over their authors, but had people who loved the games and wanted to produce good stuff for them (though they didn't always do a great job); new Chaosium want to produce stuff that sells, first and last, which may coincidentally be good.
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@SJohnRoss I've noticed and it always makes me smile
@RogerBW