Skip to content
0
  • Home
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
  • Home
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Sketchy)
  • No Skin
Collapse

Wandering Adventure Party

  1. Home
  2. Uncategorized
  3. There is a really interesting discussion happening on bsky about GM burden.

There is a really interesting discussion happening on bsky about GM burden.

Scheduled Pinned Locked Moved Uncategorized
10 Posts 3 Posters 1 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • nickdrawthing🗡️👹🛡️🇨🇦N This user is from outside of this forum
    nickdrawthing🗡️👹🛡️🇨🇦N This user is from outside of this forum
    nickdrawthing🗡️👹🛡️🇨🇦
    wrote last edited by
    #1

    There is a really interesting discussion happening on bsky about GM burden. I wasn't sure I was understanding it until I read a clarification about "what happens when your group can't play bc the GM is stressed."
    I realized this isn't a problem I care about at all haha. It doesn't apply to me anyway

    nickdrawthing🗡️👹🛡️🇨🇦N Moreau VazhT 2 Replies Last reply
    0
    • nickdrawthing🗡️👹🛡️🇨🇦N nickdrawthing🗡️👹🛡️🇨🇦

      It seems to be advocating for playing games wherein the ownership / authorship is shared in an egalitarian way, and frankly I'd just rather not play.
      As a player I want no say in the world. I want to discover it. As a GM I will jealously guard my authority.

      nickdrawthing🗡️👹🛡️🇨🇦N This user is from outside of this forum
      nickdrawthing🗡️👹🛡️🇨🇦N This user is from outside of this forum
      nickdrawthing🗡️👹🛡️🇨🇦
      wrote last edited by
      #2

      Discovery really is the key "pillar of play" for me. Without it the world feels flat and fake.

      But that's just the kind of game I like. It's no better than anyone else's. Just interesting to dissect.

      nickdrawthing🗡️👹🛡️🇨🇦N 1 Reply Last reply
      0
      • nickdrawthing🗡️👹🛡️🇨🇦N nickdrawthing🗡️👹🛡️🇨🇦

        There is a really interesting discussion happening on bsky about GM burden. I wasn't sure I was understanding it until I read a clarification about "what happens when your group can't play bc the GM is stressed."
        I realized this isn't a problem I care about at all haha. It doesn't apply to me anyway

        nickdrawthing🗡️👹🛡️🇨🇦N This user is from outside of this forum
        nickdrawthing🗡️👹🛡️🇨🇦N This user is from outside of this forum
        nickdrawthing🗡️👹🛡️🇨🇦
        wrote last edited by
        #3

        It seems to be advocating for playing games wherein the ownership / authorship is shared in an egalitarian way, and frankly I'd just rather not play.
        As a player I want no say in the world. I want to discover it. As a GM I will jealously guard my authority.

        nickdrawthing🗡️👹🛡️🇨🇦N 1 Reply Last reply
        0
        • nickdrawthing🗡️👹🛡️🇨🇦N nickdrawthing🗡️👹🛡️🇨🇦

          I also just... don't really feel GM burnout. I fucking love prep. I run systems that aren't too burdensome, so I'm sure that helps. I don't mind teaching rules, and introducing new players. If I had to share the world building and stuff I'd get frustrated. But I think that's slightly tangential.

          nickdrawthing🗡️👹🛡️🇨🇦N This user is from outside of this forum
          nickdrawthing🗡️👹🛡️🇨🇦N This user is from outside of this forum
          nickdrawthing🗡️👹🛡️🇨🇦
          wrote last edited by
          #4

          The only bit that resonates with me is player engagement. I want them to try to remember stuff, make connections between data points, and most importantly: try to change stuff. I set up these blocks so you can knock them down, and the fun is seeing what happens when they do.
          For me, anyway.

          1 Reply Last reply
          0
          • nickdrawthing🗡️👹🛡️🇨🇦N nickdrawthing🗡️👹🛡️🇨🇦

            Discovery really is the key "pillar of play" for me. Without it the world feels flat and fake.

            But that's just the kind of game I like. It's no better than anyone else's. Just interesting to dissect.

            nickdrawthing🗡️👹🛡️🇨🇦N This user is from outside of this forum
            nickdrawthing🗡️👹🛡️🇨🇦N This user is from outside of this forum
            nickdrawthing🗡️👹🛡️🇨🇦
            wrote last edited by
            #5

            I also just... don't really feel GM burnout. I fucking love prep. I run systems that aren't too burdensome, so I'm sure that helps. I don't mind teaching rules, and introducing new players. If I had to share the world building and stuff I'd get frustrated. But I think that's slightly tangential.

            nickdrawthing🗡️👹🛡️🇨🇦N S. John RossS 3 Replies Last reply
            0
            • nickdrawthing🗡️👹🛡️🇨🇦N nickdrawthing🗡️👹🛡️🇨🇦

              I also just... don't really feel GM burnout. I fucking love prep. I run systems that aren't too burdensome, so I'm sure that helps. I don't mind teaching rules, and introducing new players. If I had to share the world building and stuff I'd get frustrated. But I think that's slightly tangential.

              nickdrawthing🗡️👹🛡️🇨🇦N This user is from outside of this forum
              nickdrawthing🗡️👹🛡️🇨🇦N This user is from outside of this forum
              nickdrawthing🗡️👹🛡️🇨🇦
              wrote last edited by
              #6

              Now I'm thinking about it, I did feel burning running D&D 5e. But that was because the system didn't suit the type of world I was trying to establish. I don't think shared authority would help.

              1 Reply Last reply
              0
              • nickdrawthing🗡️👹🛡️🇨🇦N nickdrawthing🗡️👹🛡️🇨🇦

                I also just... don't really feel GM burnout. I fucking love prep. I run systems that aren't too burdensome, so I'm sure that helps. I don't mind teaching rules, and introducing new players. If I had to share the world building and stuff I'd get frustrated. But I think that's slightly tangential.

                S. John RossS This user is from outside of this forum
                S. John RossS This user is from outside of this forum
                S. John Ross
                wrote last edited by
                #7

                @nickdrawthing Yep. Prep is joy, and no burnout so far in over 40 years of GMing.

                1 Reply Last reply
                0
                • nickdrawthing🗡️👹🛡️🇨🇦N nickdrawthing🗡️👹🛡️🇨🇦

                  There is a really interesting discussion happening on bsky about GM burden. I wasn't sure I was understanding it until I read a clarification about "what happens when your group can't play bc the GM is stressed."
                  I realized this isn't a problem I care about at all haha. It doesn't apply to me anyway

                  Moreau VazhT This user is from outside of this forum
                  Moreau VazhT This user is from outside of this forum
                  Moreau Vazh
                  wrote last edited by
                  #8

                  @nickdrawthing Yes... I saw that. Feted academic completely failing to realise that there are not only different cultures of design and different cultures of play, but also different preferences at the level of cultural practice.

                  nickdrawthing🗡️👹🛡️🇨🇦N 1 Reply Last reply
                  0
                  • Moreau VazhT Moreau Vazh

                    @nickdrawthing Yes... I saw that. Feted academic completely failing to realise that there are not only different cultures of design and different cultures of play, but also different preferences at the level of cultural practice.

                    nickdrawthing🗡️👹🛡️🇨🇦N This user is from outside of this forum
                    nickdrawthing🗡️👹🛡️🇨🇦N This user is from outside of this forum
                    nickdrawthing🗡️👹🛡️🇨🇦
                    wrote last edited by
                    #9

                    @Taskerland That was my read as well. I think it's identifying a problem that only exists in a subsection of the hobby, and has been explored (and arguably solved) in many games already.
                    The author of that post isn't alone in making that mistake, though. I swear half the arguments I see online about how to play ttrpgs boils down to the same issue you describe.

                    Moreau VazhT 1 Reply Last reply
                    0
                    • nickdrawthing🗡️👹🛡️🇨🇦N nickdrawthing🗡️👹🛡️🇨🇦

                      @Taskerland That was my read as well. I think it's identifying a problem that only exists in a subsection of the hobby, and has been explored (and arguably solved) in many games already.
                      The author of that post isn't alone in making that mistake, though. I swear half the arguments I see online about how to play ttrpgs boils down to the same issue you describe.

                      Moreau VazhT This user is from outside of this forum
                      Moreau VazhT This user is from outside of this forum
                      Moreau Vazh
                      wrote last edited by
                      #10

                      @nickdrawthing I think it was a reasonable articulation of a view of the hobby from one of the silos that comprise it.

                      Not everyone is in that silo.

                      Not every GM sees running games as a burden and not every player is ready or willing to assume those kinds of responsibilities.

                      This is why not everyone is in that silo.

                      1 Reply Last reply
                      0

                      Reply
                      • Reply as topic
                      Log in to reply
                      • Oldest to Newest
                      • Newest to Oldest
                      • Most Votes


                      • Login

                      • Login or register to search.
                      Powered by NodeBB Contributors
                      • First post
                        Last post