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Wandering Adventure Party

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  3. BioShock creator says "audiences reward" single-player games that don't have "other methods of monetization," like Baldur's Gate 3, Kingdom Come: Deliverance 2, and Clair Obscur: Expedition 33

BioShock creator says "audiences reward" single-player games that don't have "other methods of monetization," like Baldur's Gate 3, Kingdom Come: Deliverance 2, and Clair Obscur: Expedition 33

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  • S seefoo@lemmy.world

    I feel like owlcat has done a good job with this in their games. They feel complete and if you like the game there are DLCs with decent amounts of extra content. Also really like that the DLCs are integrated into the game (usually) and not just an extra chunk tacked on

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    lagoon8622@sh.itjust.works
    wrote on last edited by
    #81

    I feel like RimWorld has also done well with this

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    • F flipper@feddit.org

      I think it is okay to have a dlc IF it is fairly priced, there is proper content included and the base wasn’t gutted for it.

      Positiv example would be Factorio. Negative example is Stellaris.

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      alexc@lemmy.world
      wrote on last edited by
      #82

      Tend to agree about DLC - Some times the Devs have too many ideas - DLC is way to manage costs. But only if it expands the game

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      • M maalus@lemmy.world

        Sealing / unsealing is 100% FOMO and I have seen people go “Ivara Prime is out now I need to play Warframe”. You can easily setup a system where you choose a rotation to go for when choosing a mission. It wouldn’t even split the playerbase since it only affects the rewards at the end. But they don’t, they do this song and dance about removing and bringing back specific weapons and warframes.

        manticore@lemmy.nzM This user is from outside of this forum
        manticore@lemmy.nzM This user is from outside of this forum
        manticore@lemmy.nz
        wrote on last edited by
        #83

        You’re right that you can’t personally farm them, but you can still end up getting them from publics. The old relics are still operable. I have hundreds of old relics that I open as fodder, as do other regular players. And ofc trading. The surplus of old relics helps keep down trade prices because they’re still trickling into the market, albeit slower.

        A better example is prime accessories. These are real-money only, and can only be bought from Prime Access (when a Prime is released) or a Prime Resurgence (Prime temporarily back for sale a year or so later). Stuff like Octavia Prime’s shawzin/sitar being $35 or gone for (effecively) forever.

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        • F flipper@feddit.org

          I think it is okay to have a dlc IF it is fairly priced, there is proper content included and the base wasn’t gutted for it.

          Positiv example would be Factorio. Negative example is Stellaris.

          L This user is from outside of this forum
          L This user is from outside of this forum
          lifter@discuss.tchncs.de
          wrote on last edited by
          #84

          I’ve been wanting to spend more money towards the development of Factorio. I’ve played around 1500 hours before the DLC and they have very limited merch. While I am usually sceptical towards DLC in general, it was a no-brainer in this case.

          They should sell some more merch though.

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          • alessandro@lemmy.caA alessandro@lemmy.ca
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            randomgal@lemmy.ca
            wrote on last edited by
            #85

            Complete games. They are called complete games.

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            • S seefoo@lemmy.world

              I feel like owlcat has done a good job with this in their games. They feel complete and if you like the game there are DLCs with decent amounts of extra content. Also really like that the DLCs are integrated into the game (usually) and not just an extra chunk tacked on

              K This user is from outside of this forum
              K This user is from outside of this forum
              Ketram
              wrote on last edited by
              #86

              Agreed, Owlcat has always earned my money and then some, I think. Especially with the new rogue trader DLCs, which are all connected to the main story somehow and playable in a new playthrough.

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              • S slightlyincandescent@lemmy.world

                The type of monetisation that especially confuses me as a guy brought up on pre-internet era gaming is any kind of pay to win. You’re buying a game then paying extra money so you don’t have to then go through the tedious task of actually playing the game.

                B This user is from outside of this forum
                B This user is from outside of this forum
                ballgoat@lemmy.zip
                wrote on last edited by
                #87

                I too grew up gaming in the pre internet era, and I love pay to win. My favorite is when they just let me press A and the rest of the game just unfolds and plays itself while I watch.

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